Morgan
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Posts posted by Morgan
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So far, I chopped off a bit of the shade for Rone's apprentice, got the crystal box for Haughton and have just been charged with getting through the Spire Fort for Levitt.
How do I get into the Spire Fort? If I'm not supposed to do that yet, how do I progress?
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Pretty much, yes.
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The only viable way to play an Agent is as a solo. I'll let either SoT or Vlish rant about why.
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Ah, figured it out, for future reference.. Function key + F3 fixes it.
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I was hoping I wouldn't have to do that (precarious hot key set up on my Mac), but I suppose there's no real alternative.
Still, I think this is a problem that should be addressed.
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Does Jeff just point blank refuse to cater for laptops?
I notice that for Geneforge 3 on a laptop, the command for Quicksave and the Mute button are the same (F3). This wouldn't be a problem is the command for Quicksave actually worked on a laptop, which it does not - it simply mutes whatever I happen to be listening to at the time.
I'll send this off as a bug report unless anybody can tell me if there's any way of solving this. My previous experience with Spiderweb is that Jeff makes it impossible to change the keys that you use for the game, for some odd reason.
Any clues?
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I've yet to play it but...
Quote:Geneforge 3 has a huge and open storyline. You can help one of several factions, each with its own goals. There are dozens of different endings. You can help the rebels, or fight them. -
This topic represents everything I despise about the world.
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The plot wasn't so much infinitely worse in GF2 as it was exactly and completely the same. GF2 could have been a lot better than GF1, but ended up something I didn't think was possible - even worse.
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Most sensible thing you've said in quite some time.
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Quote:Show me a well-written scenario in which the writer was not a capable programmer. I seriously doubt that you can, with perhaps one or two exceptions.Quote:Tell me--who's making the tools to make things easier for people? Seems like I'm the main one on the Windows side right now, and I'm working on going multiplatform.
What I am against are tools that abstract things to too great a degree. Dialogue editors are fine; my only problem with Kelandon's suggestion is one of programming complexity, not usefulness (well, that and my personal aesthetics, which don't involve that sort of thing).Quote:I played BoE a long time ago, and very nearly stopped playing shortly afterwards, primarily because of lousy scenarios.Quote:Editors to remove tedium? Sure. That's what AvDialogue2 is for. But editors that simply do things for a user who doesn't understand the principles behind them? No. -
Let me try and evaluate your position here, Arenax. You're being so unbelievably elitist that you can't even begin to comprehend that there are different disciplines involved in designing a scenario, of which the actual programming is probably the least important.
And yet you maintain such an enormous ego that obviously believes that if somebody wants something that makes their job a little easier it must therefore follow that they are guilty of "dumbing down".
Like Kelandon said, I fail to see the problem with newbies creating scenarios. The very notion that you woulod hold such an idea as being undesirably is indicative of your incomprehensible elitism.
Case in point - TM came to this community with Streila Spies, a pretty horrible scenario, yet his latest effort for BoE, NTH, is considered to be one of BoE's finest.
Ok, so for every person like TM you have a lost_king or Vince Fizz. But I'd rather make things easier for newbies in the hope of one shining designer to break the mould than shut the doors completely to new blood, leaving a community to completely stagnate.
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That quote presumes you're working with a system that is of sufficient complexity that simplicity would limit its abilities.
The dialogue system for BoA is no such thing. It's like saying the invention of the typewriter limited the usefulness of words.
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Quote:Originally written by Spidweb:
I need to finish the Geneforge 3 and Avernum 4 engines
Quote:Originally written by Spidweb:
and Avernum 4 engines
Quote:Originally written by Spidweb:
Avernum 4 engines
Quote:Originally written by Spidweb:
Avernum 4
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I seem to remember my own entry to the community was to make an appeal for flying toaster graphics for a scenario, which Drakey kindly supplied. That scenario never saw the light of day, and looking back at the unfinished version, I'm very glad it didn't. Since then, I've dipped in and out of the community, in more or less alignment with having a busy schedule.
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If I get the time to install all the libraries, etc., put me down for the testing. morgan @ 3-c.coop (remove spaces).
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You know, I could have sworn I tried that. Thanks.
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Ok, this is just plain embarassing. I decided it was high time I started playing AC3, and I'm stuck already. Quick question - What do I have to say to "Rusty" to get him to follow me to find the boys? Also, where can I identify my items?
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Actually, I think I still have a picture of a penis with severe frostbite somewhere....
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Might want to post the script - I would imagine there's something wrong with your coding.
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In Avernum, a distinction is made between undead and demons. Vampires fall firmly into the undead category - meaning they can be damaged with undead slaying weapons and Repel Spirit, regardless of the level that spell is at.
Apart from that, there's not much clearly defined biography about vampires - they're fairly generic mid-level creatures in Avernum. If you want to give them a story and a history, go you.
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Quote:Every time I make a pyroroamer it gets killed and I have to make another one!
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I should be able to make an entry in the next few days. Shortly, I should have a lot more free time on my hands.
Dumb question
in Second Avernum Trilogy
Posted
I believe if you hold down the fn button whilst pressing F3 on an iBook, it should override the mute and quicksave instead.