Item list from av3itemschars.txt updated with price changes and base damage / protection stats. From the following links download the full list, complete with all images.
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Item Price at/def lbs Lvl STR DEX INT Effect
'Head'
Leather Cap 12 2 1,5 - - - -
Etched Leather Cap 100 3 1,5 - - - - +5% chance to evade
Wishing Crest 200 4 1,5 - - - - +1 Intelligence
Sage´s Tiara 280 4 1,5 - - - 7 +5% to magical damage
Shadow Mask 450 6 1,5 - - - 7 +5% chance to evade, +5% to hostile effects resistance
Shaman´s Mask of the Stalker 700 6 1,5 - - - 7 +2 Spirit Claw, +1 Earthquake, +5% to healing < 'have not been found'
'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
Bronze Helm 25 5 2,5 - 2 - -
Steel Helm 50 7 2,5 - 8 - -
Nimble Crest 250 7 4 - 6 - - +1 Dexterity
Soldier´s Helm 400 7 4 - 6 - - +1 Strength
Nightblade Helm 500 9 4 - 6 - - +5% to malee damage
Blademaster´s Dreadnought Helm 750 9 5 - 12 - - +1 Path of the Shield, +5% to hostile effects resistance, +25% Mind Effects Resistance < 'have not been found'
'Shoulders'
Cloak ´8 3 3 - - - -
Fine Cloak 30 5 3 - - - -
Soft Leather Cloak 100 6 3 - - - - +1 Dexterity
Drakescale Mantle 150 6 3 - - - - +20% Fire Resistance
Brutal Wrap 200 6 3 - - - - +5% to malee damage
Spellweaver Mantle 250 6 3 - - - - +5% to magical damage
Shadow Shroud 300 6 3 - - - - +2% chance to evade, +3% to malee damage protection
Spidersilk Cloak 400 6 3 - - - - +1 Dexterity, +1 Path of the Shield
Sharpshooter´s Mantle 400 6 3 - - - - +10% to missile damage
Silken Shroud 500 6 3 - - - - +10% less time for abilities to recharge
Enveloping Wrap 600 7 3 - - - - +30% Curse Resistance, +1 Magical Mastery < 'have not been found'
Enchantment Cloak 700 7 3 - - - - +5% to magical damage, +10% to blessings/curses you cause; 2x Drake Skin +300 coins < crafted item
Evasive Wrap 800 7 3 - - - - +4% chance to evade, +10% to hostile effects resistance
'Neck'
Silver Necklace 150 - 1,5 - - - -
Gold Necklace 300 - 1,5 - - - -
Tribal Fetish 100 - 1,5 - - - - +5% to critical hit chance
Svorgaldi Emblem 400 - 1,5 - - - - +10% to critical hit chance
Charm of Power 250 - 1,5 - - - - +1 Strength
Charm of Nimbleness 250 - 1,5 - - - - +1 Dexterity
Charm of Insight 250 - 1,5 - - - - +1 Intelligence
Charm of Endurance 250 - 1,5 - - - - +1 Endurance
Pendant of Power 500 - 1,5 - - - - +2 Strength
Pendant of Nimbleness 500 - 1,5 - - - - +2 Dexterity
Pendant of Insight 500 - 1,5 - - - - +2 Intelligence
Pendant of Endurance 500 - 1,5 - - - - +2 Endurance
Radiant Choker 650 - 1,5 - - - - +8% to hostile effects resistance
Necklace of Vitality 750 - 1,5 - - - - +8% to malee damage protection, +15% to healing
Blackguard´s Braid 850 - 1,5 - - - - +10% to critical hit chance, +10% to blessings/curses you cause; rare item - Enchanted Nugget < crafted item
'Hands'
Leather Gloves 12 2 1,2 - - - -
Impskin Gloves 120 3 1,2 - - - - +3% to magical damage
Runeweave Gloves 350 6 1,2 - - - - +15% to blessings/curses you cause
Archer´s Gloves 400 6 1,2 - - - - +12% to missile damage
