Dark Ryu
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Posts posted by Dark Ryu
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I'm going to have to disagree again
as with anything, its not inherently bad
it depends on the group, and how they decide to split the tasks
1 person working on towns/dungeons, 1 person working on outdoors, 1 on text and one on sprites would in my opinion be better than everyone for themselves, lets hurry up and release this!
since I've been excused I think I'll go take a dump....on my karma since someone thought it would be funny to give me 1 star
I myself find it pretty comical
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thanks for that link, I'm not even going to reply to anyone else
everyones allowed their opinions, but I think lotr scenarios done by a >group< of talented people would roll over nicely
I myself can do decent scripting but I dont have the patience to build towns etc...
3-4 people working on 1 scenario would not only increase speed but content, 4 different opinions on what could be improved
blah blah I'm going to play avernum 1 night night
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thanks for the cynicism?
um anyway didnt say they had to follow the story, you can make you own take on other peoples stories..if you have any sort of imagination
and what may be poor to you might be interesting, entertaining or good to others
just for you I might actually look into creating scenarios....
/insert double post
/insert sarcasm
/me end
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oh yeah if this is in the wrong spot sorry, I just thought that since scenarios are made with the editor....
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I wouldn't mind seeing some LoTR scenarios....and sprites
I wouldn't mind seeing treebeard in action, asaulting isengaurd
I think helmsdeep was one of the best parts of the series, if anyones particularly good at making scenarios/sprites...
just suggestions
might be fun/funny to see some star wars type scenarios too
Scenario suggestions
in Blades of Avernum Editor
Posted
I again disagree, this is all down to opinions and not actual facts
Being on the net has nothing to do with it, I have worked with teams to do things 100% netbased
no phone calls, lunch meetings or trips to the park and they came out great
the only thing that matters is flexability, are you willing to
A)let someone tell you "that sucks, this would be better"
B)devote the time
C)actually communicate with someone you might have NO past experience with
I'm sure theres more I could add to that but do you care?
I'm guessing mainly the reason for failure here is c, you people could care less about working with others MINE MINE MINE
Just because teamwork hasn't yet worked in this case, you cant just write it off as not working anywhere
A decent example, I used to play an mmorpg called "Nexus, The Kingdom of The Winds" for 5 years and there was a 100% online based group effort made event that was made before I started playing that is still ongoing and the most used facet of the game
It's called carnage and justly so, your split into teams whose main goal is to take out the other team
Some people login just to participate in these events
It's so popular and overcrowded it's split into different divisions, and held several times a day
Ok done ranting think what you will but I say teamwork is best over a lone effort any day