scooter
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After a bit of trial I think I get it now! I thought the pips (aside from the two in intelligence to make them controllable) affected the growth rates for each stat instead of just being raw numbers.
Thanks for the help!
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11 hours ago, Nim said:
Dex also has some impact on initiative.
Mind, it is seldom a good idea to actually put points into a creations stats with the exception of 2 Int. It's just too expensive.
So when I make a creation I should just put the two pips in Intelligence and nothing else? Won't their stats be really low?
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Oh wow, really glad I read this topic! About to start these games going Shaper, good to know that Str affects hit chance! So is Dex just dodge then?
Newguy questions about Geneforge
in Geneforge Series - Originals
Posted
I have a question myself, for Geneforge 2. Is there any sort of script editing I can do to make it so the companions that join up (ex: the guard in the Drypeak Mines) can be controlled manually?