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Leon4rdo

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Posts posted by Leon4rdo

  1. Updated my original posts.

     

    Since we have two really big chunks of code in this thread, may I suggest that we join posts #1 and #18?

    Regarding the formating problem here is original text for CODE tag (updated with item availability) that seems to work. http://s000.tinyupload.com/?file_id=72845580977741172808

     

    For those who prefer pictures and since forum members can not post attachments probably good idea is to include this html. http://s000.tinyuplo...669737737899822

    Just copy the av3itemschars.html file to your game directory, and use your browser. For portable version you can modify paths in the html file and include 6 files (G1500.png, G1510.png, G1520.png, G1530.png, G1540.png, G1550.png) from the game installation folder. You can find the portable item list in several formats updated 5.10.2016 in post #18.

  2. I am definitely no Avadon 3 expert. In every game I am trying to explore game area as much as possible. In Avadon 3 after collecting the 'Iron Meteor' I was surprised to see that I have initially located only one of eight rare items.

    Nevertheless out of 452 total items from the script, I can confirm existence of 425 items. There are 20 more items that exist according to "Item Location and Quests List". So there are only 7 items that may not exist or have not been found:

    • Shaman's Mask of the Stalker
    • Blademaster's Dreadnought Helm
    • Enveloping Wrap
    • Titansteel Chainmail
    • Belda's Greaves
    • Jade Halberd
    • Hedge Mage Bow

  3. Item list from av3itemschars.txt updated with price changes and base damage / protection stats. From the following links download the full list, complete with all images.

    Copy the av3itemschars.htm (13.5kB) to your install folder. Portable versions in html (936kB), chm (952kB), mht (977kB) and png (1.42MB) formats are also available.

     

    Item                Price  at/def lbs  Lvl STR DEX INT Effect
    'Head'
      Leather Cap               12       2  1,5   -   -   -   -  
      Etched Leather Cap          100       3  1,5   -   -   -   -  +5% chance to evade
      Wishing Crest          200       4  1,5   -   -   -   -  +1 Intelligence
      Sage´s Tiara              280       4  1,5   -   -   -   7  +5% to magical damage
      Shadow Mask              450       6  1,5   -   -   -   7  +5% chance to evade, +5% to hostile effects resistance
      Shaman´s Mask of the Stalker   700       6  1,5   -   -   -   7  +2 Spirit Claw, +1 Earthquake, +5% to healing                               < 'have not been found'
    'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
      Bronze Helm               25       5  2,5   -   2   -   -  
      Steel Helm               50       7  2,5   -   8   -   -  
      Nimble Crest              250       7    4   -   6   -   -  +1 Dexterity
      Soldier´s Helm          400       7    4   -   6   -   -  +1 Strength
      Nightblade Helm          500       9    4   -   6   -   -  +5% to malee damage
      Blademaster´s Dreadnought Helm 750       9    5   -  12   -   -  +1 Path of the Shield, +5% to hostile effects resistance, +25% Mind Effects Resistance           < 'have not been found'
    
    'Shoulders'
      Cloak               ´8       3    3   -   -   -   -  
      Fine Cloak               30       5    3   -   -   -   -  
      Soft Leather Cloak          100       6    3   -   -   -   -  +1 Dexterity
      Drakescale Mantle          150       6    3   -   -   -   -  +20% Fire Resistance
      Brutal Wrap              200       6    3   -   -   -   -  +5% to malee damage
      Spellweaver Mantle          250       6    3   -   -   -   -  +5% to magical damage
      Shadow Shroud          300       6    3   -   -   -   -  +2% chance to evade, +3% to malee damage protection
      Spidersilk Cloak          400       6    3   -   -   -   -  +1 Dexterity, +1 Path of the Shield
      Sharpshooter´s Mantle      400       6    3   -   -   -   -  +10% to missile damage
      Silken Shroud          500       6    3   -   -   -   -  +10% less time for abilities to recharge
      Enveloping Wrap          600       7    3   -   -   -   -  +30% Curse Resistance, +1 Magical Mastery                                   < 'have not been found'
      Enchantment Cloak          700       7    3   -   -   -   -  +5% to magical damage, +10% to blessings/curses you cause; 2x Drake Skin +300 coins               < crafted item
      Evasive Wrap              800       7    3   -   -   -   -  +4% chance to evade, +10% to hostile effects resistance
    
