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Unbound Draykon

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Posts posted by Unbound Draykon

  1. the answer is

     

    Because is all topics, like grass. and all glory Spinnennetz.Das grass is dries up and the flower sloping…

     

    now where's my lollipop?

     

    wait are asking for the meaning or who spoke it?

  2. now for the fun of it i will have people make their very own(drum roll) creation

     

    these fields are the required(please be resonable(don't make the Unbound Drayon bite you:P):

     

    name

    graphic template

    max health

    max energy

    regeneration rate

    energy regeneration rate

    walk speed (i don't the limit)

    an attack (only need one two is optional)

    sound when slain

    and what creation you want to replace (before doing this BACK UP YOUR SCRIPTS)

    base level

    and casting sound

     

     

    these are optional:

     

    color

    whether it glows

    natural armor

    resistances

    attack two

    essence (not sure how i could get your creations to create creations probably would crash the game)

    courage

    attitude

    strategy

    nimbleness

    bonus moves in combat max 20

    effect when slain

    stain when slain

     

     

     

    post all the required fields and optional if wanted. i will post the instructions for it shortly after testing it(probably)

  3. i like my version of the Ur-Drakon because in Geneforge 4 they are AWESOME. being able give acidic bites and and large spray of magical fire balls. may as well be the combanation of the Gazer and Rotghroth. of course this requires script editing if you want to make them. actually posting makes me want to post the instructions for it. grin

  4. are their attacks the same? is the Cadaroth the same color as the Rotghroth? or is it the same color as the Rotdhizon or Corrupted Rotghroth? or is it an entirly different color? you say the Cadaroth is faster then the regular Rotghroth but by how much? also if the Cadaroth isn't rotting does that mean it has more health? why am i asking these quwstions? because they might be interesting creatures to make by simply editing scripts

  5. if there was a real live Shaper Monarch then this is how the war would be like: aliens vs humans vs robots vs robots vs Shaper Monarch vs creations vs drakons vs The Unbound vs rebels vs shapers

     

    or if it was a Seperate Deminsions War it be like this: Avernum vs Geneforge vs Outer Space vs Earth vs Exile

     

    whew! thats a lot of fighting

     

    also if Shaper Monarch existed then all forces would try to capture him and learn all of his shaping secrets

    not kill him well the Shapers would certainly kill him

  6. yes i agree with the fact that robots are better then zombies but at least zombies don't have modern weapons for example some mad scientist makes a robot with rocket launchers, machine guns, and nukes (i said the scienist was mad) and any other weapon that is deadly and he loses control of it and since it was told to attack the aliens it would attack both sides (like Shaper Monarch) or the aliens get a hold of it and control it and they make more then its a battle: robots vs robots vs aliens vs humans vs robots vs zombies

  7. the gf4itemschars scripts were updated however the old one still works and i copied the old one 30 times so i can email it to whoever wants it

     

    this what the old one looks like (sample)

     

    begindefinecreature 5;

    cr_name = "Alwan";

    cr_base_level = 40;

    cr_graphic_coloradj = 1024;

    cr_regen_rate = 0;

     

    cr_abil_num 0 = 93;

    cr_abil_level 0 = 20;

     

    cr_abil_num 1 = -1;

     

    and the newer one looks kinda like this:

     

     

    beginscenscript;// CREATURE TYPESbegindefinecreature 9; // base creature// This slot stores the base unedited creature.// Used for importation.cr_size = 128;

    cr_default_script = "basicnpc";cr_statistic 0 = 1; cr_statistic 1 = 1;cr_statistic 2 = 1;cr_statistic 3 = 1; begindefinecreature 0;cr_name = "Shaper";

    cr_graphic_template = 110;cr_max_health = 20;

    cr_max_energy = 20;cr_max_essence = 10;cr_regen_rate = 12; cr_energy_regen_rate = 12;cr_walk_speed =24; //base_speed; cr_base_level = 1;cr_sound_when_slain = 127;

    cr_default_courage = 100;cr_resistances 0 = 40;

    cr_resistances 1 = 50;cr_resistances 2 = 50; cr_resistances 6 = 50;cr_resistances 7 = 70;

    // These are all of the main character's combat abils.

