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Avis Insanis

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About Avis Insanis

  • Birthday 06/18/1983

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Seasoned Roamer (5/17)

  1. Has anyone figured out how to get to that one cache that is surrounded by stalagmites in this general location? This is the one north a bit from the ruins in which the fifth test is located. Perhaps there is a way from the back?
  2. In Avernum 4, you have to find people who make potions to order. The potion brewers don't charge anything except the herbs required to make the potions. The recipe requires one of each herb (graymold, mandrake, energetic, spiritual, and healing herbs) and this guy makes knowledge brews, not elixirs, so they will give you 2 skill points each. The person who is able to make knowledge brews is **Spoiler** . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . south of Khoth's Lair, across the river, and through a tunnel with several banks of high level magic barriers.
  3. After Sleater has marked you so that you can break through the defenses of the cauldron undead, he has no further use. Not unless talking to him after you clear the center of the Spiral has some effect.
  4. Alas, no. But if you are only playing the demo, you won't need anything better than those. As a shaper playing on torment, went from fyoras to artilas, to roamers, to cryoas as I progressed through the demo part. I had a pair of each. Quite effective. Edit: Well....let me eat my words here. The only reason I could think that you would want more powerful creations is so that you can do the advanced testing to fill up the bracelet. For that I used a beefed-up battle beta (high dexterity).
  5. I kind of see where you are coming from here. But you must realise how difficult it is to develop a general storyline/premise for a game. There is a definite point of balance one must reach between adding new content and brining a sense of continuity to a game. In Geneforge 3, I would have liked the ending to be more original. The game kind of built itself upwith respect to plot suspense, but by the Isle of Spears, it just dropped off. Though it does make sense that they would construct a geneforge in a remote place, they don't seem to be doing anything novel with it. This game seems more like a transition story, necessarily bridging the gap between GF2 and GF4, but not in itself all that significant (storywise), except for the new interface, quick use spells/items, graphics, and the more challenging scripting (ie, on Dhonal's Isle, playing loyally, taking out the rogues in multiple areas with soldiers), etc. I don't think the other forum users are snubbing you, but perhaps they are just a bit jaded. They must have forgotten where to catch the really tasty flies.
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