    'Neck'
      Silver Necklace          150       -  1,5   -   -   -   -  
      Gold Necklace          300       -  1,5   -   -   -   -  
      Tribal Fetish          100       -  1,5   -   -   -   -  +5% to critical hit chance
      Svorgaldi Emblem          400       -  1,5   -   -   -   -  +10% to critical hit chance
      Charm of Power          250       -  1,5   -   -   -   -  +1 Strength
      Charm of Nimbleness          250       -  1,5   -   -   -   -  +1 Dexterity
      Charm of Insight          250       -  1,5   -   -   -   -  +1 Intelligence
      Charm of Endurance          250       -  1,5   -   -   -   -  +1 Endurance
      Pendant of Power          500       -  1,5   -   -   -   -  +2 Strength
      Pendant of Nimbleness      500       -  1,5   -   -   -   -  +2 Dexterity
      Pendant of Insight          500       -  1,5   -   -   -   -  +2 Intelligence
      Pendant of Endurance          500       -  1,5   -   -   -   -  +2 Endurance
      Radiant Choker          650       -  1,5   -   -   -   -  +8% to hostile effects resistance
      Necklace of Vitality          750       -  1,5   -   -   -   -  +8% to malee damage protection, +15% to healing
      Blackguard´s Braid          850       -  1,5   -   -   -   -  +10% to critical hit chance, +10% to blessings/curses you cause; rare item - Enchanted Nugget       < crafted item
    
    'Hands'
      Leather Gloves           12       2  1,2   -   -   -   -  
      Impskin Gloves          120       3  1,2   -   -   -   -  +3% to magical damage
      Runeweave Gloves          350       6  1,2   -   -   -   -  +15% to blessings/curses you cause
      Archer´s Gloves          400       6  1,2   -   -   -   -  +12% to missile damage
      Flayed Skin Bracelet          100       -  1,2   -   -   -   -  +5% to malee damage protection
      Bracelet of Truth          200       -  1,2   -   -   -   -  +10% to healing
      Truefoot Bracelet          300       -  1,2   -   -   -   -  +1 Dexterity
      Enchanter´s Bracelet          450       -  1,2   -   -   -   -  +8% to magical damage
      Bracelet of Opportunity      750       -  1,2   -   -   -   -  +10% less time for abilities to recharge, +5% chance to riposte
    'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
      Iron Gauntlets           40       4    2   -   3   -   -  
      Ogrish Gauntlets          300       6    2   -   8   -   -  +6% to malee damage
      Titan´s Gauntlets          700       6    2   -  12   -   -  +12% to malee damage
      Steel Bracers           75       6    3   -   6   -   -  
      Bracers of the Hawk          700       6    3   -   -   -   -  +1 Dexterity, +25% to hit chance
    
    'Rings'
      Gold Ring              200       -  0,5   -   -   -   -  
      Platinum Ring          400       -  0,5   -   -   -   -  
      Ruby Ring              250       2  0,5   -   -   -   -  +20% Fire Resistance, +10% to vitality recovery
      Mica Ring              250       2  0,5   -   -   -   -  +20% Energy Resistance, +25% Mind Effects Resistance
      Opal Ring              250       2  0,5   -   -   -   -  +20% Cold Resistance, +25% Curse Resistance
      Sapphire Ring          250       2  0,5   -   -   -   -  +30% Poison Resistance, +30% Acid Resistance
      Vision Band              350       4  0,5   -   -   -   -  +3% to magical damage, +1 Intelligence
      Wyldrylm Honor Band          400       4  0,5   -   -   -   -  +1 Strength, +3% to malee damage
      Farsight Band          450       4  0,5   -   -   -   -  +10% to missile damage
      Greenspirit Band          500       4  0,5   -   -   -   -  +15% to healing
      Spy´s Loop              500       4  0,5   -   -   -   -  +1 Intelligence, +10% to vitality recovery
      Protector´s Band          600       5  0,5   -   -   -   -  +10% to critical hit chance
      Wizard´s Loop          750       5  0,5   -   -   -   -  +8% to magical damage
    