    // Abilities used in town are handled in hardcode

    cr_abil_num 0 = 0; // punch

    //cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;cr_abil_num 1 = 3;

    cr_abil_level 1 = 1;cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_re

     

     

  8. no i uninstalled geneforge 4 to get rid of an editor and i downloaded from the first link instead of the second one then i checked the gf4itemschars script and and looked like a mess. also i found out that the second link version works with the first link version and vice versa. or they just updated it and the old gf4itemschars script works with the new one

  9. i just realized that some people may have a different version of the gf4itemschars script then i do there are only two depending on which link you downloaded the game from. i have the second link version i probably say that to properly edit the scripts its wise to uninstall your current version because the first link comes with a very disorganized gf4itemschars script thus increasing your chance of messing up your game or i could just email the file

  10. CREATION COLOR GRAPHICS

     

    NOTE: these colors only make hmm i can't describe it so i'll just do an example for example drayks are green you change the color number to -1 it makes it whiter not white or another number 2 will only add the dark purple color to not make it dark purple and all negitive numbers are white

    variations and positive numbers are all other colors

    another thing is as numbers increase in absolute value they get steadily darker and colors are in no particular order and yet another thing is that color numbers affect each creation in a unique way and to change a creations color you have to either find or make cr_graphic_coloradj = number; okay heres the number i've only done 41 of them so i will add to it later

     

    -20=DARK PURPLE BLUE WHITE

    -19=DARK BLUE GREEN WHITE

    -18=DARK PINK WHITE

    -17=DARK GREEN WHITE

    -16=PURPLE WHITE

    -15=ORANGE PINK WHITE

    -14=LIGHT GREEN WHITE

    -13=PINK WHITE

    -12=WHITE WHITE

    -11=WHITE WHITE 2

    -10=PINK WHITE 2

    -9=GREEN WHITE

    -8=BLUE WHITE

    -7=ORANGE WHITE

    -6=WHITE WHITE 3

    -5=PINK WHITE 3

    -4=GREY WHITE

    -3=PURE WHITE

    -2=RED WHITE

    -1=WHITE

    0=NOTHING

    1=BLUE

    2=DARK PURPLE

    3=CYAN

    4=ORANGE

    5=PINK

    6=LIGHT CYAN

    7=LIGHT PURPLE

    8=GREEN

    9=CYAN TYPE 2

    10=LIGHT PURPLE TYPE 2

    11=LIGHT BLUE

    12=ORANGE TYPE 2

    13=LIGHT PURPLE TYPE 3

    14=LIGHT CYAN TYPE 2

    15=LIGHT PURPLE TYPE 4

    16=DARK GREEN

    17=DARK BLUE GREEN

    18=DARK PURPLE TYPE 2

    19=DARK GREEN BLUE

    20=DARK RED

     

     

     

     

    also tell me if i got some of the colors wrong because i may have misinterpited some of the colors

     

     

  11. TEMPLATE GRAPHIC TYPES

     

    NOTE:this means by changing the number in the cr_graphic_template = number; you change a fyora into a drakon if you wanted to do so and what this list is for.

     

    Does Not Work=DNW Can Not Attack=CNA

     

     

