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Rabid Pigs Eating A Wolf

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Posts posted by Rabid Pigs Eating A Wolf

  1. By #2 I mean:

    if I have a scenario made, and then make another one that is supposed to take place after it, is it possible to check a SDF from the previous scenario?

     

    EDIT: That is, if there is a saved game that is currently in the last scenario. Or, for that matter, is there any way to check ANYTHING from a previous scenario???

     

    Oh and BTW, The entire reopening of an old discussion, I just saw the most recently posted thing, and replied to the wish list

  2. Quote:
    Originally written by xixao:
    Sneak preview of Blades of Avernum Trainer

    prev1.jpg

    Here's a sneak peek of the newest trainer I've been working on. It's still unfinished, as you can tell from the preview, but it is working. There are a few bugs that I may not be able to do anything about, though. The game's intelligence seems to have evolved, and it recognizes that my trainer modified it. It resets all stats once it realizes something has changed, but I have modified the trainer to battle against it and lock the stats in place.

    I'll keep everyone posted on the progress.

    - Xixao -
    Umm. Maybe I'm missing something, but beyond the entire "god mode" part, why? BOA comes with a editor when you register it. If you are going to reply because unregistered people can use it, well unregistered people cannot use any scenario beyond VODT. So, why???
  3. Two questions, for now...

     

    1. Is there a call to change a graphic for a character. For example, if I wanted to change PC #1 (Character 0) to a different graphic is this possible?

    (Second Possibility) while defining a creature, is it possible to use if statements such as

    if (get_flag(0,0) == FALSE)

    {

    cr_which_sheet = 1234;

    }

    if (get_flag(0,0) == TRUE

    {

    cr_which_sheet = 4321;

    }

    EDIT: Are the creature statistics only loaded once a scenario? or every new town? or battle? Anyone know how that works?

    ????

     

    2. Is it possible to make a scenario check a seperate saved game at a given point (not a given point in the saved game, at a given point in the current scenario) to see if a SDF is true or false? (taking for granted that that saved game would be in that scenario currently)

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