Flayed Skin Bracelet 100 - 1,2 - - - - +5% to malee damage protection
Bracelet of Truth 200 - 1,2 - - - - +10% to healing
Truefoot Bracelet 300 - 1,2 - - - - +1 Dexterity
Enchanter´s Bracelet 450 - 1,2 - - - - +8% to magical damage
Bracelet of Opportunity 750 - 1,2 - - - - +10% less time for abilities to recharge, +5% chance to riposte
'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
Iron Gauntlets 40 4 2 - 3 - -
Ogrish Gauntlets 300 6 2 - 8 - - +6% to malee damage
Titan´s Gauntlets 700 6 2 - 12 - - +12% to malee damage
Steel Bracers 75 6 3 - 6 - -
Bracers of the Hawk 700 6 3 - - - - +1 Dexterity, +25% to hit chance
'Rings'
Gold Ring 200 - 0,5 - - - -
Platinum Ring 400 - 0,5 - - - -
Ruby Ring 250 2 0,5 - - - - +20% Fire Resistance, +10% to vitality recovery
Mica Ring 250 2 0,5 - - - - +20% Energy Resistance, +25% Mind Effects Resistance
Opal Ring 250 2 0,5 - - - - +20% Cold Resistance, +25% Curse Resistance
Sapphire Ring 250 2 0,5 - - - - +30% Poison Resistance, +30% Acid Resistance
Vision Band 350 4 0,5 - - - - +3% to magical damage, +1 Intelligence
Wyldrylm Honor Band 400 4 0,5 - - - - +1 Strength, +3% to malee damage
Farsight Band 450 4 0,5 - - - - +10% to missile damage
Greenspirit Band 500 4 0,5 - - - - +15% to healing
Spy´s Loop 500 4 0,5 - - - - +1 Intelligence, +10% to vitality recovery
Protector´s Band 600 5 0,5 - - - - +10% to critical hit chance
Wizard´s Loop 750 5 0,5 - - - - +8% to magical damage
'Body'
Tunic ´5 3 2 - - - -
Fine Tunic 25 5 2 - - - -
Chirurgeon´s Tunic 150 8 2 - - - - +5% to blessings/curses you cause, +10% to healing
Spidersilk Tunic 400 10 2 - - - - +1 Dexterity, +5% chance to evade
Robe ´8 5 4 - - - -
Student´s Robe 250 7 4 - - - - +1 Magical Mastery
Tawon Robe 700 12 4 - - - - +7% to magical damage
Kellem´s Sorcerer Silk Robe 1.500 12 4 - - - - +1 Intelligence, +2 Ward Mastery, +2 Focus Mastery
Leather Jerkin 30 15 8 - 2 - -
Studded Leather Armor 60 18 8 - 4 - -
Drakeskin Leather Armor 200 20 8 - 6 - - +15% Fire Resistance
Quicksilver Vest 300 15 8 - 6 - - +20% Energy Resistance, +5% chance to parry
Jerkin of the Wilds 400 15 8 - 6 - - +50% Poison Resistance, +5% chance to evade
Wanderer´s Jerkin 1.500 20 8 - 6 - - +10% less time for abilities to recharge, +5% chance to parry, +10% to blessings/curses you cause; 3x Drake Skin +300 coins
Beastmaster´s Jerkin 600 20 8 - 6 - - +2 Beast Focus, +2 Call Wolf ^ crafted item
Vest of the Shaman 1.600 20 8 - 6 - - +1 Intelligence, +2 Spirit Claw, +2 Aura of the Grove
'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
Chainmail 80 20 15 - 4 - -
Fine Chainmail 120 24 15 - 4 - -
Titansteel Chainmail 500 30 15 - 4 - -
Deadeye Chainmail 200 22 15 - 4 - - +8% to missile damage
Skystar Chainmail 300 22 15 - 4 - - +25% Cold Resistance, +5% to critical hit chance
Smashing Mail 400 25 15 - 4 - - +1 Strength, +5% to malee damage
Resilient Mesh 600 25 15 - 4 - - +7% to hostile effects resistance
Runed Steel Mesh 750 25 15 - 4 - - +25% to blessings/curses you cause
Shadowwalker´s Mesh 1.200 28 15 - 4 - - +1 Dexterity, +2 Blade Training, +2 Lightning Discipline
