PoD person
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Well...
If you weren't goin to have anything on the space directly above the space where you wanted to put the graphic, you could put a two-part terrain there, leave the bottom blank, and then use the upper part to make the upper third of the other graphic. If you made it so the party could wak through it, it would be pretty much like one terrain. If that didn't make sense, sorry.
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I would like that a lot. I understand AvernumScript well enough to implement dialog and such things, plus I am a competent typist, so you needn't worry about your story getting messed up by my typos. I haven't used it yet, but I've gone over the docs pretty thoroughly on a mac that's not mine, and I am familiar with C, of which it is basically an easier version (IMO).
One little hitch: I'm a windows user, and I lack the software to convert PICTs to .bmp's (I think)
Drop me a line if you're interested at Adam_The_Prophet@hotmail.com
Making huge games with such an editor?
in Blades of Avernum Editor
Posted
On a somewhat related tack, I would like the editor to have a mini-map with a square representing the selection currently being edited. That way, I could click right where I want to go. Or else just make it so you could choose where you zoom back in from the zoomed-out mode, because I hate scrolling around looking for stuff.