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Pass

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Posts posted by Pass

  1. I'm trying to create a group of merchants that wanders outdoors and does not attack you when you encounter them. I can't get them to not to attack my party, I don't know what else I should add. Here's the code: (very simple)

     

    Quote:
    beginstate 10;

     

    outdoor_enc_result(1)

     

    break;

    I also set the present encounter to run this state.

     

    What else should I add??

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