Jump to content

Beamup

Member
  • Posts

    20
  • Joined

  • Last visited

    Never

Beamup's Achievements

Curious Artila

Curious Artila (3/17)

  1. Quote: Originally written by Drakefyre: The beginning of every Spidweb game is ridiculously easy. Correction. The beginning of most Spiderweb games are easy. The beginning of Geneforge is so trivially easy you really have to mess up very badly to get hurt at all. And I include creations in "you."
  2. Quote: Originally written by Archmagus Micael: Quote: Originally written by Beamup: Hokay, thanks for the advice. Torment, here I come... People say that Agent is hardest to play, but on Torment, it just beats Shaper and Guardian! With around 15 BM, my Agent can cast VERY powerful spells. I've just entered Kazg, with no Creations whatsoever.[/i] Well, I'm back up to Pentil on Torment. It's not the least bit harder, as a matter of fact. AFAICT everything still has the same HP, which means that how powerful/accurate their attacks might be means absolutely nothing, since they never get to use them. Almost everything dies the turn it appears on-screen, before it can get an attack off. In all honesty, the only way this could get any easier is if I were using the cheat codes or an editor script. So I find it very hard to believe that the Agent can possibly be any easier. I'm really disappointed in Jeff this time. The Exiles were beautifully balanced, but it seems Geneforge just isn't.
  3. Hokay, thanks for the advice. Torment, here I come...
  4. Well, this is about what I'd expect from "very easy" or some such. It goes WAY beyond reasonableness to call it "normal" unless it gets a lot harder later on.
  5. I've been playing through, for the first time, as a Shaper - normal difficulty. I'm not doing anything exotic in terms of character stats, just putting most of them into Intelligence and the three Shaping skills, with the odd point in Spellcraft and some points in Leadership and Mechanics (~6-8 each). For creations, I started with a couple Fyoras, traded them in for some Artilas with Thahd backup, and I've upgraded to new creations as I got them. Currently I've got a Battle Alpha, two Cryoas, and a Terror Vlish. I've fairly recently reached Kazg, my most recently completed quest was cleaning out the Refugee Cave. And it's frankly getting boring. Nothing since the Ruined School was the slightest challenge (and that wasn't bad), my creations just blow through everything in my path with no difficulty. They almost never even get hit because virtually everything dies before it gets a turn. So is this ever going to get even slightly challenging, or should I just crank it up to Torment and have done with it?
  6. Quote: Originally written by Walter: No, I had played through the early game 3 separate times. Well, scratch one bright idea.
  7. Quote: Originally written by Walter: Quote: Originally written by Contra: Quote: Originally written by Walter: As for that artilla skin tunic, not really as you get one on the first island in kentia south gate. I never found that the Artilla there auto-dropped one. Thought i was luck-based. It is? I killed it 3 times and got it every time. IMX, it seems that items drops are determined when you enter a zone. So, if you entered a zone, got lucky on the RNG, then saved, you could reload that save ad infinitum and get the same lucky drop every time. Could that account for your observation?
  8. Quote: Originally written by sith1990: The legal stuff in this is old and for all of the other shareware games it says that you can sell them as long as they get full credit no game modifications and none of them are registered yet. Sounds a little confused. Generally they say that you can give them away for free as long as there are no modifications. And it should go without saying that that's totally different from selling it. Check the licenses carefully, I'm pretty sure that's what you'll find.
  9. In general, that's true. But shareware distributions tend to be a special case, as I understand it. Essentially, with a shareware distribution, you don't own any software. The publisher (or whoever holds the rights) is simply permitting you to use it. And since you don't actually own any rights to it, you can't sell it without permission from the publisher. Or to put it another way, the files and the registration code are totally seperate. If you had some way to irrevocably transfer the code, presumably you could do that. But the files themselves are another matter - if the publisher distributes them for free, you can't generally sell them. I'm probably not explaining it very well, and I'm not a lawyer so I could be wrong. But that's how I understand it. Edit: Anyway, I just checked my E2 software license. It expressly prohibits distributing the software for profit in any form. Which definitely answers that question.
  10. Not to mention the fact that, even if it were valuable, you couldn't legally sell it.
  11. And then there are those who think it's better than Avernum but not as good as Exile.
  12. Reminds me of E3's book with the 'returning missile' ability. Useless since you can't equip it as a weapon, but apparently meant for "throwing the book" at people!
  13. My #1 wish would be for Jeff to expand the utility of creations beyond combat. Some ideas/examples (some have been mentioned by others already): - A 'packbeast' creation to carry your gear - A mount to allow you to move faster - A creation that heals you/other creations - A mechanic creation, that would have its own Mechanics skill - A scout: fast, cheap, can see farther than normal - Shaping of equipment: make your own baton or Living Tools, for example. Oh, and Shell, I'd bet that there's a mechanical reason for it. Most likely related to how the game data is organized in memory. It's not like Jeff woke up one day and said, "hey, I'll limit them to three creation types!" He wouldn't do it without a reason.
  14. OK, thought I remembered that from last time I played. But I also had a vauge recollection of getting in, so I thought I'd ask. Thanks all.
×
×
  • Create New...