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Posts posted by Foumantoo
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Hi,
I can't access any of the central Eastern section of main floor in Avadon-got gates in the way. I am lvl 20 not sure if there is a secret button or I just have to wait for further along in story.
Area South of Training Hall, NE of Smithy
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Hi,
Trying to kill Ogre Boss and he calls bats that cast fatigue so I can use no skills at all. Not fair. Playing on Hard.
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Hmm, I don't seem to be able to get back to Camp Nightshade etc once I portal to Avadon Dungeon/Avadon. Found something for Nicodemus and no idea how to get back there...
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On 1/31/2018 at 5:31 PM, Randomizer said:
Biggest changes are:
Crystals that can give points to certain skills - Hardiness, Sniper, Resistance, Magical Efficienc,y and Luck.
No place to make Wisdom Crystals and Invulnerability Potions/Elixirs.
Shields now give parry.
Almost impossible to geta character higher than level 43 to reach level cap.
No shortage of money thanks to Job Board Deliveries.
Blessings to armor/weapons in metal box near lever makes armor value increase and/or weapon do 5 or 6 levels more damage.
Would you say that if I followed the build advice from Avernum 2:CS I would pretty much have the same type of characters?
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How about a general comment on which game is the earliest Spiderweb game will run on modern PC with Win 10 64 bit? I would assume all of the ones after that will work eh?
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I haven't spent anything yet-I'm in Green Refuge not sure where or why to spend money.
Avernum has a dozen ways to use it with training etc.
Suggestions?
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Thanks-Jeff mentioned this is peculiar, and would be checked on "next patch". I just use f2 instead. I'm just curious if anyone else out there has ever tested the f10 key or is it just me.
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Does Shift + D work?
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Hi,
Is there a s safe place to drop equipment in starting area? I am full up and don't want to get rid of stuff I might need for Party members.
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Hi,Every other key works in the game-just not this one -what gives? Tried on 2 machines with 2 separate keyboards. Also tried it with Avernum 2:CS and it didn't work on that game either. Never noticed before on that game because there were only 4 quickslots....
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BTW-has anyone ever made a reputation chart for this game? I know Randomizer has a list of everything but I was looking for a condensed version for my next play through. I know Slartifer has a 2 year old post that he was going to post one but I didn't see it when searching.
Thanks
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There are 3 different game-winning quests. Defeating Garzahd is only one of them, and not everyone completes them in the same order. You may have noticed each game-winning quest has a pair of spells as part of the reward.
I see now that that is true. For some reason I forgot that-so I guess I already won the game a couple times lol.
Thanks
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Need a spoiler-I am trying to get the Lvl 3's on Divine Host and Arcane Blow in the Castle, I have AL 13 VL 4 and have entered Garzahd's Area to the point I can return and go back and forth to it. I see the requirement chart says "Garzahd" as a requirement. What exactly does that mean? Do I need to defeat him first? That wouldn't make a ton of sense as game would be over at that point. I'm confused.
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Regarding Cave Lore-I'm almost done with Hard playthrough, and I put points in CL to see what I got for it the first time through. Needless to say the rewards weren't very compelling. My question is, does having a higher CL give you more opportunities to fight/pass on World Map encounters?
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Demon of Good Taste
I Know this is a spoiler request "of course" but did you ever post a list of your reputation gains from 2 years ago? I saw a post February 2015.
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Sheesh I didn't know that! I don't know why I thought that...
Thanks
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I have 10+2 in Melee. I don't believe I can get it higher without some special item right? So....I got the points to spend
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Dual Wielding gives you both increased to hit and increased damage (reducing the penalties) whereas Lethal Blow gives you a slightly better chance of extra damage.
from the Slartyanalysis of Lethal Blow:
"2. If you DO get a check, you receive a bonus of 5% (as stated in docs) plus 0.5% per experience level, in addition to the chances from items (longbows, spears) or skills.:
Thanks-which one do you think is more valuable? Chance of crits or chance of extra damage?
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Not sure what is a better "bang for buck" with Human Dual Wield Fighter in the Combat tree.-more points in Lethal Blow or Dual wield. I am sorta split evenly atm...
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What is the +4 Resistance people talk about when you get 13 Arcane Lore? I don't see it.....
Found it.
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Hi Lilith-How do you rate the following spells for later in the game? I saw you weren't super impressed with Acid Spray in a post
Acid Spray
Blink
Cloak of Blades
Ward of Steel
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Hi Lilith,
One last time I want your opinion on Sage Lore, Vahanatai Lore vs. Arcane Lore. I have restarted on Hard and am able to try different things with some testing of course, but testing stuff through the editor is really not a fun immersive experience.
