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Handyman

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Posts posted by Handyman

  1. Hey! I'm almost done with my randomized scenario... It's got a fair deal of outdoor sections, but they aren't used very intensely... I need people who are willing to test it, like, tomorrow. I've procrastinated, but I'm almost done, so I'm gonna have faith. It shouldn't take more than a few hours, and I'd really appreciate it!! So, if you're interested, leave your email, and I'll get it to you sometime tomorrow.

  2. Yah!! So close to the deadline! I can get most things to work on my own, but how could I get an NPC to follow the party without being a "member" of the party? (I have 3-4 people I want following the party at any time, so I can't just add them all.) Thanks!!

  3. It was nice! I liked being able to explore an environment not familiar in Avernum... hopefully, the rest of the scenarios has as creative of settings. The combat was nice. More difficult than fare from the initial three scenarios, but not overwhelmingly. Still, I agree about the Snakes on a Plane reference... if you want me to feel like I'm playing a game, don't toy with me. ;-) I also hope that other scenarios aren't as short, though. If a scenario of this quality were as large as the initial scenarios, it would be very good indeed. Though because it doesn't share its length, it gets the same score: [rating]Average[/rating].

  4. Will there be some criteria judging how strictly the scenarios meet their criteria? For instance, I know I'm de-emphasizing some of the random aspects that were provided to me. Will this de-emphasis result in a penalty? (I'm not sure how much I care--I'm not really driven by the prospect of supreme victory and a $30 game, but I'm at least curious.)

  5. Hello,

     

    Has anyone attempted to make combat between those swimming? It seems like a neat idea, especially since my contest scenario involves slith bandits, and bodies of water... but how would I go about doing such a thing well? I could theoretically just make water floors things can walk on, but that doesn't seem right.

     

    Also, is there any way I could make the combat be unusual? Then again, maybe I should be thinking of these things myself, and surprise you all! whistle

     

    Thanks!

  6. Hello all,

     

    I'm new to designing scenarios. I was wondering what parts of a scenario should be planned out first. Is there a set priority? Like, will I have to code things before I paint things in the editor, or is BoA relatively unrestricted like that?

     

    Thanks!

  7. Make a scenario where the party has to solve a mystery.

    The scenario will take place in a river or lake system.

    The party will spend most of the time fighting slithzerikai bandits.

    Three things will be important to the plot: the tremendous riches at stake, unrealistic expectations, and good news.

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