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Aoslare

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Posts posted by Aoslare

  1. You need at least 4 points in Animal Husbandry AND several extra points in the appropriate shaping skill at the time you shape a creation you want to use in breeding. Otherwise, they won't be made capable of it.

     

    I recommend breeding Ornks so you can get an Oozebeast or a Nine-Headed Ornk!

     

    Note however that breeding is in violation of Shaper law and will change your dialogue options in a few places. You can get around this by using Learned Darian.

  2. Quote:
    Originally written by S is for Synergy:
    Slartucker is working out the math right now how much Brain Dexterity affects Digit Coordination and Dumb Luck also required to open the door.
    For the last time Synergy, Dumb Luck doesn't affect opening doors unless the doors were not given 2 points of Intelligence. And Brain Dexterity is always a worse value than Digit Coordination -- by the time the math is about to favor Brain Dexterity, the 10-cap kicks in. The bonus from the Gazerskin Knickers is still useful, although I prefer the Quicksilver Thong in general.
  3. Everyone will tell you something different, no doubt. I'll suggest Nephil's Gambit, which has by far the most interesting and believable story of any scenario I've ever seen. The story is well-delivered, and the gameplay and writing are both solid, full of wonderful details.

     

    Also, it's one of exactly two scenarios I've seen (and the only one for BoE) that build on the world of Exile in a way that makes any sense whatsoever. I can't recommend it enough.

  4. It's hard to balance a set of things where each thing has a unique effect. It's also usually better for a game to have some underpowered stuff than some broken stuff. Most designers of computer RPGs don't have the time to focus on perfectly balancing every spell, since so many things demand a designer's attention. So, some spells will always tend to be useless.

     

    I can think of a few games where this isn't the case, but they are all games that had a small number of spells (Dragon Warrior had 10, for example, only 6 of which were combat spells).

  5. It's hard to balance a set of things where each thing has a unique effect. It's also usually better for a game to have some underpowered stuff than some broken stuff. Most designers of computer RPGs don't have the time to focus on perfectly balancing every spell, since so many things demand a designer's attention. So, some spells will always tend to be useless.

     

    I can think of a few games where this isn't the case, but they are all games that had a small number of spells (Dragon Warrior had 10, for example, only 6 of which were combat spells).

  6. There are a number of people who refer to each item. Off the top of my head, Demonslayer is referred to by Efram and Anastasia in Silvar, Boutell in Fort Draco (I think), Solberg, Patrick, Micah, probably Rone and some other folk. The Orb of Thralni is definitely referred to by people in the Castle (where it was stolen from) and Fort Remote, and probably others as well.

  7. Just for clarity's sake: Encumbrance is determined by what you wear (not what you carry), and it has two effects, which can be partially mitigated by Defense skill: lowering your to-hit chance, and making your mage spells fail.

     

    I seem to recall finding a plethora of superb 0 and 1 encumbrance armor pieces in all three Exiles. Maybe not enough for a party of six mages, but if you have six mages then how is anything making it to melee range anyway? Make one mage a tank for when you're in a narrow maze and you should be fine.

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