    'Body'
      Tunic               ´5       3    2   -   -   -   -  
      Fine Tunic               25       5    2   -   -   -   -  
      Chirurgeon´s Tunic          150       8    2   -   -   -   -  +5% to blessings/curses you cause, +10% to healing
      Spidersilk Tunic          400      10    2   -   -   -   -  +1 Dexterity, +5% chance to evade
      Robe                   ´8       5    4   -   -   -   -  
      Student´s Robe          250       7    4   -   -   -   -  +1 Magical Mastery
      Tawon Robe              700      12    4   -   -   -   -  +7% to magical damage
      Kellem´s Sorcerer Silk Robe  1.500      12    4   -   -   -   -  +1 Intelligence, +2 Ward Mastery, +2 Focus Mastery
      Leather Jerkin           30      15    8   -   2   -   -  
      Studded Leather Armor       60      18    8   -   4   -   -  
      Drakeskin Leather Armor      200      20    8   -   6   -   -  +15% Fire Resistance
      Quicksilver Vest          300      15    8   -   6   -   -  +20% Energy Resistance, +5% chance to parry
      Jerkin of the Wilds          400      15    8   -   6   -   -  +50% Poison Resistance, +5% chance to evade
      Wanderer´s Jerkin        1.500      20    8   -   6   -   -  +10% less time for abilities to recharge, +5% chance to parry, +10% to blessings/curses you cause; 3x Drake Skin +300 coins
      Beastmaster´s Jerkin          600      20    8   -   6   -   -  +2 Beast Focus, +2 Call Wolf                                           ^ crafted item
      Vest of the Shaman        1.600      20    8   -   6   -   -  +1 Intelligence, +2 Spirit Claw, +2 Aura of the Grove
    'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
      Chainmail               80      20   15   -   4   -   -  
      Fine Chainmail          120      24   15   -   4   -   -  
      Titansteel Chainmail          500      30   15   -   4   -   -  
      Deadeye Chainmail          200      22   15   -   4   -   -  +8% to missile damage
      Skystar Chainmail          300      22   15   -   4   -   -  +25% Cold Resistance, +5% to critical hit chance
      Smashing Mail          400      25   15   -   4   -   -  +1 Strength, +5% to malee damage
      Resilient Mesh          600      25   15   -   4   -   -  +7% to hostile effects resistance
      Runed Steel Mesh          750      25   15   -   4   -   -  +25% to blessings/curses you cause
      Shadowwalker´s Mesh        1.200      28   15   -   4   -   -  +1 Dexterity, +2 Blade Training, +2 Lightning Discipline
      Tinkermage Work Coat        1.200      26   15   -   4   -   -  +1 Intelligence, +2 Tool Craft, +2 Armor Craft
    'Blademaster; Shadowwalker'
      Iron Breastplate          120      25   25   -   6   -   -  
      Steel Breastplate          150      30   25   -   8   -   -  
      Titansteel Breastplate      800      40   25   -  10   -   -  
      Enduring Breastplate          400      26   25   -   6   -   -  +1 Endurance
      Breastplate of the Tower      400      30   30   -   6   -   -  +15% less time for abilities to recharge, +3% chance to parry
      Assault Guard          600      30   30   -   8   -   -  +20% to vitality recovery, +10% less time for abilities to recharge
      Breastplate of the Anvil      900      35   30   -  12   -   -  +5% to malee damage, +5% to critical hit chance
      Dreadnought Breastplate    1.000      38   30   -  12   -   -  +2 Strength, +8% to malee damage protection
      Blademaster´s Bulwark    1.500      38   30   -  12   -   -  +1 Strength, +3 Second Wind, +1 Path of the Shield
    
    'Belt'
      Leather Belt               12       2    2   -   -   -   -  
      Agate Studded Belt          100       3    2   -   -   -   -  +5% to magical damage
      Stabby Sash              250       3    2   -   -   -   -  +10% to critical hit chance
      Silk-Woven Cord          400       5    2   -   -   -  10  +20% Mind Effects Resistance, +10% to blessings/curses you cause
      Spellweaver Sash          600       5    2   -   -   -  10  +5% to magical damage, +5% to healing
      Bronze Girdle           40       5    4   -   5   -   -  
      Scorched Girdle          200       5    4   -   5   -   -  +5% chance to evade, +5% to critical hit chance
      Belt of Battle          350       7    4   -   8   -   -  +5% to malee damage, +5% to critical hit chance
      Deadeye Belt              450       7    5   -   8   -   -  +10% to missile damage, +10% less time for abilities to recharge
      Titansteel Girdle          700      10    5   -  12   -   -  +5% to hostile effects resistance, +10% to vitality recovery
      Tinkermage Fancy Toolbelt      700      10    5   -   5   -   -  +1 Tool Craft, +1 Armor Craft
    
    'Legs'
      Pants               12       2    3   -   -   -   -  
      Wool Pants              150       4    3   -   -   -   -  +10% Cold Resistance
      Spidersilk Pants          250       5    3   -   -   -   -  +5% to magical damage
      Titansteel-Woven Pants      500      10    3   -   -   -   8  +5% to hostile effects resistance
      Enchanted Pantaloons          800       6    3   -   -   -   8  +15% to blessings/curses you cause, +1 Intelligence
      Leather Greaves           40       8    6   -   3   -   -  
      Drakescale Kilt          250      10    6   -   6   -   -  +7% to hostile effects resistance
      Greaves of the Vale          700      10    6   -   6   -   -  +10% to healing, +10% Poison Resistance
      Belda´s Greaves          800      12    6   -   6   -   -  +10% to blessings/curses you cause, +15% to vitality recovery                       < 'have not been found'
    'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
      Chain Greaves           60      12    9   -   5   -   -  
      Smoky Greaves          300      12    9   -   5   -   -  +4% chance to evade, +5% chance to parry
      Avenger´s Greaves          800      14    9   -   5   -   -  +5% to hostile effects resistance, +5% to malee damage
    'Blademaster; Shadowwalker; Tinkermage'
      Iron Greaves              90      14   14   -   8   -   -  
      Steel Greaves          120      16   14   -  10   -   -  
      Scorched Greaves          250      16   14   -  10   -   -  +1 Focus Mastery, +5% to critical hit chance
      Pitted Greaves          400      16   14   -  14   -   -  +1 Strength, +5% chance to riposte
      Greaves of the Ramparts      900      16   14   -  14   -   -  +10% to vitality recovery, +20% to healing
    
