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BJ Back From the Beyond

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Posts posted by BJ Back From the Beyond

  1. In all fairness, I built Aaron long before this campaign was announced. I've just been looking for the chance to use him.

     

    Originally Posted By: Nioca
    The lack of healer could hurt, but Safflar's alchemy might be able to offset that. And in any case, all it takes is one level to start addressing the weak points in this party; we might not have everything covered yet, but once we get a few skill points, you can bet money that those holes will get filled quickly.

    Exaclty. I expect to see Selffar's alchemy and Zatira's first aid go up really fast. I also wouldn't be surprise to see someone else take points in fist aid (I might just do that myself).

  2. As I've said, I'm hot on the trail of one of my own projects and I'd like to get through it before starting something else. If I can get my next scenario to beta before June I might be able to participate, but I have a lot of work ahead of me before I can beta.

    If I don't make it, I can judge.

  3. Are you importing from the default priest (in other words, do you have a line that looks like "import = 11;")? I believe the default priest uses a large template, so it has "cr_small_or_large_template = 1;" in its code.

    If you import a creature that uses a large template normally and you want to use a smaller template instead you need to include the line "cr_small_or_large_tempate = 0;" in the new creature's code so it overrides the old creature's code (I hope that made sense).

  4. Originally Posted By: Azzie
    "Scenario data file error: Missing number in line 139."

    Usually when I get that error it means that I put an equals sign where I shouldn't have. I'll sometimes do something like type "begindefineitem = ###;" which is a big no-no, especially since the error message will invariably point to a line that doesn't exist.
  5. I got another horizontal scrollbar here. I'm running Firefox on Windows XP.

     

    I agree that the current background behind the text is very distracting. I took it upon myself to swap the blurry background and the solid color one, just to see how it looks. I think it looks much better that way, but the blurry background still wants to draw my attention away from the rest of the page. I think if there wasn't so much contrast or if the color transitions were a little sharper it wouldn't be as bad.

  6. Bug reports are always welcome.

     

    You shouldn't even be able to get into the shed without talking to Colonel Jenson. Either you have some serious tool use skill or you found a way in that shouldn't exist. I'd like to know exactly how you managed it.

     

    Taylor is right were he is supposed to be, but the dialog thing is definitely a bug. I'll get right on this and release a new version soon.

  7. I don't think I ever finished Jane Eyre. I'm sure I'm not missing much.

     

    There were some books in school that I liked. To Kill a Mockingbird become one of my favorites. Warriors Don't Cry (I think that's what it was called) was good. I enjoyed reading Animal Farm the first time, but I never want to pick it up again.

  8. I hit one of those while making Strange Gildra. I turned my code inside and out trying to figure out what was going on, but never came up with an answer. Eventually, when I redesigned the dungeon where it was occurring it just stopped happening. I don't know what I did different, but it worked.

     

    Sorry I can't be of any help.

  9. My brother had an NES when I was growing up, so I got to play both The Legend of Zelda (the original) and The Adventures of Link as a kid. After OoT came around, I was hooked. I've played OoT, MM, WW, TP, Oracle of Seasons, and Minish Cap. and have liked them all (aside from some of the complaints made previously in this thread, but I don't let most of those things bother me). The biggest complaint I have is a lack of any difficulty setting. I keep wanting to make the game harder but still satisfy my completionist needs. tongue

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