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Kiexcolo

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Everything posted by Kiexcolo

  1. You have to create a custom item/creature/terrain/floor in your <YourScenerioFilename>data.txt for it to actually show up in your editor. Example: begindefineterrain 430; import = 225; te_name = "Chair"; te_which_sheet = 519; te_which_icon = 0; te_ed_which_sheet = 510; te_ed_which_icon = 0; te_default_script = "chair"; te_swap_terrain = 225; te_which_sheet is the number of your custom graphic file in your scenerio folder that starts with G<number>.bmp as described by Kelandon. te_ed_which_sheet is the icon that shows up in your editor bar, only applicable to floors and terrains.
  2. <YourScenerioFilename>data.txt, thats all I will say for now unless no one else here answers your question.
  3. I take it the secret passage out at the southeast corner is not accessible if you kill him before talking??? Otherwise just jump off the ledge and you're home free. There is a quest to kill the troglo king so it should have been taken into consideration. Anyway, solving the troglo/giant plague depends more on finding the barrier map at the giants lair then anything to do with the troglos. The only special thing to be found at the troglo castle is the ghoulbane spear. Of course theres a lot of poor chainmail lying around that took me 3 days in avernum to pick them all up and sell.
  4. So what creatures do you capture in your slot. Personally these are my choices. Drakelord Ur-Basilik Dark Wurm And the final slot goes either to Null bug for their antimagic field or to Hill Giant Chiefs for their invulnerbility potion.
  5. Well I noticed that in AT HP doesn't really mean much since even with the best armour, the nme can still do a lot of damage to you, better to spend on dexterity and defense. Thats what makes golems more difficult than Alien beasts because they can damage with their rays while Alien beasts hardly hit me at all. The most diffcult creature I encountered was the dark wyrm with their darkness breath. Luckily they can be picked off one at a time in the wurm pit, otherwise I would be overwhelmed.
  6. Evidence from the troglo,giant quest is sufficient to suspect the Vahnatai and make the weapon at the bunker, however, the event of the Vanatai abandoning Ghirka may not occur. But as long as you can get permission to enter footracer, the game should be completable. Hm... is there such a word as completable?
  7. Meaing its just Martyrs shield. But at strength 10 I can't seem to affect anything hiting me, oh well thanks for the info anyway.
  8. Hmm.. looks like Jeff assumed everyone will do the quests in order.. but I think its still possible to complete the game anyway. I replayed A3 recently and forgot to ask Anaximander about the earlier group and so I didn't get any exp for finding them and only got exp for ppl found after I asked. Not sure if its intentional but thats just the programming for you.
  9. Does this passive ability actually work? 87 - Does damage to person hitting wearer with a melee attack. Does amount of damage up to ability strength. Or do I have to set a very high value for it to see it work.
  10. Within the editor? Use delete Object, like you would delete an item?
  11. Check out the Vahnatai room in Limoncelli's fort, there should be a hidden room that contains the location of one of the crystals though not sure if it is Pyrog's but since you already have two, then that could be it. Or you can just enter Pyrog's Lair, though I seem to recall you have to enter from the back by asking around in Harston. If I'm wrong, well its been a long time since I played A2.
  12. Is avoiding monsters and recognising herbs a pre-prgrammed or user-programmed aspect of Nature Lore?
  13. Alrite, I figured out the real deal here thanks to the hint by Thuryl. Although I never played Za-khazi, I have looked at its design and I figured the Morog scepter to be a reward item so on a hunch I rewarded my cursed item and guess what, its correctly cursed! Only when you place cursed items on the floor in the scene editor do they not get cursed correctly. Weird huh. Edit: Anyway I went to make sure and it seems the scepter is a dropped item, not a reward item. But anyway the theory is the same, cursed item do not work if they are placed on floor in scene edit.
  14. Ok, thats it, curse item is broken, for me anyway, even the default cursed items dun appear curse. Corrupted program?
  15. Nope, still doesn't work. I'm sure someone else must have done a cursed item before. Issit something I missed out?
  16. No, it doesn't work... I commented everything except it_name, it_variety and it_cursed and it still refuses to work... weird... looks like I am the one thats cursed.
  17. begindefineitem 456; clear; it_name = "Claw"; it_full_name = "Demon Claws"; it_variety = 2; it_floor_which_sheet = 520; it_floor_which_icon = 0; it_inventory_icon = 0; it_damage_per_level = 6; it_protection = 6; it_bonus = 6; it_ability_1 = 50; it_ability_str_1 = 2; it_ability_2 = 54; it_ability_str_2 = 2; it_ability_3 = 64; it_ability_str_3 = 1; it_ability_4 = 70; it_ability_str_4 = 30; it_special_class = 6; it_weight = 150; it_magic = 1; it_cursed = 1;
  18. I can't seem to curse my item. Even though I set it_cursed = 1, the item doesn't doesn't specify its cursed and can be unequipped.
  19. I have already rearranged the furniture but thanks for the info, I wasn't sure if walking diagnonally will work that way so I didn't waste time trying it.
  20. Oh boy, looks like I need a bigger room for my rows of bookshelves to include walls.
  21. Ok, get_crime_level worked for me. Thanks.
  22. I can walk through them. Yucks.
  23. How do you track it with flags?
  24. Does the town_status actually change if you dun set it manually but say commit a crime and make it angry? The town remains angry but on checking its status, it seems to return 0 = never been entered.
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