    'Feet'
      Leather Shoes           10       2    2   -   -   -   -  
      Blessed Sandals          100       5    2   -   -   -   -  
      Runesoled Shoes          200       5    2   -   -   -   -  +10% to blessings/curses you cause
      Spellweaver´s Shoes          500       8    2   -   -   -   -  +5% to magical damage, +10% to healing
      Leather Boots           25       5    4   -   -   -   -  
      Fleetfoot Boots          200       7    4   -   -   -   -  +1 Action Points
      Deepfang Boots          400       7    4   -   -   -   -  +25% Poison Resistance, +25% Acid Resistance, +5% to critical hit chance
    'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
      Chainmail Boots           50       7    5   -   3   -   -  
      Lodestone Chain Boots      250       7    5   -   5   -   -  +1 Strength
      Sniper´s Boots          450       9    5   -   5   -   -  +15% to missile damage
      Shadowwalker´s Boots          700       9    5   -   5   -   -  +1 Dexterity, +2 Razordisk Training, +1 Flash Powder
    'Blademaster; Shadowwalker; Tinkermage'
      Plate Boots              100      10    7   -   9   -   -  
      Stompin´ Boots          300      10    7   -   9   -   -  +3% to malee damage
      Titansteel Boots          800      10    8   -  13   -   -  +10% less time for abilities to recharge, +10% to vitality recovery
    
    'Shields' (+5% chance to parry)
      Wooden Shield           25      20   10   -   2   -   -  
      Iron Shield               60      26   12   -   4   -   -  
      Steel Shield              120      32   12   -   7   -   -  
      Titansteel Shield          400      40   15   -  12   -   -  +10% Curse Resistance
      Buckler of Strength          200      18    5   -   -   -   -  +1 Strength
      Crystalline Buckler          300      20    5   -   -   -   -  +8% to magical damage
      Sheltering Buckler          450      22    5   -   -   -   -  +5% chance to riposte, +10% to healing
      Rune-Etched Buckler          500      22    5   -   -   -   -  +20% to blessings/curses you cause
      Oak Vanguard Shield          500      32   12   -   7   -   -  +5% to malee damage protection, +5% to malee damage; rare item - Oak Pitch                   < crafted item
      Woven Fiber Shield          400      22   12   -   8   -   -  +15% to vitality recovery, +15% less time for abilities to recharge
      Shield of Recovery          500      28   12   -   8   -   -  +20% to healing, +1 Endurance
      Battle Shelter          600      28   15   -  12   -   -  +1 Dexterity, +5% to hostile effects resistance; 1x Drake Skin +300 coins                   < crafted item
      Bonecleaver Shield          700      30   15   -  12   -   -  +1 Strength, +10% to critical hit chance
      Shock Troop Shield          800      30   18   -  15   -   -  +1 Action Points, +30% Mind Effects Resistance
      Velusa´s Blademaster Shelter 1.100      30   18   -  15   -   -  +1 Strength, +5% chance to riposte, +1 Path of the Berserker
    
