Jump to content

Kryten

Member
  • Posts

    133
  • Joined

  • Last visited

    Never

Posts posted by Kryten

  1. Originally Posted By: Randomizer
    They are all named after Jeff's pet, Spider. Now currently deceased. They were a reoccurring encounter in the pen and paper days of his gaming.


    You say "currently", does that mean that sometime in the future Spider will not be deceased?
    Will she(?) return as GIFTSJ?
  2. Originally Posted By: Evnissyen

    Also, in the new Geneforge it might be nice if creations didn't reduce your XP gains? I mean, considering that a creation is in effect a part of me (since it takes up a lot of my essence): I should get all the XP, right? And the fact that it reduces my XP makes creations less desirable to make... . I should think that the essence loss and the XP cost of building up your abilities to create them would be enough punishment? And if one wants to be challenged more as somebody using creations: one can always raise the difficulty level.


    Perhaps when you absorb a creation the xp should be transferred to you, with appropriate scaling of course. But only when you absorb, not when the creation is killed. You could use it to collect extra xp from low level enemies by using low level creations though.
  3. Quote:
    Originally written by *i:
    I would suggest the following:

    * Lower essence costs for battle creations, up HP and defense from all damage types relative to non-battle creations.
    * Make intelligence actually mean something to non-battle creations higher than Fryoas. A 2 intelligence Wingbolt might only get off two shots before being exhausted. This forces players to invest more here for non-battle creations.
    * Quick action and stun for battle alphas, and poison effects for clawbugs, and perhaps a paralysis like effect for war tralls.
    Maybe special abilities that require certain levels of intelligence to unlock, or scale with intelligence.
    Kinda like battle disciplines with melee and pole weapons skills.
  4. Quote:
    Originally written by The Mystic:
    Quote:
    natural mage and what else are good for a caster?
    Natural Mage helps mages (obviously), and Divinely Touched helps priests. Good Education is useful when deciphering magical scripts to learn spells, but that's about it. I think Strong Will might help to resist dumbfounding, but I'm not entirely certain.
    Here.
    Divinely Touched does not help priests particularly, it gives Lay on Hands, Natural Curing and Call Spirit.
    You must be thinking of Pure Spirit from Av 4 and 5.
  5. Quote:
    Originally written by Eyestar:
    He's said he wants to buy the game, but he wants to do it without giving out his address.

    —Alorael, who gave out his address willingly. When the SEP goons come bashing down doors he'd rather have his name on the do not eliminate with extreme prejudice list.
    Though why you would bother avoiding the Salmonid Enhancement Program's eliminate with extreme prejudice list is beyond me.
  6. The wrong setting of "Audio MIDI Setup" on OS X seems to cause all avernum and geneforge games to crash.

    The geneforge series and avernum 4 give the sound error as described on the support page, while the other games just crash with no explanation.

    Perhaps this problem and it's solution could be described on the main support page or mentioned on the av 1-3 + boa pages.

  7. Quote:
    Originally written by Delete Immediately:
    If you've bought the Avernum trilogy but not the CD version thereof, you get $8 off for each Avernum for a final price of $21. There's no discount for Exiles, apparently, although there once was and there are still references to it in the order form.

    —Alorael, who wonders if you can get RW games on a CD.
    You could probably get them on a floppy tongue .
×
×
  • Create New...