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___

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  1. I third the request for using the keyboard to move my characters around, and second the request for a map of Lynaeus to be easily accessible. Perhaps put it in the codex early on? I haven't played for very long, so forgive me if it's already there. Also, it would be super neat if you could click and hold the mouse to move your character. e.g., if you click and hold the mouse down to the right of center your character would keep moving to the right as long as there aren't any obstacles in the way. You might not want this enabled in combat mode. I don't think it would be terribly hard to program. Great game so far Jeff!
  2. This has been bugging me too, but a little websearch revealed this nifty little unix command: nice. (I found it on an apple discussion page). All you need to do is load up the terminal and type Code: nice -n 18 /Applications/Avernum\ 6\ ƒ/Avernum\ 6\ v1.0.app/Contents/MacOS/Avernum\ 6 or whatever the path to your program might be. If the path to the program is too cumbersome to type, just type the command and then drag and drop the program (note that you have to dig into the package contents) onto the terminal window. For me and my new macbook pro, this cut CPU usage from 100% down to 10% with no noticeable drop in performance. [edit: drat. Didn't work. This will make it so that if you run the game in a window and go to another application then Avernum will only use a small percentage of the CPU (which it didn't do before), but once you switch back to the game it will be back at 100%. Oh well, at least I learned a new Unix command. [\edit]
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