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Elucifur

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About Elucifur

  • Birthday 09/11/1991

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Curious Artila

Curious Artila (3/17)

  1. That is a bit strange that they can't gain them. Also I have a question about the spell "haste" is it based on luck or soemthing for the second attact in a turn?
  2. I never muched like the drakon/ur-drakon to costly and they dont seem worth it really. And why can't the rebels get it?
  3. Originally Posted By: Master1 I wasn't able to defeat the gazer that early with battle creations. I guess I'll have to try a fire creation run through when I get back to playing. What strategy did you use? Well I drew him out of his room really then had my cryoas surround him while my fryoas attacked from a range really he mostly used his melee attack untill near death then he attacked one of my fryoas and killed it so I lost one in that battle but remade it after getting into town for support untill I got my drayks then i absorbed my fryoas and made some drayks to replace them. Also how does the spell speed/haste work exactly in this game?
  4. Ah cool atleast im close to one already. Also when can I make cryodrayks? Another trainer or a canister?
  5. Ah him I forgot where I killed him and true magic damage has always been a problem for them I'll upgrade them or add some higher tier creations into the pack. Btw when do I get my first drayk at?
  6. Originally Posted By: Randomizer One of the best swords for early in the game and lots of other loot. You may want to split this up into several attempts because the Gazer is really nasty. I just got passedLerman's Pass and the gazer fell to my pack of cryoas/fryoas that I have kept with me and this is on torment the playthrough I'm doing. I must of missed that sword I'll head back and get it. Will anything give them trouble now that I'm in the storm plains?
  7. Originally Posted By: meAzuma Don't forget to tackle Lerman's Pass as soon as you can! Why if I may ask?
  8. Well my other playthroughs with pure battle/magic normaly around 10 points into fire/battle/magic shaping tends to give enough of a boost they hold their own fairly well and around 10-15 points into int gives me enough essence to have a pack of creations to do some damage. Also about the kyshakks I never used them much didnt care much for their attacks, only made one to absorb most of the damage back in G4 while the drayks/cryodrayks did most of the damage.
  9. Hmm well every geneforge game I've played I normaly put 10 points into fire shaping for first playthrough because noramly you get about 3 fryoa points before long and can get a cryoa and have them in you're party early on which helps in the long run at times and true they are going to have problems against late in the game but thats when they get reabsorbed and replaced with drayks/cryodrayks maybe a drakon/ur-drakon if i have enough for them.
  10. Hmm sounds fun and challangeing, but I think I might stick with the fryoa/cryoa of drayk/cryodrak pack untill while testing each of the other creations and see how they pair up with others. Thanks for some advice.
  11. Hmm I see and how does each par up later in the game when going only fire/battle/magic creations only? Which has the most difficulty later on? Against the higher tier creations and against either the shaper/rebels forces?
  12. Originally Posted By: Quantifier Bloat Battle creations are not that much more powerful than other creations. They are probably the best set to focus on overall, but it's really just the War Trall that sets them apart in terms of power, and it is only a little bit better than the Gazer. Clawbugs are nice, but more due to their low cost than any excessive power. If you were going to pick one creation from each tier regardless of its type, you'd likely go with magic or fire creations for 3 of the 5 tiers, and you could do so for all 5 without a significant drop in power. Why only the 3 out of the tiers?
  13. They are? And I plan to play through torment with a pack of fire creations mainy fryoas/roamers untill I get some 3rd/4th tier creations to see how they last if they dont last long ill add some points into battle and magic shaping for support creations. I think I might be able to keep them alive before runing into the unbound then after that they might start dying off.
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