Hey guys, I was initially frustrated because I tried copying and pasting the entire thing and I got that error message about broken dialog headers.
So then I said, Let's look at the script. I saw that the original script ended around node 131. The new scripts all seemed to start around node 132.
So instead of copy-and-pasting everything, I just copied and pasted the end, i.e. 132 to 150 or so.
That didn't do it. So I looked around node 5, that's the sign node, for hints.
In addition to the cutesy text "or you can edit your character" there's a number of important numerical doo-hickeys that I missed the first time.
Here's the original. Notice that nextstate=-1 just means boring stuff, go back to non-dialog, but in the correct script it's different.
begintalknode 5;
state = -1;
nextstate = -1;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " SUPPLY STORAGE";
Here's the new script:
begintalknode 5;
state = -1;
nextstate = 5;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " SUPPLY STORAGE";
text3 = " Or you could try editing your character.";
So I altered that nextstate to 5.
It took a little more work than copy-and-pasting, but on the bright side, boring level-grind that took way too long with the shift-D cheats has become much easier.
P.S. to Spiderweb game designers: you guys really enjoyed Fallout, eh? I'm just guessing there, because I get a hunch that you were inspired by it somewhat. That's just my impression, I could be wrong.