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Goatfoam

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About Goatfoam

  • Birthday 08/14/1982

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Ah, yeah, it turns out it wasn't setting the flag. This was because I had two action lines in the node, one to end the conversation and the other to set the flag. I set the flag in the code line, and it works fine now. Thanks Kelandon, I thought you could have as many action lines as required.
  2. Hey guys, I'm new to the forums and, having just finished the four basic scenarios that came with BoA, I decided to start playing around with the editor. I've been slowly learning how to use it for about a week now, and everything was going pretty well but now I've hit a snag that's probably going to make me look like an idiot. I've scoured the manual and appendices, but I just haven't had any luck. Anyway, here's my problem: I'm trying to get a door to unlock once a dialogue node is activated. I set an SDF to 1 in the node, and pointed the door's memory cells to that SDF, but it just isn't happening. Am I doing this right? I'm also having quite a bit of trouble understanding the manual most of the time, so I was also wondering if there was any extra documentation out there that I've missed? Cheers.
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