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Angarahad_dup1

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. I don't know if anyone else has noticed this, but at some point around fort draco and the haunted mines i start getting an error message saying "dialogue error - script broken or absent". Also, when I try to reload games saved in that area I get another message saying "box.txt script failure - invalid identifier open_container in line 21". I tried reinstalling the game but it doesn't seem to have done anything. Any ideas?
  2. I was thinking of doing something in that area/time myself but i just don't have the time or patience to build it all myself. it's be great if you could send me a copy. my email is gwn2 (at) kent (dot) ac (dot) uk cheers
  3. Hey there Can someone please explain to me how to make outdoor encounters? I've tried the editor docs, looking at existing scenarios and just about everywhere on this website and I can't find any simple step by step instructions anywhere.
  4. yeah, deduct_ap does work in the scenario script. problem solved. thanks
  5. according to the docs deduct_ap only works in a creature script. i'm looking for something to go in the scenario script state that operates the item. i tried char_ok but the game came up with Inappropriate Command
  6. I've made a series of special items that when used run a scenario script state that checks for hostiles within a certain distance and damages them in a certain way. These work fine except that it is possible to use more than one during a combat round. when the second one is used it acts as if characters killed by the first item are still in their places. Can anyone tell me if there's a way of either A. getting the script to check if a character is alive or not before trying to attack it (i tried char_status and char_ok but it came up with an inappropriate command error) or B. ending the round after the item has been used thanks
  7. Yeah, i had a look at the special spells in Canopy but ones like tetra-disaster affect all visible enemies. I want to know if it's possible to only hit enemies within, say, 8 spaces of the user. Sorry, I probably didn't explain very well in the first place.
  8. Addendum to previous post: I am NOT good at programming and I don't get technical jargon. Please reply with straightforward answers. Some actual examples would also be helpful (and will get you a mention in the credits if ever finish this thing) thanks
  9. I've got this problem: I want to make some custom items that use states in the scenario script to damage all hostiles within a certain distance from the user. I looked in the appendix but the calls all seem to be for selecting a specific target. Anyone have any ideas?
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