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Xander77

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Posts posted by Xander77

  1. My team currently averages level 25, and I have no idea how to kill the dragon without dropping the difficulty to Casual. I managed to slay his constructs, then run off upstairs. Should be easy now, right? Just lure him out for a 1:1 outside his frozen room? Well, he keeps two-shotting my squishy NPCs (what the hell is Slow even supposed to do if it isn't stopping him from acting twice?) and basically ignoring warriors hammering on his thick hide. I tried several different parties, and never managed to take off more than half his health.

  2. "Again - 300c (if alive), Runesoled Shoes (5% armor, +10% to blessings/curses you cause), 400 XP at level 13 (alive), at level 12 (killed) "

    I'm don't think you can provoke Shezass before part 3, so the only difference is 300 gold and... some xp, if I'm reading this correctly? Not sure what the difference between 400 xp at level 13 and level 12 actually means.

  3. Really? Drake trouble part whatever was the last quest before we left Green Refuge, and camps generally don't give you quests after you've moved on.

    1. Will I ever get a chance to steal Zhetron's hoard?

    2. Is there any benefit to actually allying with one of the Warborn tribes in Goldcraig? Or would massacring them all get me more xp and loot?

  4. 1. Is there a point to sparing Shezass (the green refuge drake)?

     

    2. Is there a list of skill effects? Knowing the Spiderweb series, I'm moderately convinced there must be skills that don't really do anything, but confirmation would be nice.

  5. Just thought I'd have a single topic for what will probably be a number of questions.

     

    1. If I spare people like the necromancer at Vantok's Reach, the chief at 4-circles etc, which of them will I see again for greater profit, and which are just gone? (Obviously, I don't mind spoilers)

    2. Does the game account for raising a skill to level 9+ (8 + bonus points)?

    3. Um... were Titans and Wretches ever referred to as "Warborn" in previous entries in the series.

  6. 1 hour ago, Le grand peut-être said:

    Usually the game will only display dialogue for 2 companions no matter what.  And no, it doesn't track who you take on missions at all.

    I just talked to the Wyld.... rebellion leader, and all 5 companions chimed in. The game was kinda confused about how to display that, but still.

  7. What are the other files? Thekeep, fortfore and...?

     

    Hmm - I found that at the very least, it's not based on which companions you pick first. Just took the shaman to Wyldblahblah, and he made a comment.

  8. On 3/11/2017 at 1:32 AM, sljzz said:

    I noticed that nobody has posted one of these for A3, so here it is.

     

    Since I can't figure out how to upload a file to this forum (Thanks to whoever can tell me), I'll just post the script I changed.

     

    That's great. Do the other companions comment on events? Does the game keep track of who you take out on quest missions, and does this count?

  9. Got to the end (is it just me, or is each area slightly smaller than the last one? The last few bits just flew by) and... kinda got the "whoops, you didn't complete enough quests" feeling from the ending narration. Was there a way to cure the blight? A way to meet the Anama cult holding out against the Sliths? A way to get to whatever teleport destination is above Refuge on the teleport list (the blank spot kept taunting me)

     

    In general, how many ending variables are there, and how can you effect them?

  10. Ah, the illusion of choice.

    Umm. One of us misunderstood the other. I'm talking the slith reacting dubiously to whatisname the Impalers reluctance to fight us... as he jumps into the arena to fight us.

     

    Anyone got a handy formula for weapon damage - base damage vs wielder strength and blademaster / whatever bonuses? Apparently a Cryos spear (11-33 damage + misc bonuses) is waaaaaaaay better than a Slith Bloodspear (17-68 + bonuses). I mean, the weapon price probably doesn't mean much (makes me nostalgic for The Witcher 2, which is the one RPG where item price was an exceptionally good indicator of relative quality) but still.

  11. Fighting in the Formello Arena. The Slith chief doesn't care to fight us - "the other sliths are dubious of this line of reasoning, but don't care to argue. He is called "the impaler" for a reason". Ok. We get him to fight us... "the other siths are dubious..." - what the hell. This isn't some obscure sidequest, that's one of the major unavoidable confrontations in the main game.

     

    Just out of interest, could the Nephil prisoner survive the arena? Would that have changed anything?

  12. Huh. Good to know. Can I get there the moment I get the boat, or do I have to wait until more plot gates open?

    I haven't used up a single herb of any kind, including healing, hoping this was the case.

    ...

    Oh, apparently the advanced skills don't stop at 10 here, though the costs scale of course. Any skills I should just keep pumping until I run out of levels / points?

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