13 Arcane Lore for all spells and Resistance buff?
3/4 people taking Sage Lore with 2 Arcane Lore for basic requirement in beginning of game for Ritual ( or whatever) Spell?
If going with the 13, at which point do I really need to go past the beginning 2 points? I am having tough battles early here and wondering if I should be putting more initial points in defensive (Hardiness,Resistance etc). Maybe taking points after the early"demo" area? Or does the extra few defensive points for melee fighter and mage/priest spell points really matter in making early fights a little less ass kicking?
I promise I won't ask again-I realize it's a common thread question and appreciate your good will.
Thanks
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What exactly entails the "demo" area?
A few things learned....MAJOR SPOILERS
in Avadon Series
Posted · Edited by Foumantoo
spelling
Well I decided to play this while I waited for Version 1.2 of Avernum 3 to come out, judging by the bug/balance reports and Jeff's comments it seems I may avoid some of the problems people have encountered, and I always like to wait a while anyways to read strategies etc.
I decided to play a Tinkermage on Hard, and used mostly the Blademaster and Mage for my game play as my party.
-I probably should have tried and played other types during my play, as it wasn't till the end I used a few others and enjoyed trying new styles with Shaman, Shadowwalker and a second Tinkermage.
-Turrets are a bit underpowered as discussed in the forums compared with a razordisk flinging Tinkermage with high Dexterity and the overpowered Charge Weapons ability. However I liked the level 6+Snare Turret that slows enemies and the Level 6 Blessing Pylon that has a heal-they are quite handy and can serve as a taunt to some enemies.
-Blademaster (and melee in general) is disappointing (as discussed in forums), and really the best use of the Blademaster is as a buffer (Battle Frenzy) and a Tank absorbing damage and taunting. Really disappointing as a weapons user.
-Mages are a great idea-however 1 HUGE problem is Area of Effect. On hard mode (and rightly so) most of your spells damage your own party beside the mobs. This makes sense to me as a game player, but that difference changes your whole strategy, build priorities etc. The problem is not getting into position really-it's being surrounded by mobs, which happens virtually every fight taking away much of your spell usage. I wound up using single target spells much of the time.
-I probably should have rebuiklt my Blademaster and mage I guess to focus on single target and buffs etc while letting the Missile/Ranged people do most of the damage.
-I didn't hoard my wands I used them with my Blademaster as he usually was close enough to do area of effects with the least amount of setup.
-I SHOULD have really hoarded rejuvenation, healing etc potions for the final battle. I should have had enough to distribute to all my party members in final battle
-I SHOULD have distributed my equipment to all NPC's more regularly as they needed the equipment in the end, but I found I was lacking in funds at the end and sold a lot of stuff I shouldn't.
-Once vendors were bought out, I didn't ever see them restock, so the potions became rare and precious at the end, I wish I could have crafted some.
-I wish I could have replaced runestones on equipment as I used the early ones on good gear and wished I had waited till I found better runestones (the ones that improve stats and evasion etc). Why couldn't hey be removed/replaced?
-I had a few battles were I had to go down to normal setting, even though I felt if I had perhaps min/maxed better or used a different party maybe I didn't have to step down.
-I wound up cheating twice: For more money and the final battle.
-regarding the final battle: Goddam impossible for an idiot like me I guess. I tried on Hard for hours, then tried on Normal and ALMOST made it, and after finishing the game by letting Redbeard win which was a lousy ending, I went back and cheated my way to victory out of sheer exhaustion that I couldn't beat him. A much better ending story. I have read many players having not so much trouble with this and am embarrassed that I couldn't do it. Clones, multiple enemies with 2-3 turns every turn I wound up fighting a battle of how long I could stay healed and with bad armor for some of the NPC's it was a drag. Just too hard for me. Not very satisfying....
-It was the final battle where I had all my loyal Hands that I noticed that other classes were fun to play-too little too late-lesson learned.
-I love this game but balancing is an issue for me. Not fun to just play ranged classes to win, and I am bummed that I couldn't finish it. I wish there was a Normal mode with NPC area damage or something like that.
MORE THOUGHTS 2/28/18
-Was at the gym and still thinking about the Melee Blademaster-I would just fiorget about adding to Strength as I don't believe I ever landed a killing blow with him even with a strong 2 hander. I would focus on Challenge, Buffs and Battle Frenzy and forget about him doing damage. You just gotta use Ranged weapons
-It's too bad that Melee is so weak-I'm also playing Divinity 2 and 2 handers can actually kill things if you add to their strength stat enough
-2 Tinkermages with the OP Charge Weapons, a Shadowstalker or Blademaster just for buffing and meat shield and maybe a magic user who is much m,ore effective in Normal mode than Hard mode
No spoiler made mistake in edit