    0 TO 10 IS NOTHING

    11=FYORA

    12=ARTILA

    13=THAHD

    14=SERVILE

    15=NOTHING

    16=CLAWBUG

    17=ROAMER

    18=VLISH

    19=ORNK

    20 TO 56 IS NOTHING

    57=FIREBOLT/ICE SPRAY/SEARER CNA

    58 TO 59 IS NOTHING

    60=SHIFTING BOX IMAGE CNA

    61 TO 70 IS NOTHING

    71=TURRET

    72=WARRIOR SERVILE

    73=BATTLE ALPHA

    74=PYLON DNW

    75=GLAAKH

    76=SHADE

    77=APPRENTICE MAGE

    78=SCOUT

    79=DRAYK

    80=RAT

    81=TOWNSMAN

    82=TOWNSWOMAN

    83=TOWNSMAN 2

    84=TOWNSWOMAN 2

    85=DRAKON

    86=GAZER

    87=GOLEM

    88=ROTGHROTH

    89=SPINECORE

    90=SPINECORE BUD

    91=SERVANT MIND DNW

    92=WARPED CREATOR

    93=SLIMY WORM

    94=SPINY CRAWLER

    95=WAR TRALL

    96=KYSHAKK

    97=WINGBOLT

    98=NOTHING

    99=NOTHING

    100=GUARDIAN

    101=GUARDIAN WITH SWORD

    102=GUARDIAN WITH BATON

    103 TO 109 IS NOTHING

    110=SHAPER

    111=SHAPER WITH SWORD

    112=SHAPER WITH BATON

    113 TO 119 IS NOTHING

    120=AGENT

    121=AGENT WITH SWORD

    122=AGENT WITH BATON

    123 TO 127 IS NOTHING

    128=SERVANT GOLEM DNW

    129=NOTHING

    130=SERVILE

    131 TO 134 IS NOTHING

    135=INFILTRATOR

    136=NOTHING

    137=SCOUT

    138=NOTHING

    139=NOTHING

    140=LIFECRAFTER

    141=NOTHING

    142=MAGE

    143=NOTHING

    144=NOTHING

    145=WARRIOR

    146=ELITE WARRIOR

    147=THORNFLINGER

    148=NOTHING

    149=NOTHING

    150=SHOCK TROOPER

    151=NOTHING

    152=SHAILA

  12. THE UNBOUND DRAYKON'S EXPLOSIVE CHALLENGE

     

     

    i was expirementing with scripts and i got an idea after i tested it its the make all creations explode but this isn't 20 to 40 damage no this is 210 to 240 damage and EVERY creation (in case your wondering yes the player explodes too) explodes doing 200 magical damage so you can't use swords and this puts more strategy in the game and this is how you do it:FIND THE TOP OF THEgf4itemschars SCRIPT AND PUT THIS IN IT:cr_effect_when_slain = 64; make sure it dosen't other parts of the scripts and here's advice:1) try to wait until the enemy creations or people are in clumps it is funney for all of them to go BOOM 2)since you cannot use swords until you either have 200% resistance to magic or have 500 health so the wepons you can use are batons, magic,crytals,ranged creations and stratagy to destroy your foes so the characters for this game are most likely the infiltrator, the lifecrafter and perhaps the servile (not likely) 3) try to keep a great distaance from your enemies or you will perish 4) when you use creations against enemies only use ranged creations however if you want to you can create a battle creation send it deep in the enemy ranks and absorb it, the results will be catastrophic

    5) since its magical damage thats caused when creations explode its best to use magical creations only

    6) no matter how powerful you might be do not stand surrounded by lots of weak creations try to get great distances away and then blow them up grin

  13. Charged Fyora

    Click to reveal..
    INSTRUCTIONS FOR CHARGED FYORA.

     

    STEP 1.FIND CREATIONS SCRIPT IN THE SCRPTS FOLDER IN THE DATA

    FOLDER IN GENEFORGE 4.

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND // Begin Fyora begindefinecreture 10; // PC created

    fyora // imported for all fyora types

    STEP 5. FIND cr_name = "Fyora"; REPLACE "Fyora"; WITH

    "Charged Fyora";

    STEP 6.FIND cr_base_level = 2; REPLACE 2; WITH 18;

    STEP 7.MAKE cr_graphic_appearadj = 2; MAKE SURE IT ISN'T

    TOUCHING ANY OTHER SCRIPT PARTS

    STEP 8.TEST GENEFORGE 4

     

    Savage Cryoa

    Click to reveal..
    INSTRUCTIONS FOR SAVAGE CRYORA

     

     

    STEP 1. FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

    IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 17; // PC created cryoa

    import = 10;

    STEP 5.FIND cr_name = "Cryoa"; REPLACE "Cryoa"; WITH

    "Savage Cryoa";

    STEP 6.FIND cr_base_level = 7; REPLACE 7; WITH 22;

    STEP 7.MAKE cr_graphic_coloradj = 257; MAKE SURE IT

    DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT

    STEP 8.FIND cr_abil_level 1 = 0; REPLACE 0; WITH 4;

    STEP 9.TEST GENEFORGE 4

     

     

    Brutal Thahd

    Click to reveal..

