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Vicheron

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Posts posted by Vicheron

  1. -The option of giving creations extra abilities by spending more essense like adding poison to the clawbug's stingers or adding two extra legs on the glaahk to give it more action points.

    -The ability to improve creations in labs like changing a regular fyora into a charged fyora.

    -Creations that require two shaping skills to make like a clawbug/artilla hybrid.

    -Items that creations can equip.

    -Ridable creations.

  2. Quote:
    Originally written by Ald:
    How do you play as a shaper class?

    I have tried to play all three games as a shaper class, and found it impossible to advance in the middle in the games -- my creations weren't powerful enough, I never had enough essence for spells, etc. What am I doing wrong?
    The Shaper isn't supposed to be a spellcaster so only put points into healing and blessing magic.
  3. Shaper. The Agent may be more powerful but the Shaper is the most fun to play. The Shaper is unique, there are very few rpgs out there with a character like the shaper but there guardian and agent type characters are common in most rpgs. Plus Shapers have the most replayability out of the three classes.

  4. -Dual wielding.

    -Two handed weapons like halberds and maybe a thorn bazooka.

    -A new magic craft skill, which lets you build different types of golems. A skill that should be availible to all three characters and easier to acquire than shaping but golems should be expensive to build, costing gold and resources, they would be unable to gain levels but you can upgrade them by investing more resources and they can't heal on their own unless they have been upgraded with that function but can be repaired with living tools.

    -Shaper/guardian/agent only items.

    -Pack mules.

    -An apprentice of your own.

    -New Agent graphics.

    -Changes in your appearance based on your actions, for example you should get an insignia on your clothes based on the faction you join and you begin to glow if you use lots of canisters.

  5. Quote:
    Originally written by ditech2:
    Back in the Exile 3 days, I did h** e*** once to be able to summon a doom gaurd. Sadly I think I accidentally hit one and they just kept on popping up. Soon, I not only was surrounded by a legion of doom gaurds, but I couldn't tell which was hostile and which wasn't. So, I'd assume not allowing people to capture doom guards was for good reason.

    What did happen after that unfortunate incident? My computer took forever to do anything and I ended up restarting my computer.
    Doomguards are hostile by default so every Doomguard split from the one you summoned should have been hostile.
  6. The trick with going through the shifting floors is by hasting your party, going into combat mode and run across places that you're not fast enough to cross in party mode.

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