Beamup
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Posts posted by Beamup
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Quote:Originally written by Archmagus Micael:
Quote:Originally written by Beamup:
Hokay, thanks for the advice. Torment, here I come...
In all honesty, the only way this could get any easier is if I were using the cheat codes or an editor script. So I find it very hard to believe that the Agent can possibly be any easier.
I'm really disappointed in Jeff this time. The Exiles were beautifully balanced, but it seems Geneforge just isn't. -
Hokay, thanks for the advice. Torment, here I come...
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Well, this is about what I'd expect from "very easy" or some such. It goes WAY beyond reasonableness to call it "normal" unless it gets a lot harder later on.
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I've been playing through, for the first time, as a Shaper - normal difficulty. I'm not doing anything exotic in terms of character stats, just putting most of them into Intelligence and the three Shaping skills, with the odd point in Spellcraft and some points in Leadership and Mechanics (~6-8 each).
For creations, I started with a couple Fyoras, traded them in for some Artilas with Thahd backup, and I've upgraded to new creations as I got them. Currently I've got a Battle Alpha, two Cryoas, and a Terror Vlish.
I've fairly recently reached Kazg, my most recently completed quest was cleaning out the Refugee Cave. And it's frankly getting boring. Nothing since the Ruined School was the slightest challenge (and that wasn't bad), my creations just blow through everything in my path with no difficulty. They almost never even get hit because virtually everything dies before it gets a turn.
So is this ever going to get even slightly challenging, or should I just crank it up to Torment and have done with it?
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Quote:Originally written by Walter:
No, I had played through the early game 3 separate times. -
Quote:Originally written by Walter:
Quote:Originally written by Contra:
Quote:Originally written by Walter:
As for that artilla skin tunic, not really as you get one on the first island in kentia south gate. -
Quote:Originally written by sith1990:
The legal stuff in this is old and for all of the other shareware games it says that you can sell them as long as they get full credit no game modifications and none of them are registered yet. -
In general, that's true. But shareware distributions tend to be a special case, as I understand it. Essentially, with a shareware distribution, you don't own any software. The publisher (or whoever holds the rights) is simply permitting you to use it. And since you don't actually own any rights to it, you can't sell it without permission from the publisher.
Or to put it another way, the files and the registration code are totally seperate. If you had some way to irrevocably transfer the code, presumably you could do that. But the files themselves are another matter - if the publisher distributes them for free, you can't generally sell them.
I'm probably not explaining it very well, and I'm not a lawyer so I could be wrong. But that's how I understand it.
Edit: Anyway, I just checked my E2 software license. It expressly prohibits distributing the software for profit in any form. Which definitely answers that question.
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Not to mention the fact that, even if it were valuable, you couldn't legally sell it.
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And then there are those who think it's better than Avernum but not as good as Exile.
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Reminds me of E3's book with the 'returning missile' ability. Useless since you can't equip it as a weapon, but apparently meant for "throwing the book" at people!
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My #1 wish would be for Jeff to expand the utility of creations beyond combat. Some ideas/examples (some have been mentioned by others already):
- A 'packbeast' creation to carry your gear
- A mount to allow you to move faster
- A creation that heals you/other creations
- A mechanic creation, that would have its own Mechanics skill
- A scout: fast, cheap, can see farther than normal
- Shaping of equipment: make your own baton or Living Tools, for example.
Oh, and Shell, I'd bet that there's a mechanical reason for it. Most likely related to how the game data is organized in memory. It's not like Jeff woke up one day and said, "hey, I'll limit them to three creation types!" He wouldn't do it without a reason.
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OK, thought I remembered that from last time I played. But I also had a vauge recollection of getting in, so I thought I'd ask.
Thanks all.
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Hi all, I just picked up E3 again, and there's something driving me nuts.
In the Tower of Magi, just south of the portal, there's a door opening into a room that's like 5x1 or 6x1. True Sight shows that the room contains a counter at the far end.
Is it possible to get that door open, or not?
Difficulty - does it ever get harder?
in Geneforge Series - Originals
Posted
The beginning of every Spidweb game is ridiculously easy.