    INSTRUCTIONS FOR BRUTAL THAHD

     

     

    STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

    IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 20; // pc created

    thahd // base for all thahd imports

    STEP 5.FIND cr_name = "Thahd"; REPLACE "Thahd"; WITH

    "Brutal Thahd";

    STEP 6.FIND cr_base_level = 4; REPLACE 4; WITH 9;

    STEP 7.FIND cr_max_health = 60; REPLACE 60; WITH 50;

    STEP 8.MAKE cr_graphic_coloradj = 256; MAKE SURE IT

    DOSEN'T TOUCH OTHER PARTS OF THE SCRIPT

    STEP 9.TEST GENEFORGE 4

     

     

    Charged Thahd

    Click to reveal..
    INSTRUCTIONS FOR CHARGED THAHD

     

     

     

     

     

    STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

    IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 26; // 3 funk thahds

    import = 22;

    STEP 5.FIND cr_name = "Unstable Thahd" REPLACE

    "Unstable Thahd" WITH "Charged Thahd"

    STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH

    20;

    STEP 7.MAKE cr_graphic_appearadj = 3; MAKE SURE IT

    ISN'T TOUCHING ANY OTHER SCRIPT PARTS

    STEP 8.TEST GENEFORGE 4

     

     

    Charged Artila

    Click to reveal..

    INSTRUCTIONS FOR CHARGED ARTILA

     

     

     

    STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS FOLDER

    IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 30;// pc

    created Artila // base for all artila imports

    STEP 5.FIND cr_name = "Artila"; REPLACE

    "Artila"; WITH "Charged Artila";

    STEP 6.FIND cr_base_level = 4; REPLACE 4;

    WITH 26;

    STEP 7.MAKE cr_graphic_coloradj = 16;

    STEP 8.MAKE cr_graphic_appearadj = 256;

    STEP 9.REMOVE cr_resistances 5 = 50;

    STEP 10.FIND cr_resistances 1 = 50; REPLACE

    50; WITH 100;

    STEP 11.MAKE SURE WHEN YOU DO STEPS 7 AND 8

    THEY AREN'T TOUCHING OTHER PARTS OF THE SCRIPT

    STEP 12.TEST GENEFORGE 4

     

     

     

    Inferno Wrym

    Click to reveal..

    INSTRUTIONS FOR INFERNO WYRM

     

     

    STEP 1.FIND CREATIONS SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 33;

    STEP 5.FIND cr_name = "Plated Artila";

    REPLACE "Plated Artila"; WITH "Inferno Wyrm";

    STEP 6.FIND cr_base_level = 12; REPLACE 12;

    WITH 22;

    STEP 7.FIND cr_graphic_coloradj = 16; REPLACE

    16; WITH 18;

    STEP 8.MAKE cr_graphic_appearadj = 4;

    STEP 9.MAKE cr_resistances 2 = 100;

    STEP 10.MAKE cr_abil_num 1 = 164;

    STEP 11.MAKE cr_abil_level 1 = 0;

    STEP 12.MAKE cr_abil_casting_sound 1 = 178;

    STEP 13.TEST GENEFORGE 4

     

     

     

    Vicious Roamer

    Click to reveal..
    INSTRUCTIONS FOR VICIOUS ROAMER

     

     

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 70; // pc created Roamer

    // base for all Roamer imports

    STEP 5.FIND cr_name = "Roamer"; REPLACE "Roamer";

    WITH "Vicious Roamer";

    STEP 6.FIND cr_base_level = 10; REPLACE 10;

    WITH 12;

    STEP 7.MAKE cr_graphic_coloradj = 512;

    STEP 8.TEST GENEFORGE 4

     

     

    Gaurdian Roamer

    Click to reveal..

    INSTRUCTIONS FOR GAURDIAN ROAMER

     

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 76; // pc created unstable Roamer

    STEP 5.FIND cr_name = "Pyroroamer"; REPLACE "Pyroroamer"; WITH

    "Gaurdian Roamer";

    STEP 6.FIND cr_max_health = 0; REPLACE 0; WITH 25;

    STEP 7.MAKE cr_base_level = 20;

    STEP 8.MAKE cr_graphic_coloradj = 17;

    STEP 9.MAKE cr_abil_num 0 = 81; // venemous bite attack

    STEP 10.TEST GENEFORGE 4

     

    Submission Vlish

    Click to reveal..
    INSTRUCTIONS FOR SUBMISSION VLISH

     

     

     

