Angarahad_dup1
-
Posts
11 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Blogs
Posts posted by Angarahad_dup1
-
-
I was thinking of doing something in that area/time myself but i just don't have the time or patience to build it all myself. it's be great if you could send me a copy. my email is gwn2 (at) kent (dot) ac (dot) uk
cheers
-
Hey there
Can someone please explain to me how to make outdoor encounters? I've tried the editor docs, looking at existing scenarios and just about everywhere on this website and I can't find any simple step by step instructions anywhere.
-
yeah, deduct_ap does work in the scenario script. problem solved.
thanks
-
according to the docs deduct_ap only works in a creature script. i'm looking for something to go in the scenario script state that operates the item. i tried char_ok but the game came up with Inappropriate Command
-
I've made a series of special items that when used run a scenario script state that checks for hostiles within a certain distance and damages them in a certain way. These work fine except that it is possible to use more than one during a combat round. when the second one is used it acts as if characters killed by the first item are still in their places. Can anyone tell me if there's a way of either
A. getting the script to check if a character is alive or not before trying to attack it (i tried char_status and char_ok but it came up with an inappropriate command error) or
B. ending the round after the item has been used
thanks
-
that is absolutely perfect.
thanks!
-
Yeah, i had a look at the special spells in Canopy but ones like tetra-disaster affect all visible enemies. I want to know if it's possible to only hit enemies within, say, 8 spaces of the user.
Sorry, I probably didn't explain very well in the first place.
-
Addendum to previous post:
I am NOT good at programming and I don't get technical jargon. Please reply with straightforward answers. Some actual examples would also be helpful (and will get you a mention in the credits if ever finish this thing)
thanks
-
I've got this problem:
I want to make some custom items that use states in the scenario script to damage all hostiles within a certain distance from the user. I looked in the appendix but the calls all seem to be for selecting a specific target. Anyone have any ideas?
A4 - possible bug?
in Second Avernum Trilogy
Posted
I don't know if anyone else has noticed this, but at some point around fort draco and the haunted mines i start getting an error message saying "dialogue error - script broken or absent". Also, when I try to reload games saved in that area I get another message saying "box.txt script failure - invalid identifier open_container in line 21". I tried reinstalling the game but it doesn't seem to have done anything.
Any ideas?