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Nerubian_Lord

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. make them go to different states, e.g a state that has an action = END_TALK , this will end the dialog immediately.
  2. Ooops sorry I already have your e-mail from the scenario script, I'll send them right away!
  3. I have the corrected versions of both things but my browser doesn't allow me to use parentheses so I can't post it. Give me your e-mail and I'll send it to you.
  4. NOTE: The secoind set of quotes are used for something - for a second paragraph, since every paragraph can only be [some number] (think it was 256) characters long. So you can do like this: message_dialog("blablablablablablablablablablablablablablablablablablablablablablablablablablabla Ooops I think thats almost 256 char. long I 'll continue on the other paragraph","I'm continuing to write nonsense...");
  5. Yes, there is a problem with your quests. A quest should look like this: init_quest([some nuber],[sHORT description],[FULL description]) e.g: init_quest(0,"Kill bandits","Erika from Fort Avernum has asked you to kill the bandits outside of town."); After the number follows the title of the quest, and then the full description. I don't know if that has something to do with your dialog
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