    'Primary Weapons'
    'Blademaster' (equal damage to foe near target 40%); 'Shadowwalker' (poison for 3 turns 40%); 'Tinkermage' (acid for 2 turns 40%)
      Dagger               15     2-6    4   2   -   -   -  
      Steel Dagger               30   4-12    4   4   -   -   -  
      Assassin´s Dirk          400   8-24    4   8   -   -   -  +10% to malee damage
      Iron Shortsword           40   4-16    8   4   2   -   -  +5% to malee damage
      Steel Shortsword           80   6-24    8   6   4   -   -  +5% to malee damage
      Raider´s Cutlass          200   8-32    8   8   4   -   -  +10% to critical hit chance, +5% chance to riposte
      Lightning Shortsword          300   8-32    8   8   4   -   -  +10% to critical hit chance, +5% to magical damage
      Firefang Blade          600   8-32    8   8   4   -   -  +10% to critical hit chance, +10% Fire Resistance, +10% to vitality recovery
      Titansteel Shortsword      400  10-40    8  16   4   -   -  +10% to critical hit chance
      Iron Broadsword           75  10-40   12  10   6   -   -  +12% to malee damage
      Steel Broadsword          150  12-48   12  12   6   -   -  +12% to malee damage
      Svorgald Saber          300  14-56   12  14   6   -   -  +12% to malee damage, +10% to critical hit chance
      Truestroke Broadsword      400  14-56   12  14   6   -   -  +12% to malee damage, +40% to hit chance
      Titansteel Broadsword      800  16-64   12  20   6   -   -  +12% to malee damage, +10% to critical hit chance
      Scimitar of Subtlety          500  16-64   12  16   6   -   -  +12% to malee damage, +10% less time for abilities to recharge, +10% to vitality recovery
      Corrupted Broadsword          600  16-64   15  16  10   -   -  +12% to malee damage, +2 Strength, +20% Acid Resistance, -1 Intelligence
      Broadsword of the Tower    1.000  18-72   15  18  10   -   -  +12% to malee damage, +30% Mind Effects Resistance, +30% Curse Resistance
      Shadowwalker´s Blade          900  15-60    8  15   4   -   -  +10% to critical hit chance, +2 Searing Pot, +2 Earth Discipline
      Tinkermage Shortblade    1.000  14-56    8  14   4   -   -  +10% to critical hit chance, +2 Blade Training, +2 Tool Craft
      Blademaster´s Steel        1.200  18-72   15  18  10   -   -  +12% to malee damage, +3 Hamstring, +1 Path of the Blade
      --------------------------------------------------------------   2-HANDED WEAPONS
      Iron Spear               40   6-24   12   6   -   -   -  +15% to malee damage
      Steel Spear               75   9-36   12   9   3   -   -  +15% to malee damage
      Barbed Trident          200  11-44   14  11   6   -   -  +15% to malee damage, +5% chance to parry
      Howling Lance          400  11-44   14  11   6   -   -  +15% to malee damage, +2 Path of the Berserker
      Titansteel Spear          500  12-48   12  15   6   -   -  +15% to malee damage, +10% to critical hit chance
      Veneth´s Spear          600  13-52   14  13  12   -   -  +15% to malee damage, +1 Action Points
      Shadowwalker´s Lance          900  13-52   14  13  12   -   -  +15% to malee damage, +2 Shattering Blow, +2 Shadowwalker´s Focus
      Iron Glaive              120  24-66   16  14   7   -   -  +18% to malee damage
      Steel Halberd          180  27-78   16  17  10   -   -  +18% to malee damage
      Titansteel Halberd          700  32-98   16  22  10   -   -  +18% to malee damage, +10% to critical hit chance
      Rune-Etched Glaive          300  28-82   16  18  10   -   -  +18% to malee damage, +10% to magical damage
      Unerring Glaive          450  28-82   20  18  15   -   -  +18% to malee damage, +50% Mind Effects Resistance, +3% chance to evade
      Jade Halberd              800  30-90   20  20  15   -   -  +20% to malee damage, +25% Poison Resistance, +25% Acid Resistance, +15% to blessings/curses you cause  < 'have not been found'
      Infernal´s Halberd        1.000  30-90   20  20  15   -   -  +20% to malee damage, +10% to vitality recovery, +10% to blessings/curses you cause, +10% less time for abilities to recharge
    'Shaman; Sorcerer' (Firebolt)
      Apprentice Rod           30   7-11    4   2   -   -   -  
      Sage´s Rod               60   9-17    4   4   -   -   -  +2% to magical damage
      Rod of the Deep Woods      500  13-29    5   8   -   -  10  +5% to magical damage, +25% Poison Resistance, +25% Acid Resistance, +1 Focus Mastery
      Rod of the Elder Oak          600  17-41    5  12   -   -  10  +5% to magical damage, +25% Curse Resistance, +25% Mind Effects Resistance, +3 Nature Mastery
      Hedge Witch Wand          700  17-41    5  12   -   -  10  +8% to magical damage, +1 Strength, +2 Intelligence, +5% chance to parry
      Phoenix Rod              800  17-41    5  12   -   -  10  +8% to magical damage, +20% Fire Resistance, +15% to healing, +5% chance to parry
      --------------------------------------------------------------   2-HANDED WEAPONS
      Mage´s Staff              100  11-23    6   6   -   -   4  +5% to magical damage
      Wizard´s Staff          300  18-44    6  13   -   -   4  +8% to magical damage, +10% to blessings/curses you cause
      Staff of Recovery          200  18-44    6  13   -   -   4  +2% to magical damage, +10% to healing
      Pact Support Staff          250  18-44    6  13   -   -   8  +2% to magical damage, +20% to blessings/curses you cause
      Shamanic Stave          400  18-44    6  13   -   -   8  +2% to magical damage, +2 Beast Focus
      Black Birch Staff          450  19-47    6  14   -   -   8  +5% to magical damage, +15% less time for abilities to recharge
      Shaman´s Staff        1.200  21-53    8  16   -   -  12  +5% to magical damage, +3 Aura of the Grove, +2 Poison Mist, +5% chance to parry
      Staff of the Sorcerer    1.200  21-53    8  16   -   -  12  +5% to magical damage, +2 Lightning Wind, +2 Ward Mastery, +5% chance to parry
    
