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David Sachs

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Everything posted by David Sachs

  1. Rethink the level system. One of the annoying features of Gemforge 2 is deciding when to complete a quest, so the experience gained has the most desirable effect. I would suggest: a) Use the common system that requires more "experience points" for each successive level gain, but the experience points for doing something are not dependent on your current level. Make level increases more common, so that adanced characters reach 3 or more digits, but each increment does less. c) Put "skill points" into areas 1 at a time, with each point doing just a little, and the effect diminishing when many points are put into a single attribute.
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