Jump to content

Foumantoo

Member
  • Posts

    62
  • Joined

  • Last visited

Posts posted by Foumantoo

  1. How do I know what level spell I have? I just went to Boris and trained a couple spells to level 2 and there is nothing to tell me that except of course the increased damage etc. Is there a way to see it is indeed level 2? Or 3?

    Example: I went to the Areana Web area and there was a spellbook "shrine" I guess you call it. From the charts I see here it was for the spell Bolt of Fire -Level 3. I had the AL requirement to get spell I think and noticed my tooltip now says (I'm level 8)

    Add 15% to Bonus

    34-92 Fire Damage

    34-92 Fire Damage to foe near target (30%)

     

    Am I correct in assuming the following:

    34-92 Fire Damage=Level 1

    34-92 Fire damage to foe near target (30%)=Level 2 BTW is this how AOE tooltipped?

    Add 15% to Bonus=Level 3

     

    I didn't even know from the text if I had improved etc...nor if I had previously had a high enough Mage Spell Skill level to get a level 3 Fire Spell Skill....

     

    I really enjoy this type of game-I'm pretty old so remember the days of Wizardry and Ultima when a map was a hint book. I don't expect a million bells and whistles but I am a bit confused as to some of the stat/skill information screens etc.

     

    All help is appreciated.

  2. 1. don't think so.

    2. to see dark(er) areas better, if lamp/etc is lit you see area around your party is brighter so you see better. no warning if lamp/etc is "dying".

    3. traits like energy boons, energy blessing, unending mana, improved intelligence and more points on intelligence and points spent on magical efficiency and of course buying/making energy potions/elixirs

    4. you need priest skill lvl 7 to be able to learn it and cast it.

    5. to learn spells early from books etc, not necessarily for all (since for non-casters it means investing points on mage and priest skills) although if wants better resistance for fighters then needs to invest points on caster skills so then can invest on al too.

    Does lighting up an area detect enemies sooner? Doesn't seem like it from what I can tell.

  3. That's because the game makes it trivial to run back to town and restore all your HP and SP at nearly any moment in the game. For the few times you are trapped and can't do that, there are plenty of energy potions. A lot of players just use the restore-SP shift-D code to restore their SP any time they are out of battle and could easily run back to town, simply as a time saver. Generally, anyone who's min-maxing in the first place is not interested in being penalized because they don't want to spend several minutes doing something tedious over and over again.

     

    Thanks-I see after running back and forth myself that this "cheat" isn't really one and will probably do so myself.

     

    On another note-could you clarify my question #4 above about Arcane Lore? I am still confused as to it vs spell levels, and if all party members should take it, and how do i "buy" this skill? Is it like buying spells at a trainer? Is that like Boris in Fort Draco? I choose to train skills and he says I must "travel more" before he can teach me a skill. Is that where I would "buy" Arcane Lore etc?

  4. Hi again,

    1. Is there a screen where I can see my Stats like "to hit %" etc?

    2. What is the point of lighting up an area, and how do you know when it's lit or goes out?

    3. My one Priest uses energy a lot more than the others, what's the best strategy to use it efficiently or create a bigger Energy pool? I see most min/max advice never mentions Magic Efficiency at all

    4. A bit confused about Arcane Lore i.e. I have come across a spellbook in early game of the priest spell "Unshackle Mind in Nephalim Castle. I see from my Priest Spell screen I need a Priest Skill level of 7. Does this mean a 7 in "Priest Spells" only, or does Arcane Lore have something to do with it?

    5. I see the advice is to take AL for 2 points early-is this for all characters? That would be 8 and what is the reason again?

     

    Sorry for the confusion-I'm having fun I like this type of game but really don't like to not know how things interact together. Thanks for all help given!

  5. Hi,

    I have been reading all the posts and felt somewhat informed to get my feet wet at Normal, and want to thank all the moderators for their great insight so far. I did goof around with the 4 caster party but wanted to try a Dual Wield front row. I'm still just getting used to the game and having fun. I realize that melee isn't near as good as magic but wanna try just one in party-at Normal level I'm sure it will be fine. I have just done the Nephalim and Draco stuff so far.

     

    Question:

    1. With the front row character, every time I add better armor it has so much -% to hit. Is there any way around this? Part of the frustration of melee is the constant missing.

     

    2, I also noted that using the summon creatures can really take pressure off party-at least in beginning.

     

    3, If I accidentally sell a quest item can I buy it back?

     

    4. Can you delete a game save from load menu? I know I can clean out the save game folders in Documents but Steam re-syncs them when I go online.

     

    5. If a Dual Wield is best choice for front row melee, when do I drop the shield (which I think he needs at start for the pummeling he's getting) and go with 2 blades?

     

    6. At what point do I care to take tool use and Arcane Lore? I am really just starting with Spell, Melee, and defensive points at first here.

     

    7. Should I wait till I get negotiator skill to sell junk? I need to of course have some money to spend I realize in the beginning.

     

    8. Is it worth improving the starting Spells like Fire, Haste, Protection etc or just wait till I need them stronger? That I just realize is a bit of a hand holding question now I think about it....

     

    Thanks!

×
×
  • Create New...