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 90;// pc created Vlish

    // base for all Vlish imports

    STEP 5.FIND cr_name = "Vlish"; REPLACE "Vlish";

    WITH "Submission Vlish";

    STEP 6.FIND cr_max_health = 25; REPLACE 25; WITH

    1;

    STEP 7.MAKE cr_graphic_coloradj = 256;

    STEP 8.FIND cr_abil_level 0 = 4; REPLACE 4; WITH

    1;

    STEP 9.FIND cr_abil_level 1 = 3; REPLACE 3; WITH

    0;

    STEP 10.TEST GENEFORGE 4

     

     

     

    Mindstealer Vlish

    Click to reveal..
    INSTRUCTIONS FOR MINDSTEALER VLISH

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 96; // unstable vlish

    STEP 5.FIND cr_name = "Charged Vlish"; REPLACE

    "Charged Vlish"; WITH "Mindstealer Vlish";

    STEP 6.FIND cr_base_level = 12; REPLACE 12; WITH 15;

    STEP 7.FIND cr_max_health = 0; REPLACE 0; WITH 80;

    STEP 8.FIND cr_default_courage = 70; REPLACE 70; WITH 100;

    STEP 9.FIND cr_graphic_coloradj = 0; REPLACE 0; 20;

    STEP 10.MAKE cr_resistances 6 = 100;

    STEP 11.FIND cr_abil_num 1 = 64; REPLACE 64; WITH 62;

    STEP 12.FIND cr_abil_level 1 = 3; REPLACE 3; WITH 10;

    STEP 13.TEST GENEFORGE 4

     

    Redshell Clawbug

    Click to reveal..

    INSTUCTIONS FOR REDSHELL CLAWBUG

     

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 100;// pc created clawbug

    // base for all clawbug imports

    STEP 5.FIND cr_name = "Clawbug"; REPLACE "Clawbug"; WITH "Redshell Clawbug";

    STEP 6.FIND cr_base_level = 10; REPLACE 10; WITH 20;

    STEP 7.FIND cr_max_health = 35; REPLACE 35; WITH 90;\

    STEP 8.MAKE cr_bonus_aps = 2;

    STEP 9.MAKE cr_graphic_coloradj = 272;

    STEP 10.MAKE cr_resistances 2 = 100;

    STEP 11.MAKE cr_resistances 5 = 100;

    STEP 12.FIND cr_abil_num 0 = 80; REPLACE 80; WITH 83;

    STEP 13.TEST GENEFORGE 4

     

     

     

    Stinging Clawbug

    Click to reveal..

     

    INSTRUCTIONS FOR STINGING CLAWBUG

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 103;

    STEP 5.FIND cr_name = "Plated Clawbug"; REPLACE "Plated Clawbug"; WITH "Stinging Clawbug";

    STEP 6.FIND cr_base_level = 16; REPLACE 16; WITH 24;

    STEP 7.FIND cr_graphic_coloradj = 16; REPLACE 16; WITH 17;

    STEP 8.FIND cr_bonus_aps = 2; REPLACE 2; WITH 5;

    STEP 9.FIND cr_abil_level 0 = 0; REPLACE 0; WITH 80;

    STEP 10.TEST GENEFORGE 4

     

    Oozebeast

    Click to reveal..
    heres the Oozebeast you can only make one if you used the Ornk canister

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPT FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4. FIND begindefinecreature 40;// pc created Ornk

    // base for all Ornk imports

    STEP 5.FIND cr_name = "Ornk"; REPLACE "Ornk"; WITH "Oozebeast";

    STEP 6.MAKE cr_graphic_coloradj = 18;

    STEP 7.FIND cr_base_level = 1; REPLACE 1; WITH 25;

    STEP 8.FIND cr_abil_num 0 = 1; // bite attack REPLACE 0 WITH 1 AND 1; WITH 162;

    STEP 9.FIND cr_abil_level 0 = 4; REPLACE 0 WITH 1 AND 4; WITH 0;

    STEP 10.FIND cr_abil_step_of_launch 0 = 3; REPLACE 0 WITH 1

    STEP 11.MAKE cr_resistances 5 = 100;

    STEP 12.TEST GENEFORGE 4

     

    Battle Gamma

    Click to reveal..

