Originally Posted By: Randomizer
The character building has changed with the game engine change.
Ah. So is the advice from your sticky still good about levels of Armor Use skill?
One of them says that, despite the armor claiming it decreases chance to hit in 5% blocks (which it called levels), it really decreases in 6% blocks, and 'phantom' levels are added at the 3rd, 5th, 8th, 10th and 13th levels, so armor claiming to give a total of 25% reduction (5 levels) actually gives a 42% reduction (7 levels).
Aside from the above, is this reduction a subtraction, or a multiplication? By that I mean if a character's base chance to hit is 150%, would a -42% bring it down to 108%, or to 87%? And what is the effect of having a final adjusted 'to hit' that's over 95%? Is it just wasted?
The other thread claims that Armor Use is useful even with non-encumbering armor, requiring one level of Armor Use per 4% or fraction thereof of armor effectiveness to get the full defensive benefits from armor. Is this still believed to be the case? And is that per 4% of all armor totaled, or just per piece?
Finally, that same thread started out with a claim that you can get more than the listed amount of damage reduction if you increase Armor Use above level 10. I thought that was the most amazing claim, but it seemed to receive little acknowledgment. Is this still believed to be true?
I have been playing my Celt Druids to use no encumbering armor, and so have not been giving them any levels in Armor Use. Have I been hurting myself?