Jump to content

unixtroglodyte

Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by unixtroglodyte

  1. 3 hours ago, Ishad Nha said:

    If party gains Dark Thoughts, a variety of Dread Curse:
    This has no prevention and no cure that I know of. To get rid of the Dark Thoughts, put this in a town's Init State:
    if (has_spec_item(65) > 0)
        set_spec_item(65,-1);
        
    This assumes the party has only one instance of Dark Thoughts. If party has two instances, change last line to:
        set_spec_item(65,-2);

    This Dark Thoughts is not very heroic, I think it is a bad idea...

     

    Haven't looked at the game's actual scripting yet. I mostly use it to keep the days from advancing (still at Day 1), turn fake Anama rings on/off (so i can take all the quests, use all the services), adjust Vahnatai Lore as needed, freeze hp/mp if needed, change stats as needed, group reputation, edit inventory as needed, change available attr/skill/trait points during level up, etc.

     

    As far as Dark Thoughts and Dread Curse go those addresses do at least seem to update them on your "journal - special items tab", including turn them off or on. Never tried it with more than one, never got more than one :-) I'll take a look after i beat it. Getting ready to make my run on the Black Fortress. I wasn't aware it wouldn't actually have any effect on your chars since everything else seems to work. If I set Dread Curse to 0 at that address, the one guy in the game that can remove it never knows i have it. I'll look through the scripts before my 2nd play through. Thanks for the info :-)

     

    EDIT: I can mid-battle set my dread curse to say 50 or 100, during battle and never do *ANY* damage, setting to 0 mid-battle seems to make everything work as normal again. Its got to be reading that value correctly or at least to some degree for some stat. Does a dread curse mess up your defense as well? *chuckles* never had enough stacked to know :-) Anyway I will look at the scripts when I have a second. Again, thanks for the info.

     

    EDIT: Also, yes, I agree with you on Dark Thoughts. I have as much fun using cheatengine or any memory editor as I do playing the game. So I always see what I can do. Just because I can, doesn't mean I do, on my first play through :-) I just checked, i'm currently at 3. I'd think most of the nuts and bolts or meat and potatoes are in the .dat or .exe. So, I have to throw darts from a distance :-D

  2. On 2/8/2018 at 8:34 PM, meviin said:

    There's a thread in the forums about using CheatEngine to stop the days from advancing.  That same tool could be used to manually advance the day as well.

     

    *cough* If you decide to go that route *cough*

     

    5000 steps = 1 day

    5000 x 160 = 800,000

     

    I have not tried advancing my clock (step counter) in actual game play, only stopping it. I figured I'd go back to a previous save after I finish and trying it out so I could do that portion of the game as well. I'm still on "Day 1" and nearly at the end of the game. I'll let you know how it goes. Only issues I could see would be skipping over specific world deterioration scripted days. There are threads with those days listed as well. If it appears to break anything for you, take the days listed multiply them by 5000 subtract 5-10 steps. Then in the game manually take the few steps to advance to the next day. Rinse and repeat with next scripted day event for next world deterioration. If you go that route, good luck, and your mileage may vary.

     

  3. 3 hours ago, BenS said:

    Can you tell us what it does? And thanks for the picture worth a 1000 words!

     

    if i had to guess:

    Spoiler
    
    begindefineitem 556;
    	it_name = "Xian Shrub";
    	it_graphic_template = 52;
    	it_graphic_sheet = 2;
    	it_which_icon_ground = 8;	
    	it_which_icon_inven = 9;
    	it_graphic_appearadj = 10;
    	it_usable_each_day = 0;
    
    	it_ability = -1;

     

     

    nothing. 

     

    EDIT:

    http://spiderwebforums.ipbhost.com/topic/16809-xian-items/

     

    Old version:

     

    Posted February 9, 2012

    ....

    Xian shrub = Pretty useless though, will make plants sprout randomly

    ....

     

    possibly does what the Xian rock does, but randomly adds plants to inventory?

  4. Manually fiddling with inventory using cheat engine, I have the following (10 items):

     

    Spoiler
    
    HEX     /	DEC	ITEM
    0226	/	550 Xian Skull
    0227	/	551 Xian Coin
    0228	/	552 Xian Vest
    0229	/	553 Xian Slacks
    022A	/	554 Xian Rock
    022B	/	555 Xian Harp
    022C	/	556 Xian Shrub
    022D	/	557 Xian Oil Lamp
    022E	/	558 Xian Amphora
    022F	/	559 Xian Pouch

     

     

    I've only found 6 so far

     

    EDIT:

    OP said minor spoilers, sorry (moved list to spoiler tag)

  5. 50 minutes ago, unixtroglodyte said:

    For cheatengine:

    I had good luck with choosing 2 byte value (if its larger it doesn't matter) 'unknown initial value'. Take X steps, search for 'increased value by', rinse and repeat. I found '3'.

    Two are the same, one is about 8700 steps further than the (2) that are the same. Make sure and freeze at day time ;-) or its constantly dark. No clue what this does to your game.

    Fairly certain it works, held down the spacebar while watching an hour of tv. I didn't save the game, was just testing. I've found pretty much everything so far with CE, no problem.

    Also make sure to count your steps using arrow keys not mouse, so you get a proper count while using CE initially to find timers.

     

     

    BTW, went back and retested, its a 4-byte value or you can't go previous of day 27, i just set mine to (1) step and it does indeed go back to 'Day 1'

     

    EDIT: Apparently you only need to reset the (2) that are the same. Mine are actually about (1) step away from each other.

     

    EDIT: Nope just the one that is (1) step ahead.

  6. For cheatengine:

    I had good luck with choosing 2 byte value (if its larger it doesn't matter) 'unknown initial value'. Take X steps, search for 'increased value by', rinse and repeat. I found '3'.

    Two are the same, one is about 8700 steps further than the (2) that are the same. Make sure and freeze at day time ;-) or its constantly dark. No clue what this does to your game.

    Fairly certain it works, held down the spacebar while watching an hour of tv. I didn't save the game, was just testing. I've found pretty much everything so far with CE, no problem.

    Also make sure to count your steps using arrow keys not mouse, so you get a proper count while using CE initially to find timers.

     

×
×
  • Create New...