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Nick the Bladesmaster

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Everything posted by Nick the Bladesmaster

  1. Issue sorted. Apparently, it was Appleworks. Using Preview and GraphicConverter X, the floors draw properly. Thanks all! WARNING for all artists: APPLEWORKS IS BAD.
  2. Yeah, uh, Barebones has discontinued BBEdit Lite, and replaced it with Text Wrangler 2.0, which is what I use for scripting. It's great! But for actually drawing the graphics, I have to use AppleWorks. I was using Corel Painter IX, but only on a trial run, and my 30 days ran out. Needless to say, I don't have the hundreds of dollars required to actually buy Painter, although I'd love to because it is truly fantastic.
  3. BTW I have been finding that many great things can be done just by changing colors etc. e.g. big bronze statue + te_icon_adjust = 80 becomes a cool ice statue EDIT: although I found the plinth annoying, so I have removed it.
  4. Hi, Yes, I am using a Mac, with OSX 10.3.8. I have been using Appleworks (which I dislike, but hey, it's free; can you recommend a better free program?) and ResEdit (running in Classic). I will now try ResFool. Sure, I'll submit all the graphics to the Louvre as a package when the scenario is complete. At the moment, I can't guarantee that any of them actually work properly!
  5. Hi there all, I have designed various floors and placed them accurately in my custom graphics sheet. They draw fine in the 3D scenario editor. They do not draw fine in BoA itself. In fact, they draw as if they were one pixel too far to the right. So I thought, hmm, well, okay, I'll shift them left by one pixel. Now, they appear as if they are one pixel too far to the left in both BoA and the 3D editor. Can anyone help me out here?
  6. I have, in fact, just done exactly that. Great minds think alike, eh? Thanks for all the help guys, not to mention the quick responses.
  7. In reply to Le Diable d'Ouangs, Ah... I sort of suspected that this might be the case. Well, we do the best we can with the tools we have, right?
  8. Thanks Kelandon! Also, thanks for the HLPM. I reckon the lack of this feature was probably just an oversight on Jeff's part in his rush to get on with Geneforge 3. One might argue that he's included pictures of just about every kind of landscape in which a scenario could be imagined to take place in the default scenario labels file. However, I want the scenario I have in mind to use a more metaphorical approach to the style of its opening graphics (including the label). I reckon the answer is to include the pic in my custom graphics file, and update the scenario at a later date (assuming the feature does not become supported before first-release).
  9. Hi all! Help. I'd like to have a custom label (64x64) for my BoA scenario. I can't seem to find a way to do this. I remember being able to do it in BoE... am I missing something? If this is not currently supported, perhaps Jeff would consider adding this feature?
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