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Gunshy

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Posts posted by Gunshy

  1. I can't seem to dish out enough HP to seriously stop him before he multiplies beyond control. My party's all mid-20s Level, with quite good weapons and bow skills. My mage stands back and Hastes and War Blesses, my priest is a good pole fighter (Radiant Slith Spear) so he alternately wallops and Heals Party and I have two reasonable archers, one of whom has an Alien Waveblade for up close and personal.

     

    Am I missing an essential item or is their a foolproof tactic, please?

  2. I've got about 12 grand, currently, and am still carting stuff out of the Troglo Altar cave to sell in Southport.

     

    How much money is it necessary to acquire? I know some levels of knowledge, e.g. Magery, are really costly, but are they essential to getting through Avernum 3?

     

    It's a bit time-consuming, being a scrap-metal dealer, but if it's essential, I'll press on. laugh

  3. My guys and gals were clearing out the Troglodyte Altar, when my mage bit the dust, after he'd done the Purification Ritual.

    Mousing around for loot, they stumbled across a couple of secret rooms. Without the mage, they had to fight in the dark, but managed it until they'd Purified the second altar. (Luckily, the priest seemed able to do it.)

    They then stumbled into a small dark room full of sliths and a demon (I think). The archer died in here, but the 'tank' and the priest, with lots of heroic brew and invulnerability elixir cleaned house.

    I then hightailed it all the way back to Fort Emergence, via Sharimik and Farport/Jewel of Recall to get the dead raised (no Balm of Life). Is there a healer nearer Sharimik than this?

  4. Well, I returned to Ghikra and bought them again for my Mage. :rolleyes:

     

    To test them, I captured the drake in the monster room in the Tower of the Magi and Summoned it to fight the original. It sat outside the cell where the action was taking place and vanished after a couple of rounds - actually, when I hit E to finish the fight.

     

    How do you actually get these things to fight for you? (I've noticed Beastcall and similar Summons don't seem to bring much extra muscle in on your side. Are they just extra targets for the opposition?)

  5. I've taken off everything except pants and robe and the spells are still greyed out in the list and don't show when I press 'M'. mad

     

    I'd better check that I actually learnt them!

     

    Quick update:

    Drat! I checked and found I actually had one of my fighters learn them, by mistook. Any way I can switch them to my mage? Or can I go back to Ghikra and buy them again for a different PC?

     

    Or should I not even bother? From the other thread, it doesn't seem to be that useful a weapon.

  6. He's Level 10, Mage Spells 9, he's wearing a Fine Leather Helmet, Robe of Magery, Pants, Boots, Gloves, Cloak, Shield Ring and Lucky Charm - weight 28. His Inventory weighs 16, so his total weight is, er... 44! laugh (out of 110).

     

    His red bar - Spell Points - is at 60 (is that what you mean by 'Mana'?). When he tried to use the spell on the Alien Slime, it was at about 40.

     

    Any ideas? (Thanks in advance, btw.)

     

    confused

  7. I've started a second game, with an all-human party and have just killed off the slime plague. When I returned to Fort E. and spoke to Berra, I also had a little chat with the lady in charge of the research centre (forgot her name), where Berra studies. In the course of conversation, she said my party could learn a few spells if we found the secret room (look at the Automap and wallcreep laugh ), as she'd teach us the secret hand moves to dispel the barrier.

     

    You get Move Mountains 2 and Light 3, once you find the room.

     

    Hope this helps someone - sorry if everyone already knew it. wink

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