Quote:
Originally written by GremlinJoe: You know what I really miss? Being able to set items down on tables and other such place. Also, the ability to carelessly hurl fireballs around without a target in mind.
I mean, those were really great features. Man Exile 3 was a great game.
Edit: I'd also like another editor like E3's where you can go through munus of all the game items. That was the greatest. Oh I really hope Jeff puts those things back in.
I really think that Exile III had it all perfect EXCEPT maybe for graphics. Sure they were't 3d, but they got the job done. Now, call me old fashioned, but the new view at an angle, while cooler looking, makes it a lot harder to navigate via keyboard. Lots more clicking/carpal tunnel.
What I'd REALLY like to see in Avernum V would be maybe a way to rotate the view or even an option to disable the 3d and go back to the 2d version ala the Exile series.
The MAIN thing I would love to see is a bigger prefence panel! Options for turning off the tutorial. Options for anything I might want to tinker with. The older games did this wonderfully.
The best thing about the Exile/Avernum series is the story line. Lots of fun to see it unravel. I'm working on Avernum IV for the first time through after playing all 3 Exile games and Avernum.
And I guess finally, another thing I'd like to see in Avernum V is a more intuitive interface. The Exile games I could pick up, navigate around, do whatever pretty much immediately. Avernum IV had me scratching my head every now and then when I first started playing.
But all and all I'll be happy with it as long as it has one of those great storylines that we've come to expect.