Thanks for the reply, Randomizer. And for the nice welcome!
Updating the values taking into account a 6 level difference and making explicit the loss in fatigue reduction.
So, 9 Int, 9 End, 6 level difference:
- +30 Skill points
- +30 Hit Points
- +54 Spell Points
- + 1 level at another trait (supposing the character chose Pure Spirit or Natural mage traits, that would mean +1 skill point in either priest or mague spells, plus +1 in magical efficiency). This is no longer guaranteed with a 6 level difference -- it won't happen if you reach level 32 AND don't reach level 40 for the same character with and without DT respectively.
From not having DT, he would lose the following relevant skills (from Trait Effects article):
- +9 Spellcraft (assuming he reaches level 32 but not 40)
- 20% Armor
- +9 Sharpshooting (not the be all and end all for a spellcaster, but very handy)
- +45% chance in fatigue reduction from Blademaster in battle skills
I must say I didn't finish my first run in A6 (I'm pretty close), but I'm already obsessively thinking about the next party.
So, developing this a little bit more:
One character without DT loses an extra 8*(average damage from weapon/spell) + whatever is the average damage you get from the extra 45% of fatigue reduction (i.e., less frequent Adrenaline Rushes). I use 8 instead of 9 because you probably get +1 to Mage Spells (or Priest Spells, or Blademaster) from your other traits.
If you're a Elite Warrior without DT, you'll also get a +1 Parry. If you're a nephil, you'll get +1 to Thrown Weapons, Bows and Gymnastics.
One possible build for a character without DT is just to invest the extra skill points in luck/hardiness/resistance (and parry/riposte if you're a fighter). That way you'll have a character with a little more staying power against magic users. If you're a magic user, the +54 spell points can also be handy, especially since magic efficiency doesn't work with the more powerful area spells.
So, in this case:
- you'll kill your enemies more slowly, but they will also do less magical damage per turn against you. Importantly, because of the extra health and resistances, the likelihood of being one-shot killed is a bit reduced (this can happen if you decide to kill Melanchion, right?).
- since you lose the 20% armor bonus, you'll still suffer more from the physical damage that hits you.