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Nevermore

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Posts posted by Nevermore

  1. It's already not realistic because it has magic. If you like, assume that the Hands have slow-acting, self-healing magic that requires significant concentration such that it only can be used outside of combat.

     

    My opinion refers to the physical and technical roleplay mechanisms which manage most of uncertain situations's endings in a game. But now the discussion is beginning to go out from Avadon's topic.

  2. Actually if you had to walk all the way to some friendly towns (especially in a shaman less party) just for health recharge, you would probably hate it even more.

    A game being realistic is one thing, it being enjoyable is totally another.

     

    At this point It depends on what do you intend to be "enjoyable" and what do you want from a game. For me, enjoyable is a realistic rpg experience. Of course, Jeff had made a good choice to create a more casual game, to be much more accessible from both newbies or everyone. But sometimes the Hardcore gamer dislikes.

  3. He's saying that in most games, going back to D&D, your lockpicker needs one lockpick and one good roll. In Avadon you have no roll at all, and you might need a lot of lockpicks. I agree that it is not realistic, but I think it makes for better gameplay. You cannot save and reload until you get the door open, and locked doors require the use of a resource rather than just the right build.

     

    —Alorael, who would have to say that NPCs/PNGs have never been great in Spiderweb games. Avadon is acually probably one of the best in this regard.

     

    This is what I wanted to mean through my post, you've pointend the matter.

     

    Doh , I thought he was referring to Avadon, anyway just as Alorael said I find the Avadon system to be better, save and reload just doesn't appeal to me at all.

     

    Perceptible, but I think that simplicity isn't means to be unrealistic.

     

    Another thing I didn't add to my dislikes list (and I'm remembering now), it is the auto-healing rule: as I said this one isn't realistic as well.

     

    With "realistic", I am saying the feature of a roleplaying system tabletop, eletronic or not to be as much as possibile near to reality mechanisms.

  4. i think he means NPCs

     

    Of course, i wanted to say non-playing characters. (Sorry, in Italian it used to say "personaggi non-giocanti" in fact PNG).

     

     

    The more your lock picking skill, the less lock picks you have to spend, so basically the number you are willing to spend and your skill both contribute, also I thought that both Miranda and Redbeard were pretty well written but as you said, to each his own.

     

    I can accept your reading of the mechanism, but I keep to have

    perplexities: one low-level rogue for example, can open with a luck check an hard and difficult door with only on lockpick. This to reflect many circs factors

  5. Hi to everyone,

     

    I only wrote sometimes on the forum, but only today I start to read and write constantly.

    I bought yesterday the registration code for Avadon and these are my impressions and beginning ideas.

     

    What I Like of the game...

    • Cultures and Background Lynaeus lands, like other games by Jeff, convinced me. I love big, huge games with deep Codex (like Skyrim) to read in order to relaxing me between every quests and to knowing better the game's world. I found that well done and the cultures, characters and territories.
    • Simply character system What i learned from p&p rpgs is that the system must help to support the story and not to complicating the player's life with statistics, numbers and other DM things. In my opinion, the skill tree is a balance choice between customization wishes of hardcore gamers and newbies\casual gamers who begin for the first time a CRPG. It permits to following the PC growth easily and fast.
    • Interesting and immersive storyline Great and long storyline is what I have always searched in a crpg and Avadon is long and complex, but non resulting boring or tiring.
    • A lots of quests and mutiple choices Secondary quests and multiple moral\pratical choices are the backbone of every roleplaying game, and ther're a lot here.
    • Balance Difficulty Not too hard, not too easy: factible and not stressing challenge.

    What I Don't like of the game:

    • The NPCs From what I've been playing actually, maybe it is a personal feeling, many times the non-playing characters aren't charaterized very well (example Heart Miranda, Jennel or Red Beard). From primary npcs I expect deeper feelings, unique personality and psycological level.
    • Lockpicks I think that the lockpick system isn't very realistic. Lockpicks are common and cheap instruments to open doors and cab be buyed everywhere, so i don't understand why I have to pay 96 gold (an example) for a little trick. Second, how i can open a door depends from the ability of the thief, not the numbers of lockpicks I have to spend, isn't?

  6. Hello and good evening to all. I began to play Nethergate Resurrection and i have just bought the full version from Spiderweb Store. Now i have some question about the game:

     

    1) What is the highest level which a character can reach?

     

    2) Where i can buy and take spell in the Roman campaign for ?

     

    3) There are some secret and unknow skills; how i can unlock them? For example i bought some levels in Woodcraft from a trainer, is the same for the others?

     

    Thank U!

  7. My friends, i have finished today G5 as a Sorceress Shapers with Alwan. Thank you, Jeff, for making not RPG games, but dreams. People can go away from the normal life of every day and being a shaper a rebel or a trakovite and create powerful creaures. Thank U!

     

    But this is not the end. I replay it agian in Christmas holiday as rebel.

     

    I'm waiting Geneforge 6. wink

  8. Hello to all.

    I use MAC OS X 10.4.11 and i have a serious problem. I have a register copy of G5.

    I had killed the Presence in all of Foundry Zones, include the core and release the Geneforge. But when i return to the spire, Shaper Rawal don't recognize that i destroyed the Presence and his minions in East and West Foundry.

    Why?

    Is my error?

    Can u help me???

     

    Thanks u for the help...

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