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Moriarty

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About Moriarty

  • Birthday 07/05/1988

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. When I first saw it, I assumed it was a bonus, and then I found a sword that was worth quite a bit and compared the two as any man with 4 fighters would. When I read the 75% fatigue removal for the second time it seemed more ambiguous, it could be interpretted in any number of ways. I used cost as a way to justify the balance of the bonuses, I assumed somewhere there is a list that assigns a price to each bonus on an item to determine the item's worth. It usually works too. When I see 75% fatigue removal, I saw a multiplier, it didnt say +75% or 175% or "75% to fatigue removal", it just said 75% fatigue removal. I know fatigue removal is a good thing, I have 4 fighters which makes fatigue a very serious matter. I think where I got it wrong is that I assumed that fatigue removal was a rate. I lose 1 fatigue per turn or so depending on my blademaster skill, a randomizer, luck (which I assumed would modify the randomizer anyways), and other skills that affect it but dont mention it in the description. Anyways, with 1 fatigue removal per turn(1 f/t) I would see the sword as modifying this rate by 75%, since it doesn't have a + I assumed a multiplier on my f/t and that didnt seem very positive. Now I know better, I have seen my character lose 3 in one turn and 1 the next, looks as though its a chance to lose an extra point each turn. Nice. Thanks for the responses. I'll hold onto this sword for a long time yet. Oh yes, I did take the sword, the bow, the leggings out of the Nephilim test area. I only saw it as another challenge the game offered, besides, you can't just give me a weapon and take it away.
  2. The nephil warblade has +4 strength +4 dexterity and 75% fatigue removal on a blessed shortsword frame. It is also worth the same amount as a blessed shortsword. Can someone confirm that 75% fatigue removal is a penalty? It seems like it might be balancing out the strength and dexterity bonuses. If its a multiplier on fatigue removal then it makes sense as it is 0.75*fatigue removed. If its a bonus it would have a '+' suggesting +75% or 1.75*fatigue removal. I suppose I prefer my penalties to start with a '-' and my bonuses to start with a '+'. Yeah so fatigue removal... bad, right?
  3. If you ask Kingsley in the Anama town, he gives you a hint on how to find the mindwarp bug. The reason you can't get to the mindwarp bug is because its messing with your head, every time you re-enter the nest, the mindwarp bug's illusion changes. There are several different walls that may, or may not be present when you enter the nest. If you explore the entire nest, check the places you've been on the map each time you re-enter the nest, if you're observant you will notice some walls missing in places you have been, check those areas to find the bug. Good luck.
  4. Thanks for your responses. I managed to find D3DWindower. The ingame cursor seems to move at a different speed from the windows cursor, so at the moment I am clicking outside the window once in a while. Besides that, this seems to work. Thanks again.
  5. Hello, Can anyone tell me if its possible to run Avernum 4(Windows Version) in a window? (not full screen) And how does riposte work? With 1 level of riposte do I get a 5% chance of riposting any attack? or just 5% chance of riposting when/if I parry? (Assuming 1 level of riposte = 5%) Thanks for your help.
  6. Oh, so it does, thanks. Maybe I should've at least tried the armor on... Thanks again.
  7. I got some venom chainmail and I can't find on the boards what the +10 Damage Shield ability does. So, can anyone tell me what damage shield does?
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