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Slariton

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Posts posted by Slariton

  1. I would be very surprised. I just registered a new screen name here:

     

    https://reg.my.screenname.aol.com/_cqr/registration/initRegistration.psp?

    lang=en&locale=us&createSn=1&sitedomain=www.aim.com&siteState=http%3A%2F%2F

    www.aim.com%2Fget_aim%2Fcon gratsd2.adp&seamless=n&mcAuth=%2FBcAG0d2di0AAK85Abrc9Ud2dmkIdoml3ZZvi4wAAA%3D%3D

     

    I logged out just as if I didn't have a screen name. It took about 30 seconds, you just fill out one form.

     

    Look, I'm the last person who will say AIM is better than IRC. It's not. But AIM you install, run, and it works. IRC takes more setting up. Also, AIM is very common these days, but IRC is not. And when you just want to get a high attendance, that's a problem.

  2. The zone scripts contain nodes, but they don't have any information on maps, objects, creatures, etc. Object scripts are called directly, not through a node, so there's no way to know the required strength / nature lore / tool use / etc from the scripts.

  3. This happened to me once with Avernum 4, as a result of my using the "backtostart" cheat as a timesaving measure -- apparently it can somehow screw up the loading of items into memory. I had to go back to a save previous to using that; they were gone for good otherwise.

     

    Did you use anything like that recently?

  4. I am locking this topic because nothing good will come of it.

     

    Darkling, while I agree with you heartily, I am also asking you to chill out. Please refrain from calling people stupid (or retarded) just because they disagree with you. Personal attacks are a violation of the Code of Conduct. Consider this a friendly warning.

     

    cave-cow.jpg

  5. It is, unfortunately, characteristic of me that most projects I start are bound to be pushed out of the way by other projects I start. To actually finish something, I have to care about it a lot -- AND the circumstances of external life have to accommodate it. My current job has been pretty unaccommodating in that regard.

     

    This applies to RPGs as much as anything else. Typically when I play an RPG, I complete about 90% of the game and then move on before reaching the ending. For more complicated games where I spend hours analyzing the mechanics, this number is lower. As a result the only Spiderweb games I've *actually* finished were the Exile 1, Exile 2, Nethergate, and Geneforge 2. Avernum 5 has been interrupted, I'm somewhat ashamed to say, by Eschalon, a much less interesting (and slower!) game, but a less demanding one.

  6. There certainly could be special cases.

     

    I thought the spawned monsters weren't erased when you left, though, or at least not in the first two Exile games, when I remember resting several thousand times in goblin and nephil forts, and coming and going.

     

    They *definitely* weren't erased in the original Nethergate. shudder.

  7. What was different about Hawthorne and Garzahd was just that *everybody* talked about them, so they had a lot of character development despite only showing up once or twice in the flesh. But as SoT points out, this wouldn't have made much sense for Dorikas in Avernum.

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