    'Secondary Weapons'
    'Blademaster; Sorcerer'
      Shortbow               25   4-16    5   4   -   -   -  
      Longbow               60   6-24    7   6   -   3   -  
      Black Oak Bow          100   6-24    7   6   -   6   -  +5% to malee damage protection
      Composite Bow          200   8-32    7   8   -   6   -  
      Hedge Mage Bow          300  10-40    7  10   -   8   -  +5% to magical damage
      Sage´s Bow              400  10-40    7  10   -   8   -  +1 Intelligence
      Bow of the Tower          550  12-48    7  12   -  10   -  +20% Mind Effects Resistance, +20% Curse Resistance
      Titan´s Longbow          800  18-72   15  18  12  10   -  +1 Strength
      Incantor´s Bow [sorcerer]    1.500  18-72   15  18   7   7   -  +5% to magical damage, +15% to blessings/curses you cause
    'Shadowwalker; Tinkermage'
      Iron Razordisk           25   5-20    2   5   -   -   -  
      Steel Razordisk          100   8-32    2   8   -   5    -  
      Titansteel Razordisk          250  12-48    2  12   -  10    -  
      Searing Razordisk          600  15-60    2  15   -  15    -  
    'Shaman'
      Iron Javelin               15   5-20    5   5    -   -   -  
      Steel Javelin           80   8-32    5   8    -   4    -  
      Titansteel Javelin          300  12-48    5  12   -   6    -  
      Lightning Javelin          600  15-60    5  15   -   8    -  
    
    'Scarabs'
      Life Symbol Scarab          100  20-90  0,5  10    -   -   -  Heal Self
      Amethyst Scarab          220 35-105  0,5  10    -   -   -  Group Heal
      Burrowing Scarab          100       -  0,5  10    -   -   -  +3% to malee damage, +3% to magical damage
      Spiny Scarab              150       -  0,5  10    -   -   -  Thorn Shield (4 turns)
      Opalescent Scarab          180       -  0,5   1    -   -   -  +15% to missile damage; Group Mental Cure (cure 2 mental effects)
      Translucent Scarab          200       -  0,5  10    -   -   -  Teleport
      Malachite Scarab          250       -  0,5  10    -   -   -  +6% chance to riposte
      Fleetfoot Scarab          300       -  0,5  10    -   -   -  Haste (3 turns)
      Searing Scarab          200  15-45  0,5  10    -   -   -  Cone of Fire
      Frost-Rimed Scarab          750  20-60  0,5  10    -   -   -  Cone of Ice
      Corrupted Scarab          250  35-55  0,5  10    -   -   -  Searing Spray
      Icerock Scarab          400  19-31  0,5   4    -   -   -  Icy Lance
      Nature´s Scarab          600  19-31  0,5   4    -   -   -  Icy Lance, +15% to healing
      Scarab of the Void          100  10-60  0,5  10    -   -   -  Dark Bolt (War Curse for 2 turns)
      Polished Bone Scarab          350       -  0,5  10    -   -   -  Call Major Aid (summons an ally for 10 turns)
      Scarab of Evasion          400       -  0,5  10    -   -   -  +5% to hostile effects resistance, +5% to vitality recovery
      Scarab of Pure Clarity      500       -  0,5   1    -   -   -  Group Cure (cure 2 hostile effects)
      Scarab of Warfare          500       -  0,5  10    -   -   -  +1 Strength, +1 Dexterity
      Scarab of Subtlety          500       -  0,5  10    -   -   -  +1 Dexterity, +1 Intelligence
      Scarab of Tenacity          750       -  0,5  10    -   -   -  +1 Strength, +1 Endurance
      Calling Scarab          700       -  0,5   4    -   -   -  Magnetic Pull (brings foes closer)
      Timewalk Scarab        1.000       -  0,5   4    -   -   -  Battle Frenzy (4 turns)
      Pulsating Scarab        1.000  24-44  0,5   4    -   -   -  Earthshatter (energy damage, stunned for 1 turn, knockback 3 spaces)
      Vibrating Scarab        1.000   4-16  0,5   4    -   -   -  Berserk Leap (knockback 3 spaces, dazed for 2 turns)
    
