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FeirosAz

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Posts posted by FeirosAz

  1. 27 minutes ago, Zaego said:

    EDIT 1: Okay, I tried some field tests with Avernum III as I had it handy. Geneforge I is now installing as we speak in the background. In A3, as long as the file format was 24-bit .bmp -file, the game launched and showed the character art just fine, even a red text "ADVENTURER" I wrote with a brush in Microsoft Paint.

    NICE! Thanks a lot. Downgrading the colors to 256 Did the trick for Geneforge 1. I'll try to color the characters with that limitation in mind from now on, at least for the games based in the old engine.

     

    Thanks again Zaego! :cool:

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