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silentwolf91

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Everything posted by silentwolf91

  1. https://files.catbox.moe/xr5cpd.7z How to run on modern Windows: Install this https://github.com/otya128/winevdm Includes: Merge of TADoS's patches with the graphical fixes. Every version of EXILE,2,3,BLADES except for EXILE_1.0, EXILE2_1.0.1, BoE_1.0 CONTACT ME if you have those. CHANGES: Loose files. Losslessly compressed. Removal of unnecessary files. The readme includes more info. ENJOY!
  2. I have made an archive of every version of EXILE,2,3,Blades, sans the lost-to-time files. Loose files. All registered. Losslessly compressed. Removed unnecessary files. https://files.catbox.moe/6kiyo6.7z ENJOY!
  3. Here is every single unofficially patched version of all the games: BoE - Patched https://files.catbox.moe/ajzaub.zip BoE - Graphics Patch https://files.catbox.moe/mvifcm.zip EXILE - Graphics Patch https://files.catbox.moe/o9hb78.ZIP EXILE2 - Graphics Patch https://files.catbox.moe/5gipkv.ZIP EXILE3 - Graphics Patch https://files.catbox.moe/kqqtsk.ZIP EXILE - Patched https://files.catbox.moe/ks7nu7.ZIP EXILE2 - Patched https://files.catbox.moe/j5tc42.ZIP EXILE3 - Patched https://files.catbox.moe/bt082n.ZIP I am currently developing a continuation of all the work seen here. The 'patched' versions are the ones from the now dead website. The 'graphics patch' versions are from another (forget who) and it has other graphics fixes that aren't touched by TADoS. Neither are perfect hence why I'm developing my own. Enjoy!
  4. Yeah it's still available. I haven't had time to work on it in a little while but I'm releasing a new build of it sometime. Zippyshare seems to not work for some people though, you might have to try a vpn like the one in the Opera browser as it's free and you only need to trick Zippyshare into thinking you are somewhere else.
  5. If anyone can provide further insights into hex edits of the EXE, please do! Also if anyone can help me in emulating the look of the MACOS version of the graphics, that would be extremely helpful. (and better yet get me ripped art assets from the mac versions if that is at all possible) I'm thinking of providing four versions of this. One with fixed and tweaked post-2.0 graphics One with fixed and tweaked pre-2.0 graphics and two with MACOS style graphics before and after version 2.0
  6. This mod has changed goals. It no longer has simplified graphics akin to the NES. It now focuses purely on providing a fully patched and optimized version of EXILE with a Win9x style interface. Maybe later on I'll add a version with those NES style graphics I made again but not anytime soon.
  7. I have every PC version of the EXILE series I could find all pre-registered, pre-installed and in a convenient 7z file. File: https://www32.zippyshare.com/v/4Asgjkbu/file.html Missing EXILE 1.0, EXILE 2 1.0.1, EXILE 3 1.0. If anyone can find any of those versions please contact me. These versions need to be preserved. If under modern windows download OTVDM and put it somewhere permanent then within the OTVDM folder run install or install (no console). Then run the EXILE EXEs and they should pop up no problem. OTVDM: https://github.com/otya128/winevdm
  8. I've been working on a custom version of EXILE. This version is a sort of best of both worlds between 1.1-2.0 and the versions before the major changes. It's a registered 1.03 with tweaked sprites from 1.1 onward, various graphics from 1.0B, and a revamped UI mimicking Win95. This is experimental so you might run into issues. I haven't tested it as thoroughly as I would like. Screenshots: https://ibb.co/m9Z6MWK https://ibb.co/c88RZx9 https://ibb.co/sWsrDN6 https://ibb.co/Kxx2vDP Link: https://www39.zippyshare.com/v/kmYyTwN6/file.html If under modern windows download OTVDM and put it somewhere permanent then within the OTVDM folder run install or install (no console). Then run EXILE.EXE and it should pop up no problem. OTVDM: https://github.com/otya128/winevdm
  9. Oh I know. What I meant by "meant for" is what this port was meant for in the sense that most people who played this port back in the day played it under Win95/98. So what I did was I made all the buttons have a Win9x feel to them like how the actual OS would display them. (If they weren't just parts of a bitmap of course)
  10. I did change the terrain graphics quite a bit. I got rid of a lot of the extra "clutter" in the textures, but yeah I changed mostly the UI elements so that it felt more cohesive to the Win9x kind of environment it was meant for.
  11. This is a fully patched version of EXILE with fixed graphics and OTVDM in mind. Links: 2.0 PC Style https://www30.zippyshare.com/v/JiPgqP0Z/file.html (I'm in the process of adding EXILE 3's terrain.) 2.0 MACOS Style: https://www13.zippyshare.com/v/DGMmN8zH/file.html First attempt at emulating the look of the MACOS version. Made by decreasing brightness by 70 and increasing contrast by 20. The EXEs included are hex edited. The pre-2.0 version will be worked on after I'm finished making the base version. I'm in the process of doing similar work for EXILE2. Screenshots: 2.0 PC Style New https://ibb.co/rtGWvfp Original https://ibb.co/s3hvVcJ https://ibb.co/93Kb8tJ https://ibb.co/pPkKdGr https://ibb.co/9G8Ch7V 2.0 MACOS Style https://ibb.co/Xk0y7Z7 https://ibb.co/FmPQmsQ https://ibb.co/Mn2Gk1f https://ibb.co/1nGrV6X OTVDM: https://github.com/otya128/winevdm If under modern windows download OTVDM and put it somewhere permanent then within the OTVDM folder run install or install (no console). Then run EXILE.EXE and enjoy. Changes: Added PC Status Icons Thrown Missile Skill works as intended Fixed various problems with the original bitmaps Removed registry related text BUTTONS.BMP redesign Applied a Win9x style to every button in-game Applied a Win9x style to every window in-game Applied a Win9x style layout to STARTMSC.BMP (The "Win9x" style merely makes EXILE's design cohere more to the way it's window and UI will look using OTVDM.) Used a different font with anti-aliasing on STARTMSC.BMP Optimized every bitmap Changelog: 1.1 Made the "FOW" tile seamlessly into the background. Added BOE's sprites (Replacing with EXILE 3's sprites later. They just look slightly better to my eyes.) 1.2 Removed redundant elements Reverted to EXILE 1's sprites until the rework. Credits: Jeff Vogel, Spiderweb Software, the BOE website and it's contributors, and full-time-snacking.
  12. Please make another link I used this in the past and now it's gone! Please help.
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