Tinkermage Work Coat 1.200 26 15 - 4 - - +1 Intelligence, +2 Tool Craft, +2 Armor Craft
'Blademaster; Shadowwalker'
Iron Breastplate 120 25 25 - 6 - -
Steel Breastplate 150 30 25 - 8 - -
Titansteel Breastplate 800 40 25 - 10 - -
Enduring Breastplate 400 26 25 - 6 - - +1 Endurance
Breastplate of the Tower 400 30 30 - 6 - - +15% less time for abilities to recharge, +3% chance to parry
Assault Guard 600 30 30 - 8 - - +20% to vitality recovery, +10% less time for abilities to recharge
Breastplate of the Anvil 900 35 30 - 12 - - +5% to malee damage, +5% to critical hit chance
Dreadnought Breastplate 1.000 38 30 - 12 - - +2 Strength, +8% to malee damage protection
Blademaster´s Bulwark 1.500 38 30 - 12 - - +1 Strength, +3 Second Wind, +1 Path of the Shield
'Belt'
Leather Belt 12 2 2 - - - -
Agate Studded Belt 100 3 2 - - - - +5% to magical damage
Stabby Sash 250 3 2 - - - - +10% to critical hit chance
Silk-Woven Cord 400 5 2 - - - 10 +20% Mind Effects Resistance, +10% to blessings/curses you cause
Spellweaver Sash 600 5 2 - - - 10 +5% to magical damage, +5% to healing
Bronze Girdle 40 5 4 - 5 - -
Scorched Girdle 200 5 4 - 5 - - +5% chance to evade, +5% to critical hit chance
Belt of Battle 350 7 4 - 8 - - +5% to malee damage, +5% to critical hit chance
Deadeye Belt 450 7 5 - 8 - - +10% to missile damage, +10% less time for abilities to recharge
Titansteel Girdle 700 10 5 - 12 - - +5% to hostile effects resistance, +10% to vitality recovery
Tinkermage Fancy Toolbelt 700 10 5 - 5 - - +1 Tool Craft, +1 Armor Craft
'Legs'
Pants 12 2 3 - - - -
Wool Pants 150 4 3 - - - - +10% Cold Resistance
Spidersilk Pants 250 5 3 - - - - +5% to magical damage
Titansteel-Woven Pants 500 10 3 - - - 8 +5% to hostile effects resistance
Enchanted Pantaloons 800 6 3 - - - 8 +15% to blessings/curses you cause, +1 Intelligence
Leather Greaves 40 8 6 - 3 - -
Drakescale Kilt 250 10 6 - 6 - - +7% to hostile effects resistance
Greaves of the Vale 700 10 6 - 6 - - +10% to healing, +10% Poison Resistance
Belda´s Greaves 800 12 6 - 6 - - +10% to blessings/curses you cause, +15% to vitality recovery < 'have not been found'
'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
Chain Greaves 60 12 9 - 5 - -
Smoky Greaves 300 12 9 - 5 - - +4% chance to evade, +5% chance to parry
Avenger´s Greaves 800 14 9 - 5 - - +5% to hostile effects resistance, +5% to malee damage
'Blademaster; Shadowwalker; Tinkermage'
Iron Greaves 90 14 14 - 8 - -
Steel Greaves 120 16 14 - 10 - -
Scorched Greaves 250 16 14 - 10 - - +1 Focus Mastery, +5% to critical hit chance
Pitted Greaves 400 16 14 - 14 - - +1 Strength, +5% chance to riposte
Greaves of the Ramparts 900 16 14 - 14 - - +10% to vitality recovery, +20% to healing
'Feet'
Leather Shoes 10 2 2 - - - -
Blessed Sandals 100 5 2 - - - -
Runesoled Shoes 200 5 2 - - - - +10% to blessings/curses you cause
Spellweaver´s Shoes 500 8 2 - - - - +5% to magical damage, +10% to healing
Leather Boots 25 5 4 - - - -
Fleetfoot Boots 200 7 4 - - - - +1 Action Points
