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Posts posted by drafter

  1. Quote:
    Originally written by SkeleTony:

    This will be the last time I repeat this so try and pay attention this time:

    I NEVER "DEMANDED" that ANY author design ANY scenario in ANY particular way!

    After I tried to explain this to you the first few times, you came back once again with something along the lines of "But Why should a scenario designer cater to your demands?".
    i won't bother replying to these faulty accusations and thoughts, since it's now all clear to me that you'll just ignore the true meaning of my words and go run them through "hatespeechagainstSkeleTony"-translator. ^^
  2. Quote:
    Originally written by The Real Dragon King:
    1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.
    - this also freezes the editor, since neither 'cancel' nor 'ok' close the box (change outdoor size box, i mean). it's only a minor problem, since not many people will try to change outdoor size of a scenario that isn't ther, but it's a problem nevertheless.

    2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.
    - same here.

    3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.
    - [ah, understood what you meant]
  3. okay, i downloaded it and am now attempting to draw a town that isn't bad. more about that, later. way later ;-)


    (at least) one more problem, though. scrolling in the normal 3d-mode is fine (the speed, i mean), but it's way too fast on the 'in-game-3d-mode'. that mode is almost useless as of now.


    the rest of the editor seems to be working as should.

  4. looks good. noticed a weird thingy though.


    i check the 'start with surface terrain' button, the outdoors are then fine. but when i go and edit the town, it's cave floored!


    now, i tried creating a hill. the program uses surface slopes. results in very funny looking hills. i'd post a screenshot had i webspace.


    this bug only appears in the first town, it seems, so it's not that bad, just a bit weird and annoying. :-)

  5. calling names and such is useless, you got that right. but we are the ones who buy his projects and keep him on the business (and alive :-p), so basically wouldn't it be best for him to keep us quite satisfied?


    i'm a new member, have no idea how to create scenarios and bla bla, but i've been reading the past threads. those capable of designing adventures for me to play need jeff to fix stuff, so of course i want him to fix stuff up, too. why? because the things the designers want jeff to fix or add would allow them to create a greater variety of cool scripts and other scenario stuff, and that would of course be a good thing for us only interested in playing scenarios, too.


    now, i'm not saying he should focus on fixing these bugs only and drop the future projects. that would be foolish.


    if he just could take a few hours a few days of the week and instead of coding other projects, keep the current clients satisfied, hey, that would be the best for everybody.


    i'm not very good at expressing myself verbally, but i hope you understand what i mean. :-)

  6. i personally think it'd be quite hard to motivate self to write down and execute a story not based on your own ideas. others might disagree with me, though.


    anyway, i really suggest you to write the story down, if for nothing else, but your personal satisfaction. if it's good, you might find it to be useful in the future. :-)

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