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Shadow Bunny

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Posts posted by Shadow Bunny

  1. I inadvertently left the zone in between talking to Watcher Ibu and killing the zephyr, result being that he was dead by the time I got back to the tower. Also, I drank from the cauldron downstairs in that tower, thinking it might be one of those vitality-restoring drinks, but a couple minutes later realized I'd been warned repeatedly not to drink anything in The Corruption.

     

    I have another save file from an hour or so previously, and am considering reloading from there to fix those mistakes. I was wondering if anyone who's played later in the game could give me a yes/no answer about whether those two things will make enough of a difference to bother redoing that much game.

  2. Originally Posted By: Apep Rally
    There's one NPC of each class, and you can pick any class for yourself. So you can get ninja dialogue as a ninja.


    True, though I usually prefer to have each member of my rag-tag bunch of adventurers be a different class. The wider variety of skills, the merrier.
  3. Originally Posted By: Dantius
    Parry's +5 bonus is freaking awesome. As a Guardian, nothing can hit you. Incredible.


    ...meaning 10 points blocks half the time. Seriously, the skill is amazing.

    Actually, having just started a replay of GF2 with a Guardian, I've noticed that hit chance seems to be really low across the board. Nothing can touch me, but my hit chance with melee weapons seems to be pretty horrible also.
  4. -Attacking Rawal before removing the control tool

    -Angering Ghaldring during the assault on the citadel

    -Angering the council during your meeting

    -Tampering with Purity without disabling the door-closing thing

     

    Are there any others? I've heard something about an ending you get if you anger every single faction, but I haven't been able to find it yet.

  5. Originally Posted By: Randomizer
    Joining Ghaldring's faction only causes areas to become hostile after you start killing Councillors for him or if you kill Litalia for one of his ur-Drakons making Trakovite Haven mad. Leaving Ghaldring's faction makes his area hostile.

    Most factions will be neutral if you leave them, but they may not be helpful with training.


    So I might as well drain Ghaldring for all he's worth and dump him, since I only lose access to one zone?
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