    INSTRUCTION FOR BATTLE GAMMA

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 157; // hostile

    STEP 5.FIND cr_name = "Battle Beta"; REPLACE

    "Battle Beta"; WITH "Battle Gamma";

    STEP 6.FIND cr_base_level = 26; REPLACE 26; WITH 32;

    STEP 7.MAKE cr_graphic_appearadj = 4;

    STEP 8.MAKE cr_bonus_aps = 4;

    STEP 9.MAKE //cr_natural_armor = 40;

    STEP 10.MAKE cr_abil_level 0 = 9;

    STEP 11.TEST GENEFORGE 4

     

     

    Unbound One

    Click to reveal..

    INSTRUCTIONS FOR UNBOUND ONE

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 223;

    STEP 5.FIND cr_name = "Ur-Drakon"; REPLACE "Ur-Drakon"; WITH

    "Unbound One";

    STEP 6.FIND cr_base_level = 35; REPLACE 35; WITH 40;

    STEP 7.FIND cr_graphic_coloradj = 4; REPLACE 4; WITH 64;

    STEP 8.FIND cr_abil_num 1 = 24; REPLACE 24; WITH 197;

    STEP 9.MAKE cr_max_health = 900;

    STEP 10.MAKE cr_bonus_aps = 4;

    STEP 11.MAKE cr_abil_level 1 = 3;

    STEP 12.MAKE cr_abil_num 2 = 198;

    STEP 13 MAKE cr_abil_level 2 = 3;

    STEP 14.MAKE cr_abil_step_of_launch 2 = 3;

    STEP 15.MAKE cr_abil_anim_in_reverse 2 = 1;

    STEP 16.MAKE cr_abil_casting_sound 2 = 157;

    STEP 17.TEST GENEFORGE 4

     

     

     

    Rotdhizon

    Click to reveal..

    INSTRUCTIONS FOR ROTDHIZON

     

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 232;

    STEP 5.FIND cr_name = "Corrupted Rotghroth"; REPLACE "Corrupted Rotghroth"; WITH "Rotdhizon";

    STEP 6.FIND cr_base_level = 37; REPLACE 37; WITH 34;

    STEP 7.FIND cr_graphic_coloradj = 2; REPLACE 2; WITH 4;

    STEP 8.FIND cr_max_health = 100; REPLACE 100; WITH 400;

    STEP 9.FIND cr_effect_when_slain = 92; REPLACE 92; WITH 91;

    STEP 10.FIND cr_abil_level 0 = 18; REPLACE 18; WITH 20;

    STEP 11.MAKE cr_bonus_aps = 4;

    STEP 12.TEST GENEFORGE 4

     

     

     

     

    Exploding Kyshakk

    Click to reveal..

    INSTRUCTIONS FOR EXPLODING KYSHAKK

     

     

     

     

    STEP 1.FIND gf4itemschars SCRIPT IN THE SCRIPTS

    FOLDER IN THE DATA FOLDER IN GENEFORGE 4

    STEP 2.COPY OR BACK IT UP

    STEP 3.OPEN IT

    STEP 4.FIND begindefinecreature 238; // Kyshakk

    // base for all Kyshakk imports

    STEP 5.FIND cr_name = "Kyshakk"; REPLACE "Kyshakk"; WITH "Exploding Kyshakk";

    STEP 6.FIND cr_max_health = 400; REPLACE 400; WITH 0;

    STEP 7.MAKE cr_effect_when_slain = 64;

    STEP 8.MAKE cr_graphic_coloradj = 2;

    STEP 9.TEST GENEFORGE 4

     

     

     

    this is the file download and it comes with all the edited creations

     

    http://www.mediafire.com/?nmxyfimfkzn

    and remove the 'supercreature' part before placing in the scropts folder

  14. hmm if he can't do that maybe he could a Geneforge 5 and Avernum 6 combonation the story would like this wizards built another portal that was supposed to go to the Empire but it went to the land of Geneforge 5 instead and the Avernites and the Empire's soldiers pick sides and it kinda sounds like an alternete ending or upgrade though

  15. well you jeff might decide to make a blades of geneforge which i think would be awesome because there would be an editor BUT such a thing would take a long time to make and it would probably crash most people's computers because it would be so big and more complicated but he did say he was gonna do something new

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