Jump to content

Kiexcolo

Member
  • Posts

    81
  • Joined

  • Last visited

    Never

Posts posted by Kiexcolo

  1. You have to create a custom item/creature/terrain/floor in your <YourScenerioFilename>data.txt for it to actually show up in your editor.

     

    Example:

    begindefineterrain 430;

    import = 225;

    te_name = "Chair";

    te_which_sheet = 519;

    te_which_icon = 0;

    te_ed_which_sheet = 510;

    te_ed_which_icon = 0;

    te_default_script = "chair";

    te_swap_terrain = 225;

     

    te_which_sheet is the number of your custom graphic file in your scenerio folder that starts with G<number>.bmp as described by Kelandon. te_ed_which_sheet is the icon that shows up in your editor bar, only applicable to floors and terrains.

  2. I take it the secret passage out at the southeast corner is not accessible if you kill him before talking??? Otherwise just jump off the ledge and you're home free. There is a quest to kill the troglo king so it should have been taken into consideration.

    Anyway, solving the troglo/giant plague depends more on finding the barrier map at the giants lair then anything to do with the troglos. The only special thing to be found at the troglo castle is the ghoulbane spear. Of course theres a lot of poor chainmail lying around that took me 3 days in avernum to pick them all up and sell.

  3. Well I noticed that in AT HP doesn't really mean much since even with the best armour, the nme can still do a lot of damage to you, better to spend on dexterity and defense. Thats what makes golems more difficult than Alien beasts because they can damage with their rays while Alien beasts hardly hit me at all. The most diffcult creature I encountered was the dark wyrm with their darkness breath. Luckily they can be picked off one at a time in the wurm pit, otherwise I would be overwhelmed.

  4. Check out the Vahnatai room in Limoncelli's fort, there should be a hidden room that contains the location of one of the crystals though not sure if it is Pyrog's but since you already have two, then that could be it. Or you can just enter Pyrog's Lair, though I seem to recall you have to enter from the back by asking around in Harston. If I'm wrong, well its been a long time since I played A2.

  5. Alrite, I figured out the real deal here thanks to the hint by Thuryl. Although I never played Za-khazi, I have looked at its design and I figured the Morog scepter to be a reward item so on a hunch I rewarded my cursed item and guess what, its correctly cursed! Only when you place cursed items on the floor in the scene editor do they not get cursed correctly. Weird huh.

     

    Edit: Anyway I went to make sure and it seems the scepter is a dropped item, not a reward item. But anyway the theory is the same, cursed item do not work if they are placed on floor in scene edit.

  6. begindefineitem 456;

    clear;

    it_name = "Claw";

    it_full_name = "Demon Claws";

    it_variety = 2;

    it_floor_which_sheet = 520;

    it_floor_which_icon = 0;

    it_inventory_icon = 0;

    it_damage_per_level = 6;

    it_protection = 6;

    it_bonus = 6;

    it_ability_1 = 50;

    it_ability_str_1 = 2;

    it_ability_2 = 54;

    it_ability_str_2 = 2;

    it_ability_3 = 64;

    it_ability_str_3 = 1;

    it_ability_4 = 70;

    it_ability_str_4 = 30;

    it_special_class = 6;

    it_weight = 150;

    it_magic = 1;

    it_cursed = 1;

×
×
  • Create New...