    'Runestones' /use on Enchantment Anvil/
      Blessed Runestone           80       -  0,1   -   -   -   -  +3% bonus to hit (weapon), +1% to protection (armor)
      Emerald Runestone          120       -  0,1   -   -   -   -  +2% to malee damage (weapon), +4% to malee damage protection (armor)
      Battle Runestone          140       -  0,1   -   -   -   -  +2% to magical damage (weapon), +4% to magical / elemental resistance (armor)
      Incantor´s Runestone          160       -  0,1   -   -   -   -  +5% to blessings/curses you cause (weapon), +5% to curse / acid / poison resistance (armor)
      Deep Runestone          200       -  0,1   -   -   -   -  +3% to critical hit chance (weapon), +5% chance to evade (armor)
      Golden Runestone          350       -  0,1   -   -   -   -  +4% to all damage (weapon), +4% resistance to all hostile magic (armor)
      Icy Runestone          230       -  0,1   -   -   -   -  +1 Strength
      Runestone of Purity          240       -  0,1   -   -   -   -  +1 Dexterity
      Pulsing Runestone          250       -  0,1   -   -   -   -  +1 Intelligence
      Glowing Runestone          300       -  0,1   -   -   -   -  +1 Endurance
    
    'Special Items' /Nicodemus´s Crafts Quest; rare item +500coins @Camp Nightshade/
      Oak Pitch               ´-       -    -   -   -   -   -  > Oak Vanguard Shield (shield)
      Sapphire Powder           ´-       -    -   -   -   -   -  > Frozen Chalice
      Powdered Demon Horn           ´-       -    -   -   -   -   -  > Flaming Chalice
      Infernal Larva           ´-       -    -   -   -   -   -  > Sustenance Amber
      Dragon´s Claw           ´-       -    -   -   -   -   -  > Dragonfang Wand
      Enchanted Nugget           ´-       -    -   -   -   -   -  > Blackguard´s Braid (necklace)
      Gold Powder               ´-       -    -   -   -   -   -  > Orb of Farsight
      Iron Meteor               ´-       -    -   -   -   -   -  > Blessed Starstone
    
    'Charms' /active in backpack/
      Ivory Skull              100       -    1   -   -   -   -  +5% less time for abilities to recharge
      Frozen Chalice          100       -    -   -   -   -   -  +10% Cold Resistance, +4% to magical damage; rare item - Sapphire Powder                   < crafted item
      Flaming Chalice          100       -    -   -   -   -   -  +10% Fire Resistance, +5% to vitality recovery; rare item - Powdered Demon Horn               < crafted item
      Dragonfang Wand          100       -    -   -   -   -   -  +3% to magical damage, +1 Endurance; rare item - Dragon´s Claw                       < crafted item
      Orb of Farsight          100       -    -   -   -   -   -  +5% to blessings/curses you cause, +10% to missile damage; rare item - Gold Powder               < crafted item
      Blessed Starstone          100       -    -   -   -   -   -  +5% to hostile effects resistance, +5% less time for abilities to recharge; rare item - Iron Meteor       < crafted item
      Lucky Horseshoe          200       -    1   -   -   -   -  +3% to hostile effects resistance, +5% less time for abilities to recharge
      Hedge Witch Satchel          300       -    1   -   -   -   -  +5% to healing, +5% to blessings/curses you cause
      Sentient Eyestalk          400       -    1   -   -   -   -  +5% to magical damage
      Sustenance Amber          700       -    -   -   -   -   -  +10% less time for abilities to recharge, +5% to healing; rare item - Infernal Larva               < crafted item
      Dragon´s Fang        1.000       -    1   -   -   -   -  +6% to malee damage
      Rage Totem            1.000       -    1   -   -   -   -  +2% chance to parry, +2% chance to riposte
      Vitality Totem        1.000       -    1   -   -   -   -  +3% less time for abilities to recharge, +2% to blessings/curses you cause
      Specter´s Totem        1.000       -    1   -   -   -   -  +5% to critical hit chance, +4% to missile damage
      Velusa´s Totem        1.000       -    1   -   -   -   -  +3% chance to evade, +4% to healing
    
