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Everything posted by Quiconque
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The original version of Exile II had music. The original version of Exile I did not; it was added in the v2.0 upgrade that gave Exile I the bright, Exile III style graphics several years after its release. That's all Mac versions. I don't know the history for PC versions.
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In G3, Akhari Blaze implies that the Council is on Terrestia: "It is time for you to go to Terrestia. It is time for our forces there to know what we have done. And for the Shaper Council to know that their cause is lost... Return to the mainland. Find Ghaldring. Find the Council. Tell them of the Geneforge." G2 is more conclusive: "You stand on the road leading out of these mountains. It is but a three days' walk to the next city and a quick, easy journey from there to the Shaper Council." A boat might be involved, but changing continents could hardly be a "quick, easy journey". The PC, on Mouawad: "The members of the Council rule the Shapers, and thus all Terrestia."
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Ideologies of Geneforge (4)
Quiconque replied to DokEnkephalin's topic in Geneforge Series - Originals
Do you mean Man-O-War's, Synergy? Wikipedia tells me jellyfish are individuals, but some related animals are colonies. -
Are Drakons superior beings?
Quiconque replied to Suspicious Vlish's topic in Geneforge Series - Originals
Oh my god. I can't believe this topic is still going. Is it possible that we have a new contender for the auspicious Nephils vs. Sliths role? -
Nethergate: Resurrection
Quiconque replied to Spidweb's topic in Nethergate and Nethergate: Resurrection
Unfortunately, that just isn't true, Lord Sylak. Jeff has said that Nethergate's sales were extremely disappointing. -
Gazer/Eyebeast Immunities
Quiconque replied to Suspicious Vlish's topic in Geneforge Series - Originals
Technically, they aren't immune to either. The poison/acid "immunity" is at 80%, so they should still take some damage. Plus, it's a BUG -- ancillary poison and acid resistance is calculated with the magic resistance stat instead of the appropriate ones. Their mental resistance starts at 90%, so it's unlikely anything will ever affect them. However, that's true of all the other 4th- and 5th-tier creations as well. -
Whoever posted it wrote just like you, and use the graemlins just like you...
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Jeff has implied five recently.
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Quote: Originally written by Thuryl: Quote: Originally written by Hawkwind: In G3 the way status effects were implemented was changed somewhat, and Glaahks cause slowing rather than stunning. The same is true of G4. It's not true of G4 -- Glaahks have definitely gone back to stunning. (Of course, because of the new AP system they're questionably useful in G4 as well.) Hmm, you're right. Whoops. I have to say, I'm not sure why even bother with the Stun mechanic the way it's implemented in G4. It just doesn't do much of anything.
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About special skills (lethal blow etc.)
Quiconque replied to Puksis's topic in Second Avernum Trilogy
That's not true at all. You CAN have the skill set, but it requires sinking a BUTTLOAD of points into useless skills first. Dexterity isn't very useful if you are going the Resistance route, as you will never have the skill points you need to pump your dodge rate up significantly. I guess you can use it for bows, but it still costs 42 points. The Hardiness is good, obviously. But buying 6 points of Endurance is a retarded waste for any build. It costs 36 skill points and returns practically nothing once you consider the 2 free (therefore not applicable for Resistance) points of Endurance you can get and the HP bonuses from Augmentation and Essence Armor. After all that, Resistance then costs a huge number of skill points to buy. Those start to add up. Even buying 2 from Thompson, which means you are going a long long time with no Resistance, it will be hard to get over 10 in the score without neglecting everything else. I'm not sure if 10 Reistance actually reduces elemental damage by 40%, or if the individual 4%s multiply and it reduces it by ~30%. Either way, that effect is useful, but not really worth the total lack of effective offences you are left with after such a huge investment. -
Nethergate: Resurrection
Quiconque replied to Spidweb's topic in Nethergate and Nethergate: Resurrection
Yeah, the all caps font is horrid. Not only is it hard to read, it's spaced so oddly that it just doesn't look professional. -
About special skills (lethal blow etc.)
Quiconque replied to Puksis's topic in Second Avernum Trilogy
It is somewhat problematic that attacks with melee weapons and attacks with pole weapons are both called melee attacks. There is no difference between them other than the Melee and Pole Weapons skills, though. -
Reapers have no "reaping" effect. They just do a lot of damage with a nice sound effect. As SoT mentioned, stunning is somewhat random. However, it should be noted that Glaahks only have extra stunning power in G1 and G2. In G3 the way status effects were implemented was changed somewhat, and Glaahks cause slowing rather than stunning. The same is true of G4. This is a very unfortunate change, as they can no longer debilitate a creature even if they can't damage it much. In G3 in particular it makes all their attacks inferior to a Vlish.