Deepfang Boots 400 7 4 - - - - +25% Poison Resistance, +25% Acid Resistance, +5% to critical hit chance
'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer
Chainmail Boots 50 7 5 - 3 - -
Lodestone Chain Boots 250 7 5 - 5 - - +1 Strength
Sniper´s Boots 450 9 5 - 5 - - +15% to missile damage
Shadowwalker´s Boots 700 9 5 - 5 - - +1 Dexterity, +2 Razordisk Training, +1 Flash Powder
'Blademaster; Shadowwalker; Tinkermage'
Plate Boots 100 10 7 - 9 - -
Stompin´ Boots 300 10 7 - 9 - - +3% to malee damage
Titansteel Boots 800 10 8 - 13 - - +10% less time for abilities to recharge, +10% to vitality recovery
'Shields' (+5% chance to parry)
Wooden Shield 25 20 10 - 2 - -
Iron Shield 60 26 12 - 4 - -
Steel Shield 120 32 12 - 7 - -
Titansteel Shield 400 40 15 - 12 - - +10% Curse Resistance
Buckler of Strength 200 18 5 - - - - +1 Strength
Crystalline Buckler 300 20 5 - - - - +8% to magical damage
Sheltering Buckler 450 22 5 - - - - +5% chance to riposte, +10% to healing
Rune-Etched Buckler 500 22 5 - - - - +20% to blessings/curses you cause
Oak Vanguard Shield 500 32 12 - 7 - - +5% to malee damage protection, +5% to malee damage; rare item - Oak Pitch < crafted item
Woven Fiber Shield 400 22 12 - 8 - - +15% to vitality recovery, +15% less time for abilities to recharge
Shield of Recovery 500 28 12 - 8 - - +20% to healing, +1 Endurance
Battle Shelter 600 28 15 - 12 - - +1 Dexterity, +5% to hostile effects resistance; 1x Drake Skin +300 coins < crafted item
Bonecleaver Shield 700 30 15 - 12 - - +1 Strength, +10% to critical hit chance
Shock Troop Shield 800 30 18 - 15 - - +1 Action Points, +30% Mind Effects Resistance
Velusa´s Blademaster Shelter 1.100 30 18 - 15 - - +1 Strength, +5% chance to riposte, +1 Path of the Berserker
'Primary Weapons'
'Blademaster' (equal damage to foe near target 40%); 'Shadowwalker' (poison for 3 turns 40%); 'Tinkermage' (acid for 2 turns 40%)
Dagger 15 2-6 4 2 - - -
Steel Dagger 30 4-12 4 4 - - -
Assassin´s Dirk 400 8-24 4 8 - - - +10% to malee damage
Iron Shortsword 40 4-16 8 4 2 - - +5% to malee damage
Steel Shortsword 80 6-24 8 6 4 - - +5% to malee damage
Raider´s Cutlass 200 8-32 8 8 4 - - +10% to critical hit chance, +5% chance to riposte
Lightning Shortsword 300 8-32 8 8 4 - - +10% to critical hit chance, +5% to magical damage
Firefang Blade 600 8-32 8 8 4 - - +10% to critical hit chance, +10% Fire Resistance, +10% to vitality recovery
Titansteel Shortsword 400 10-40 8 16 4 - - +10% to critical hit chance
Iron Broadsword 75 10-40 12 10 6 - - +12% to malee damage
Steel Broadsword 150 12-48 12 12 6 - - +12% to malee damage
Svorgald Saber 300 14-56 12 14 6 - - +12% to malee damage, +10% to critical hit chance
Truestroke Broadsword 400 14-56 12 14 6 - - +12% to malee damage, +40% to hit chance
Titansteel Broadsword 800 16-64 12 20 6 - - +12% to malee damage, +10% to critical hit chance
Scimitar of Subtlety 500 16-64 12 16 6 - - +12% to malee damage, +10% less time for abilities to recharge, +10% to vitality recovery
Corrupted Broadsword 600 16-64 15 16 10 - - +12% to malee damage, +2 Strength, +20% Acid Resistance, -1 Intelligence
