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trogdor458

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Posts posted by trogdor458

  1. oh neato...i found out how to change my character speed (now im just getting overly excessive).

     

    besides being a timesaver, this also means I can get past just about anything without it attacking or triggering, even without being in combat mode.

     

    that's just neat

  2. I always wondered about those hidden abilities like radiance and stealth, perhaps raidiance makes it less likely undead will attack you?

     

    On second thought, it probably just causes more damage to the undead.

     

    Oh wait, that's right, it does, that's what bane is all about.

  3. How 'bout characters responding more to your outside actions, I remember the first time I played geneforge someone said "we can't get by them, we're just too tired" or something along those lines, so I healed them, blessed them, not a bit of difference was made. Not to mention no matter how powerful you are, some people still treat you the same way.

     

    I also wouldn't mind an option to play the game without turn-based limitations.

  4. When I said ANY value, I meant ANY value.

    The current values I have for 'em right now seem to be quite enough, and without bugging as well (except for the mind spells, I cast mass madness on some rouges recently, finding all of them had resisted the attempt).

     

    Values I can currently change and the values I usually set them to:

     

    Temporary Skill Points-0

    Permanent Skill Points-0

    Strength-500

    Dexterity-50

    Intelligence-500

    Endurance-500

    Melee Weapons-500

    Missile Weapons-500

    Quick Action-50

    Parry-50

    Battle Magic-500

    Mental Magic-500

    Blessing Magic-500

    Spellcraft-50

    Fire Shaping-50

    Battle Shaping-50

    Magic SHaping-50

    Healing Craft-50

    Leadership-30

    Mechanics-5000

    Luck-30

    Health-10000

    Energy-10000

    Essence-10000

    Money-10000

    Light-50

    Canisters Used-0

    Action Points-8000 (each 1000 represents a single action point)

    Have I Attacked?-0

     

    And I freeze all of these stats at their current values.

     

    I also set all the battle/mental/blessing magic skills to 5000, the curing skills to 500, and the shaping skills to 50. I leave the items alone but can change them when I wish.

  5. You don't have to respond if you don't want too...but I'm new to the forums, and I'm wondering...what are the MAXIMUM stats you can have before geneforge starts bugging out? I tend to cheat at games using something called tsearch, meaning I can use it to change my stats to ANY level, freeze the value of certain things (meaning I never run out) as well as change my items, be able to run even after attacking in my neverending combat turn...even set how many canisters people think I've used.

     

    So yeah, big cheater. However, bugs include not being able to hit anything if I'm too skilled, freezing if something special like my luck is too high, and numbers turning into negatives sometime along the way.

     

    Although the spiderweb team provides us with a formula for damage, they don't do the same with various other things.

     

    It's strange how I'd want to max out completely, considering the fact that, with all this power, I can incenerate every person on the map in one combat turn.

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