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Nethergate: Resurrection
Quiconque replied to Spidweb's topic in Nethergate and Nethergate: Resurrection
Surely that isn't Cormac? Meh. -
What happened to... *POSSIBLE SPOILERS)
Quiconque replied to D.Drew2's topic in Geneforge Series - Originals
I think at one point there was a vague assumption of a double trilogy, but I'm pretty sure Jeff posted once to say that G5 would wrap up the Geneforge story. -
Synergy just said "Geneforge Arena". ...
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Something I never understood
Quiconque replied to Suspicious Vlish's topic in Geneforge Series - Originals
Clearly, Geneforge needs Chocobos. -
What happened to... *POSSIBLE SPOILERS)
Quiconque replied to D.Drew2's topic in Geneforge Series - Originals
Given that G5 is supposed to be the last game in the main story arc, and given that each game has been in a new location, I'd be very surprised if the Ashen Isles were revisited -- especially since they were the site of the game with the least critical acclaim. The only location I could realistically see being revisited would be Sucia Isle, and even that seems extremely unlikely. -
I actually find a do a HUGELY greater number of reloads when running a Lifecrafter. Until Drayks, your creations are quite fragile, and while you can always use tactics to protect a single character, it's harder to keep eight alive every time in a big battle. Even once you hit the tougher creations, occassionally something will manage to die. A disposable creations model might require even less reloads than a singleton. But that also doesn't require a Lifecrafter. An Infiltrator can run it nearly as well and far more flexibly.
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I imagine pumping lots and lots into mental magic will make Daze almost always work on everything in the game. This was the case in G3, certainly.
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Because I Can: The Masochist's Guide To G4
Quiconque replied to Ash Lael's topic in Geneforge Series - Originals
Hah! Now that is a challenge. I wonder if it's doable without cheating if you stay in combat mode forever. -
Couple of quick questions about Reputation
Quiconque replied to Suspicious Vlish's topic in Geneforge Series - Originals
Right, Trianus gives you the reward either way. That's why he is listed (and his reward is listed) under both options, while Crowley is only listed under one. I guess that is somewhat confusing. I put the whole thing together with an eye to the reputation scores, so I always separated rewards and actions out based on them first. -
Couple of quick questions about Reputation
Quiconque replied to Suspicious Vlish's topic in Geneforge Series - Originals
It indeed starts at 100. Red Mage refers to the "powergaming" munchkin strategy that maximizes earned bonuses -- whether you can get rewards from both sides where applicable. -
Couple of quick questions about Reputation
Quiconque replied to Suspicious Vlish's topic in Geneforge Series - Originals
http://minmax.ermarian.net/g4/g4q.html -
About special skills (lethal blow etc.)
Quiconque replied to Puksis's topic in Second Avernum Trilogy
Quote: Originally written by Randomizer: Some time after I finish up Nethergate: Resurrection and A3 singletons. I going back to finish up a resistance singleton game. It's not a pure case since I do have high dexterity and defense to reduce attacks in the Eastern Gallery. Still it's not that bad except for having to wait until Fort Remote to get your 2 levels from a trainer. Damage reduction works better since it will also affect magical attacks that can't be parried. You know, I thought about doing this. However, I did out the math, and even with maxxed skills, armor, and magical buffs, you will never block more than about 90% of damage (physical or magical). And for most of the game, you will be a lot closer to 50-60% than 90%. The thing is that you can get almost as good reduction with no skills, and just armor and buffs - about 80-85%. If you train up Resistance, I'm not actually sure you'd have enough skill points left to get both Mage Spells (for Dispel) and Priest Spells, anyway. Furthermore, even if you went that path, training Resistance is a huge waste of skill points. Given that you have to invest in 6 points of Endurance, which is almost a complete waste, you have to buy a huge amount of Resistance before it becomes more cost effective than just training Hardiness more than is sensible. Finally, remember that A4 uses the stun rules from G1-3. If your only way to avoid being hit in melee combat is Parry, stunning is going to be a problem. High stun resistance armor might fix that, but I dunno.