Broadsword of the Tower 1.000 18-72 15 18 10 - - +12% to malee damage, +30% Mind Effects Resistance, +30% Curse Resistance
Shadowwalker´s Blade 900 15-60 8 15 4 - - +10% to critical hit chance, +2 Searing Pot, +2 Earth Discipline
Tinkermage Shortblade 1.000 14-56 8 14 4 - - +10% to critical hit chance, +2 Blade Training, +2 Tool Craft
Blademaster´s Steel 1.200 18-72 15 18 10 - - +12% to malee damage, +3 Hamstring, +1 Path of the Blade
-------------------------------------------------------------- 2-HANDED WEAPONS
Iron Spear 40 6-24 12 6 - - - +15% to malee damage
Steel Spear 75 9-36 12 9 3 - - +15% to malee damage
Barbed Trident 200 11-44 14 11 6 - - +15% to malee damage, +5% chance to parry
Howling Lance 400 11-44 14 11 6 - - +15% to malee damage, +2 Path of the Berserker
Titansteel Spear 500 12-48 12 15 6 - - +15% to malee damage, +10% to critical hit chance
Veneth´s Spear 600 13-52 14 13 12 - - +15% to malee damage, +1 Action Points
Shadowwalker´s Lance 900 13-52 14 13 12 - - +15% to malee damage, +2 Shattering Blow, +2 Shadowwalker´s Focus
Iron Glaive 120 24-66 16 14 7 - - +18% to malee damage
Steel Halberd 180 27-78 16 17 10 - - +18% to malee damage
Titansteel Halberd 700 32-98 16 22 10 - - +18% to malee damage, +10% to critical hit chance
Rune-Etched Glaive 300 28-82 16 18 10 - - +18% to malee damage, +10% to magical damage
Unerring Glaive 450 28-82 20 18 15 - - +18% to malee damage, +50% Mind Effects Resistance, +3% chance to evade
Jade Halberd 800 30-90 20 20 15 - - +20% to malee damage, +25% Poison Resistance, +25% Acid Resistance, +15% to blessings/curses you cause < 'have not been found'
Infernal´s Halberd 1.000 30-90 20 20 15 - - +20% to malee damage, +10% to vitality recovery, +10% to blessings/curses you cause, +10% less time for abilities to recharge
'Shaman; Sorcerer' (Firebolt)
Apprentice Rod 30 7-11 4 2 - - -
Sage´s Rod 60 9-17 4 4 - - - +2% to magical damage
Rod of the Deep Woods 500 13-29 5 8 - - 10 +5% to magical damage, +25% Poison Resistance, +25% Acid Resistance, +1 Focus Mastery
Rod of the Elder Oak 600 17-41 5 12 - - 10 +5% to magical damage, +25% Curse Resistance, +25% Mind Effects Resistance, +3 Nature Mastery
Hedge Witch Wand 700 17-41 5 12 - - 10 +8% to magical damage, +1 Strength, +2 Intelligence, +5% chance to parry
Phoenix Rod 800 17-41 5 12 - - 10 +8% to magical damage, +20% Fire Resistance, +15% to healing, +5% chance to parry
-------------------------------------------------------------- 2-HANDED WEAPONS
Mage´s Staff 100 11-23 6 6 - - 4 +5% to magical damage
Wizard´s Staff 300 18-44 6 13 - - 4 +8% to magical damage, +10% to blessings/curses you cause
Staff of Recovery 200 18-44 6 13 - - 4 +2% to magical damage, +10% to healing
Pact Support Staff 250 18-44 6 13 - - 8 +2% to magical damage, +20% to blessings/curses you cause
Shamanic Stave 400 18-44 6 13 - - 8 +2% to magical damage, +2 Beast Focus
Black Birch Staff 450 19-47 6 14 - - 8 +5% to magical damage, +15% less time for abilities to recharge
