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Posts posted by Slariton
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You can't take Greenfang past the gates without cheats. Period.
I tested this a year ago and don't remember the exact mechanisms, but I'm pretty sure an unrecruited Greenfang disappears either at the time you pass the gates, or shortly before that. And Greenfang will not go through the gates with you.
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This is just to fix the active topics list.
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I would be very surprised. I just registered a new screen name here:
https://reg.my.screenname.aol.com/_cqr/registration/initRegistration.psp?
lang=en&locale=us&createSn=1&sitedomain=www.aim.com&siteState=http%3A%2F%2F
www.aim.com%2Fget_aim%2Fcon gratsd2.adp&seamless=n&mcAuth=%2FBcAG0d2di0AAK85Abrc9Ud2dmkIdoml3ZZvi4wAAA%3D%3D
I logged out just as if I didn't have a screen name. It took about 30 seconds, you just fill out one form.
Look, I'm the last person who will say AIM is better than IRC. It's not. But AIM you install, run, and it works. IRC takes more setting up. Also, AIM is very common these days, but IRC is not. And when you just want to get a high attendance, that's a problem.
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The zone scripts contain nodes, but they don't have any information on maps, objects, creatures, etc. Object scripts are called directly, not through a node, so there's no way to know the required strength / nature lore / tool use / etc from the scripts.
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My post about the Avernum 4 error is here .
There doesn't seem to be any solution other than restarting from before the items disappeared.
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This happened to me once with Avernum 4, as a result of my using the "backtostart" cheat as a timesaving measure -- apparently it can somehow screw up the loading of items into memory. I had to go back to a save previous to using that; they were gone for good otherwise.
Did you use anything like that recently?
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Characters with the "Elite Warrior" trait get +1 to their encumbrance limit per level. This bonus is never stated anywhere, but it is real. So if you are at level 5, that would explain the discrepancy, as Strength gives +5 per point.
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That's because there are two different calls used to give items to the party. Try looking at the scripts.
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The full inventory bug is one bug. Fixing it would involve changing the way give item calls are handled, not changing every individual encounter where an item is given. So listing them is not really necessary.
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I am locking this topic because nothing good will come of it.
Darkling, while I agree with you heartily, I am also asking you to chill out. Please refrain from calling people stupid (or retarded) just because they disagree with you. Personal attacks are a violation of the Code of Conduct. Consider this a friendly warning.
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Muffin Squad?!?!?
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Correction: the Stick was the most powerful MELEE weapon in the game. It was categorically inferior to halberds (and the Heartstriker).
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It is, unfortunately, characteristic of me that most projects I start are bound to be pushed out of the way by other projects I start. To actually finish something, I have to care about it a lot -- AND the circumstances of external life have to accommodate it. My current job has been pretty unaccommodating in that regard.
This applies to RPGs as much as anything else. Typically when I play an RPG, I complete about 90% of the game and then move on before reaching the ending. For more complicated games where I spend hours analyzing the mechanics, this number is lower. As a result the only Spiderweb games I've *actually* finished were the Exile 1, Exile 2, Nethergate, and Geneforge 2. Avernum 5 has been interrupted, I'm somewhat ashamed to say, by Eschalon, a much less interesting (and slower!) game, but a less demanding one.
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There are no arrows in Avernum 4, because you aren't required to hold onto a stock of ammunition for bows. It was deemed too much of a hassle, without adding anything to the game. Pretty cool system.
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There certainly could be special cases.
I thought the spawned monsters weren't erased when you left, though, or at least not in the first two Exile games, when I remember resting several thousand times in goblin and nephil forts, and coming and going.
They *definitely* weren't erased in the original Nethergate. shudder.
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Presumably first during the rapids, since the Drake Pillars would really be the part on top of Fort Monastery, judging from the scale used for New Harston's cavern and the (eastern) Northern Waters.
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A long time ago, I wrote an Articles & Examples article for BoE that went on for some time about misspellings of Rentar-Ihrno.
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Is the issue that he needs the drake-skin first, or that he no longer cares about an item after you've passed through the land it comes from (i.e., the place where his geas would stop you from going forward)?
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I believe you have to sell your soul to him before you can trigger any of the quests.
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Without ever having any other PCs, though?
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No.
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Aimee was in two games, though the second time her role was quite small.
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Pyrn and Thompson, both one-shots, make the mages list, while Elderan, Sixus, and Bojar don't -- to say nothing of important recurring characters like Bon-Ihrno, Enla, or Kelner?
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What was different about Hawthorne and Garzahd was just that *everybody* talked about them, so they had a lot of character development despite only showing up once or twice in the flesh. But as SoT points out, this wouldn't have made much sense for Dorikas in Avernum.
Blades Chat! (Time TBA)
in Blades of Avernum
Posted
Heh, I didn't realize there was such a usable web terminal for it -- though in retrospect it seems silly there wouldn't be. Well then, never mind.