Heyas!
Just found this game through the demo. I played through about level 8 with the pre-rolled characters, and started a few other parties.
I have read through the message board pretty much all the way, and looked at some walkthroughs. I just paid and registered with the intent of making my "real" party. I realize that everyone is probably tired of making best "min/max" parties, but the amount of interaction between skills make this a pretty difficult process for a newbie that hasn't played the rest of the games in this suite.
Ok, so I need some help. The character creation is pretty complex, which I like. I'm enjoying the game so far. What I need is a good party to really start my way through. This is what I want:
Tank
Tank
Priest
Mage
Nothing special here. No off the wall characters, etc. Probably all humans with no traits or disadvantages. Just a solid group to dungeon romp.
The character creation and all of the skills are so complex, that it's a bit rough to jump into. I realize that any party created with some decent forethought will take me through. But, I really hate to think my fighters will have some skills in, say, polearms, when I'll never use it.
As far as I can tell so far, the bows are very good. So, I'd want my fighters to have swords and bows. I'll leave polearms out for simplicity.
My priest should be pretty straightforward.
My mage only has the little hiccup of possibly being the "tool use" guy. I hate to give that job over to another character because of the mage's ability to use that with the "unlock doors" spell.
The skillset has such tradeoffs, that this is pretty difficult to start off with 4 custom characters with blank slates.
So, the question, then, is what would be the preferred starting stats and a general idea of progression through level 10 that would be a best bet? Like I said, nothing off the wall, just solid info.
Thanks for any help!
--Trick, who wishes he could have witty signatures.