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Posts posted by Monfred
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You just have to decide how you want to play.
I don't enter combat mode and make sure events happen as they are scripted.
Actually at that time there were no alternative ways for me to attack Thantria (there's no such dialog option and my Tool Use was too low to break the door into her quarters), so entering combat mode was the only solution.
In both cases the bug is obvious: creatures should always turn hostile against you after you attack them, but for some reason in some cases this doesn't happen.
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Adze-Haakai might make the rest of the Tower of Magi hostile so check downstairs before saving.
Everybody thanked me just like if I've slain him in fair combat.
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Well it make sense to play original Avernum 1 for a while in order to get adjusted to the interface and game mechanics of Avernum 2 and 3, if you plan to play them in any near future.
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Just tried the same thing with Adze-Haakai in the Tower of Magi. If you won't offend him right away but instead agree to deliver his conditions, you can then enter combat mode and kill him with melee attacks without receiving any feedback from him.
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I've killed Thantria this way - simply entered combat mode and attacked her with melee weapons 'till she's dead. Neither she, nor her golem guards had any reaction to my actions. When I left combat mode I could still communicate with her as usually. After she dies her four menacing guards simply disappear so that's definitely a cheating bug.
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Would love to play Avernum remake, but IMO it should still have the map travelling. Without map travelling Avernum wouldn't be Avernum. Also - Avadon engine makes it very hard to notice valuable items on the ground, so this issue also should be somehow altered.
Dual Wielding Bug
in Avernum Trilogy (2011-2018 Remastered Versions)
Posted
The point is, this bug can be easily fixed. A line of code, not more. Many other bugs are much more complex and could take a lot of time and effort to fix (crossing quests conflicts, etc.) so they can be excused.