I followed the advise given regarding the avobjsmisc.txt, with success. ...And changed it back to 2, using copy/paste.
Problem is, I can still walk straight through any gate now, even though the graphic says it's down. Any number of times. ...Until I raise and lower the gate, then it's as it should be.
Clearly something's wrong - any ideas how to fix it? I refuse to muck up my game by accidentally walking through some "closed" gate, so I'd really prefer if it could be sorted out before I play any further.
Regards from Scandinavia!
- Anomen.
(copy/paste from my file:)
begindefineobject 84;
// IMPORTED for non-usable 256x256 items
import = 0;
ob_object_type = 2;
ob_name = "Portcullis";
ob_graphic_template = 20;
ob_graphic_sheet = 3;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_blockage_type = 2;
ob_in_space_offset_x = 4;
ob_in_space_offset_y = 2;
ob_part_of_terrain = 1;
ob_default_script = "gate";
ob_width = 256;
ob_height = 256;