Shaman´s Staff 1.200 21-53 8 16 - - 12 +5% to magical damage, +3 Aura of the Grove, +2 Poison Mist, +5% chance to parry
Staff of the Sorcerer 1.200 21-53 8 16 - - 12 +5% to magical damage, +2 Lightning Wind, +2 Ward Mastery, +5% chance to parry
'Secondary Weapons'
'Blademaster; Sorcerer'
Shortbow 25 4-16 5 4 - - -
Longbow 60 6-24 7 6 - 3 -
Black Oak Bow 100 6-24 7 6 - 6 - +5% to malee damage protection
Composite Bow 200 8-32 7 8 - 6 -
Hedge Mage Bow 300 10-40 7 10 - 8 - +5% to magical damage
Sage´s Bow 400 10-40 7 10 - 8 - +1 Intelligence
Bow of the Tower 550 12-48 7 12 - 10 - +20% Mind Effects Resistance, +20% Curse Resistance
Titan´s Longbow 800 18-72 15 18 12 10 - +1 Strength
Incantor´s Bow [sorcerer] 1.500 18-72 15 18 7 7 - +5% to magical damage, +15% to blessings/curses you cause
'Shadowwalker; Tinkermage'
Iron Razordisk 25 5-20 2 5 - - -
Steel Razordisk 100 8-32 2 8 - 5 -
Titansteel Razordisk 250 12-48 2 12 - 10 -
Searing Razordisk 600 15-60 2 15 - 15 -
'Shaman'
Iron Javelin 15 5-20 5 5 - - -
Steel Javelin 80 8-32 5 8 - 4 -
Titansteel Javelin 300 12-48 5 12 - 6 -
Lightning Javelin 600 15-60 5 15 - 8 -
'Scarabs'
Life Symbol Scarab 100 20-90 0,5 10 - - - Heal Self
Amethyst Scarab 220 35-105 0,5 10 - - - Group Heal
Burrowing Scarab 100 - 0,5 10 - - - +3% to malee damage, +3% to magical damage
Spiny Scarab 150 - 0,5 10 - - - Thorn Shield (4 turns)
Opalescent Scarab 180 - 0,5 1 - - - +15% to missile damage; Group Mental Cure (cure 2 mental effects)
Translucent Scarab 200 - 0,5 10 - - - Teleport
Malachite Scarab 250 - 0,5 10 - - - +6% chance to riposte
Fleetfoot Scarab 300 - 0,5 10 - - - Haste (3 turns)
Searing Scarab 200 15-45 0,5 10 - - - Cone of Fire
Frost-Rimed Scarab 750 20-60 0,5 10 - - - Cone of Ice
Corrupted Scarab 250 35-55 0,5 10 - - - Searing Spray
Icerock Scarab 400 19-31 0,5 4 - - - Icy Lance
Nature´s Scarab 600 19-31 0,5 4 - - - Icy Lance, +15% to healing
Scarab of the Void 100 10-60 0,5 10 - - - Dark Bolt (War Curse for 2 turns)
Polished Bone Scarab 350 - 0,5 10 - - - Call Major Aid (summons an ally for 10 turns)
Scarab of Evasion 400 - 0,5 10 - - - +5% to hostile effects resistance, +5% to vitality recovery
Scarab of Pure Clarity 500 - 0,5 1 - - - Group Cure (cure 2 hostile effects)
Scarab of Warfare 500 - 0,5 10 - - - +1 Strength, +1 Dexterity
Scarab of Subtlety 500 - 0,5 10 - - - +1 Dexterity, +1 Intelligence
Scarab of Tenacity 750 - 0,5 10 - - - +1 Strength, +1 Endurance
Calling Scarab 700 - 0,5 4 - - - Magnetic Pull (brings foes closer)
Timewalk Scarab 1.000 - 0,5 4 - - - Battle Frenzy (4 turns)
Pulsating Scarab 1.000 24-44 0,5 4 - - - Earthshatter (energy damage, stunned for 1 turn, knockback 3 spaces)
Vibrating Scarab 1.000 4-16 0,5 4 - - - Berserk Leap (knockback 3 spaces, dazed for 2 turns)
'Runestones' /use on Enchantment Anvil/
Blessed Runestone 80 - 0,1 - - - - +3% bonus to hit (weapon), +1% to protection (armor)
Emerald Runestone 120 - 0,1 - - - - +2% to malee damage (weapon), +4% to malee damage protection (armor)
Battle Runestone 140 - 0,1 - - - - +2% to magical damage (weapon), +4% to magical / elemental resistance (armor)