    'Quick Use Items' (with limited number of charges)
      Scroll: Lightning (n)       50  23-55  0,4   8    -   -   -  Cone of Lightning
      Scroll: Inferno Bolts (n)       75 25-125  0,4  20    -   -   -  Inferno Bolts
      Scroll: Freezing Bolts (n)      125 40-130  0,4  30    -   -   -  Freezing Bolts
      Scroll: Group Heal (n)      100 35-105  0,4  10    -   -   -  Group Heal
      Scroll: Speed Burst (n)      250       -  0,4   2    -   -   -  Speed Burst (Battle Frenzy for 3 turns)
      Scroll: Resurrection (n)      375       -  0,4   1    -   -   -  Resurrection (revives a fallen party member)
      Bandages (n)               ´6    8-18  0,5   5    -   -   -  Heal Self
      Potion of Health (n)           50 25-130  0,2  15    -   -   -  Heal Self
      Elixir of Health (n)          100 42-266  0,2  32    -   -   -  Heal Self
      Rejuvenation Potion (n)       50       -  0,2  10    -   -   -  Rejuvenation (all inactive abilities return 11-21 turns earlier, restore 10-100 vitality)
      Rejuvenation Elixir (n)      150       -  0,2  20    -   -   -  Rejuvenation (all inactive abilities return 21-41 turns earlier, restore 20-200 vitality)
      Potion of Battle (n)           60       -  0,2   6    -   -   -  Battle Brew (Hasted for 9 turns, Regenerating for 7 Turns, Spine Shield for 7 turns)
      Elixir of Battle (n)          125       -  0,2  11    -   -   -  Battle Brew (Hasted for 14 turns, Regenerating for 12 Turns, Spine Shield for 12 turns)
      Potion of Speed (n)          100       -  0,2   4    -   -   -  Battle Frenzy (5 turns)
      Elixir of Speed (n)          200       -  0,2   8    -   -   -  Battle Frenzy (9 turns)
      Curing Brew (n)          120       -  0,2  10    -   -   -  Cure (cure 1 hostile effect)
      Potion of Disguise (1)      120       -  0,2   5    -   -   -  Many Guises
      Blessing Crystal (n)          150       -  0,3   8    -   -   -  Battle Blessing (Resistance Chant for 8 turns, Shield Chant for 8 turns)
      Recuperation Crystal (n)      175       -  0,3   3    -   -   -  Group Cure (cure 4 hostile effects)
      Assault Crystal (n)          300       -  0,3   8    -   -   -  Assault Blessing (Hasted for 6 turns, War Chant for 6 turns)
      Shard of the Phoenix (n)      500       -  0,3  14    -   -   -  Power Surge (all inactive abilities return 15 turns earlier)
      Charmed Ogre Statue (n)      100       -  0,3   1    -   -   -  Call Ogre (8 turns)
      Charmed Titan Statue (n)      250       -  0,3   1    -   -   -  Call Titan (8 turns)
      Wand of Fire (6)          180  15-45  1,5  10    -   -   -  Cone of Fire
      Wand of Venom (6)          240  36-52  1,5  16    -   -   -  Poison Mist (area)
      Wand of Ice (6)          300 32-120  1,5  22    -   -   -  Cone of Ice
      Wand of Lightning (6)      450 47-175  1,5  32    -   -   -  Cone of Lightning
      Wand of Calling (6)          360       -  1,5  40    -   -   -  Call Major Aid (summons an ally for 10 turns)
      Wand of Corruption (6)      510 80-200  1,5  40    -   -   -  Corrupting Cloud (poison damage, corruption for 3 turns)
    
    'Other Usable Items'
      Candle (n)               ´2       -  0,3   -   -   -   -  light source (150 turns)
      Lamp (n)               ´5       -    1   -   -   -   -  light source (150 turns)
      Lamp (n)               ´5       -    1   -   -   -   -  light source (150 turns)
      --------------------------------------------------------------
      Mushroom (n)               ´4     5-9  0,8   2    -   -   -  food
      Egg (n)               ´2    6-12  0,8   3    -   -   -  food
      Mushrooms (n)           ´5    7-15  0,8   4    -   -   -  food
      Roll (n)               ´5    7-15  0,8   4    -   -   -  food
      Fruit (n)               ´4    8-18  0,8   5    -   -   -  food
      Fish (n)               ´8    8-18  0,8   5    -   -   -  food
      Meat (n)               10    8-18  0,8   5    -   -   -  food
      Bread (n)               ´5    9-21  0,8   6    -   -   -  food
      Cake (n)               20    9-21  0,8   6    -   -   -  food
      Dried Meat (n)           ´8    9-21  0,8   6    -   -   -  food
    
    'Lockpicks'
      Lockpick (n)               60       -  0,2   -   -   -   -  lockpick
    
    'Money'
      Bronze Coins               ´5       -  0,1   -   -   -   -  money
      Silver Coins               20       -  0,1   -   -   -   -  money
      Gold Coins               50       -  0,1   -   -   -   -  money
    
    'Other Collectable Items'
      Lovely Crystal (n)           60       -  0,5   -   -   -   -  can be sold in a store
      Amethyst (n)              100       -  0,5   -   -   -   -  can be sold in a store
      Ruby (n)              200       -  0,5   -   -   -   -  can be sold in a store
      Emerald (n)              400       -  0,5   -   -   -   -  can be sold in a store
      Diamond (n)              800       -  2,5   -   -   -   -  can be sold in a store
      Bolt of Cloth (n)           30       -    4   -   -   -   -  
      Animal Skin (n)           40       -  2,5   -   -   -   -  
      Drake Skin (n)          160       -  2,5   -   -   -   -  craft material
    

     

    http://s000.tinyuplo...669737737899822 av3itemschars.htm

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