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Curtis

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Everything posted by Curtis

  1. My best friend runs N:O on his Windows XP machine. The one thing I prefer from that version is that you actually have to eat food periodically. One thing that annoys me about N:R is that I carry food around for 'realism' purposes, but I never need to eat. Actually, there's something else that annoys me about all Spiderweb games, and that's that I can walk into a store, pick something up off the counter, then sell it to the shopkeeper I just stole it from.
  2. Originally Posted By: CRISIS on INFINITE SLARTIES The bigger problem, however, is that your party's experience is now lopsided, which is irritating. Oh, and also there's the whole "all his items are on the floor and I have no room to put them in anyone else's pack" problem. That's a pretty major one. All this goes to show that YMMV. I'm obsessive/compulsive, and having unbalanced character experience bothers me not one whit. And having no room to put all a deceased character's stuff is one of the interesting problems the game provides for us to solve. I remember one Celtic party that had to roam across two zones twice to pick up all the crap they'd lost when two party members were slain. On the other hand, I do agree that there are times to use 'save-and-reload'. In N:R I used it the first time I ran across the Formorians at the toll bridge. After fighting them six or eight times quickly without being able to kill more than one or two, I satisfied myself that I should pay them whatever they asked. I also did the s-a-r the first time I faced the dragon in the goblin mines (as the Romans). And there are games that are unplayable without s-a-r. Wesnoth, one of my favorites, immediately comes to mind. In that game you can't avoid problems, and you can't progress in the game until each problem is solved. Every campaign (except a couple of the shorter introductory ones) has one or two places where I'd go insane from the monotony of playing the same two hours twenty or thirty times to get past a sticky spot, so I've established a policy that if I can't get past a scenario after three or four 'honest' tries, I'll use s-a-r to refight until the luck is even on both sides. (Wesnoth keeps a running tab on your luck and the AI's.) I tell myself that's not cheating, but there have been a couple of campaigns where I had to cheat like a sonovabitch to get past a certain point.
  3. One good thing about the original is that it made you eat food while resting in order to get benefit from the rest. Although the remake claims it does, also, in fact I've never consumed a morsel of food in that game, which makes me wonder why they bother including it. Another difference (which I could see being either a plus or a minus) is that in the remake not everything you find — not even everything with a value attached to it — can be 'cashed in'. I believe the breakoff point is $5, so anything you find worth $4 or less you don't have to bother dragging back to your base. That saves you time, but means you end up with less money, and fewer opportunities to encounter random monsters.
  4. If you like Nethergate, I think it would be worth the extra $ to pick up Nethergate: Resurrection. My best friend has the former, and I have the latter. I prefer the latter.
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