Incantor´s Runestone 160 - 0,1 - - - - +5% to blessings/curses you cause (weapon), +5% to curse / acid / poison resistance (armor)
Deep Runestone 200 - 0,1 - - - - +3% to critical hit chance (weapon), +5% chance to evade (armor)
Golden Runestone 350 - 0,1 - - - - +4% to all damage (weapon), +4% resistance to all hostile magic (armor)
Icy Runestone 230 - 0,1 - - - - +1 Strength
Runestone of Purity 240 - 0,1 - - - - +1 Dexterity
Pulsing Runestone 250 - 0,1 - - - - +1 Intelligence
Glowing Runestone 300 - 0,1 - - - - +1 Endurance
'Special Items' /Nicodemus´s Crafts Quest; rare item +500coins @Camp Nightshade/
Oak Pitch ´- - - - - - - > Oak Vanguard Shield (shield)
Sapphire Powder ´- - - - - - - > Frozen Chalice
Powdered Demon Horn ´- - - - - - - > Flaming Chalice
Infernal Larva ´- - - - - - - > Sustenance Amber
Dragon´s Claw ´- - - - - - - > Dragonfang Wand
Enchanted Nugget ´- - - - - - - > Blackguard´s Braid (necklace)
Gold Powder ´- - - - - - - > Orb of Farsight
Iron Meteor ´- - - - - - - > Blessed Starstone
'Charms' /active in backpack/
Ivory Skull 100 - 1 - - - - +5% less time for abilities to recharge
Frozen Chalice 100 - - - - - - +10% Cold Resistance, +4% to magical damage; rare item - Sapphire Powder < crafted item
Flaming Chalice 100 - - - - - - +10% Fire Resistance, +5% to vitality recovery; rare item - Powdered Demon Horn < crafted item
Dragonfang Wand 100 - - - - - - +3% to magical damage, +1 Endurance; rare item - Dragon´s Claw < crafted item
Orb of Farsight 100 - - - - - - +5% to blessings/curses you cause, +10% to missile damage; rare item - Gold Powder < crafted item
Blessed Starstone 100 - - - - - - +5% to hostile effects resistance, +5% less time for abilities to recharge; rare item - Iron Meteor < crafted item
Lucky Horseshoe 200 - 1 - - - - +3% to hostile effects resistance, +5% less time for abilities to recharge
Hedge Witch Satchel 300 - 1 - - - - +5% to healing, +5% to blessings/curses you cause
Sentient Eyestalk 400 - 1 - - - - +5% to magical damage
Sustenance Amber 700 - - - - - - +10% less time for abilities to recharge, +5% to healing; rare item - Infernal Larva < crafted item
Dragon´s Fang 1.000 - 1 - - - - +6% to malee damage
Rage Totem 1.000 - 1 - - - - +2% chance to parry, +2% chance to riposte
Vitality Totem 1.000 - 1 - - - - +3% less time for abilities to recharge, +2% to blessings/curses you cause
Specter´s Totem 1.000 - 1 - - - - +5% to critical hit chance, +4% to missile damage
Velusa´s Totem 1.000 - 1 - - - - +3% chance to evade, +4% to healing
'Quick Use Items' (with limited number of charges)
Scroll: Lightning (n) 50 23-55 0,4 8 - - - Cone of Lightning
Scroll: Inferno Bolts (n) 75 25-125 0,4 20 - - - Inferno Bolts
Scroll: Freezing Bolts (n) 125 40-130 0,4 30 - - - Freezing Bolts
Scroll: Group Heal (n) 100 35-105 0,4 10 - - - Group Heal
Scroll: Speed Burst (n) 250 - 0,4 2 - - - Speed Burst (Battle Frenzy for 3 turns)
Scroll: Resurrection (n) 375 - 0,4 1 - - - Resurrection (revives a fallen party member)
Bandages (n) ´6 8-18 0,5 5 - - - Heal Self
Potion of Health (n) 50 25-130 0,2 15 - - - Heal Self
Elixir of Health (n) 100 42-266 0,2 32 - - - Heal Self
Rejuvenation Potion (n) 50 - 0,2 10 - - - Rejuvenation (all inactive abilities return 11-21 turns earlier, restore 10-100 vitality)
Rejuvenation Elixir (n) 150 - 0,2 20 - - - Rejuvenation (all inactive abilities return 21-41 turns earlier, restore 20-200 vitality)
Potion of Battle (n) 60 - 0,2 6 - - - Battle Brew (Hasted for 9 turns, Regenerating for 7 Turns, Spine Shield for 7 turns)
Elixir of Battle (n) 125 - 0,2 11 - - - Battle Brew (Hasted for 14 turns, Regenerating for 12 Turns, Spine Shield for 12 turns)
Potion of Speed (n) 100 - 0,2 4 - - - Battle Frenzy (5 turns)
Elixir of Speed (n) 200 - 0,2 8 - - - Battle Frenzy (9 turns)
Curing Brew (n) 120 - 0,2 10 - - - Cure (cure 1 hostile effect)
Potion of Disguise (1) 120 - 0,2 5 - - - Many Guises
Blessing Crystal (n) 150 - 0,3 8 - - - Battle Blessing (Resistance Chant for 8 turns, Shield Chant for 8 turns)
Recuperation Crystal (n) 175 - 0,3 3 - - - Group Cure (cure 4 hostile effects)
Assault Crystal (n) 300 - 0,3 8 - - - Assault Blessing (Hasted for 6 turns, War Chant for 6 turns)
Shard of the Phoenix (n) 500 - 0,3 14 - - - Power Surge (all inactive abilities return 15 turns earlier)
Charmed Ogre Statue (n) 100 - 0,3 1 - - - Call Ogre (8 turns)
Charmed Titan Statue (n) 250 - 0,3 1 - - - Call Titan (8 turns)
Wand of Fire (6) 180 15-45 1,5 10 - - - Cone of Fire
Wand of Venom (6) 240 36-52 1,5 16 - - - Poison Mist (area)
Wand of Ice (6) 300 32-120 1,5 22 - - - Cone of Ice
Wand of Lightning (6) 450 47-175 1,5 32 - - - Cone of Lightning
Wand of Calling (6) 360 - 1,5 40 - - - Call Major Aid (summons an ally for 10 turns)
Wand of Corruption (6) 510 80-200 1,5 40 - - - Corrupting Cloud (poison damage, corruption for 3 turns)
'Other Usable Items'
Candle (n) ´2 - 0,3 - - - - light source (150 turns)
Lamp (n) ´5 - 1 - - - - light source (150 turns)
Lamp (n) ´5 - 1 - - - - light source (150 turns)
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Mushroom (n) ´4 5-9 0,8 2 - - - food
Egg (n) ´2 6-12 0,8 3 - - - food
Mushrooms (n) ´5 7-15 0,8 4 - - - food
Roll (n) ´5 7-15 0,8 4 - - - food
Fruit (n) ´4 8-18 0,8 5 - - - food
Fish (n) ´8 8-18 0,8 5 - - - food
Meat (n) 10 8-18 0,8 5 - - - food
Bread (n) ´5 9-21 0,8 6 - - - food
Cake (n) 20 9-21 0,8 6 - - - food
Dried Meat (n) ´8 9-21 0,8 6 - - - food
'Lockpicks'
Lockpick (n) 60 - 0,2 - - - - lockpick
'Money'
Bronze Coins ´5 - 0,1 - - - - money
Silver Coins 20 - 0,1 - - - - money
Gold Coins 50 - 0,1 - - - - money
'Other Collectable Items'
Lovely Crystal (n) 60 - 0,5 - - - - can be sold in a store
Amethyst (n) 100 - 0,5 - - - - can be sold in a store
Ruby (n) 200 - 0,5 - - - - can be sold in a store
Emerald (n) 400 - 0,5 - - - - can be sold in a store
Diamond (n) 800 - 2,5 - - - - can be sold in a store
Bolt of Cloth (n) 30 - 4 - - - -
Animal Skin (n) 40 - 2,5 - - - -
Drake Skin (n) 160 - 2,5 - - - - craft material
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