Andellyn
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Posts posted by Andellyn
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Somehow I feel like I am not being heard:
Question sent to support: "Thanks for taking a moment to read my message. Trying to play Avernum 2 on a 27” iMac (2560*1440), in the display settings the "Whole Window” option is not available and the game will not fill my screen at native resolution. In Avadon 1, Avadon 2, and Avernum 1 the “ hole Window” option is there and all works perfectly. Really hoping to get this corrected. I've been looking forward to Avernum 2 for a long time and its really not fun to look at or play with huge spaces filled with black. Hoping Jeff sees this and can take a look at it. I’ve been following the forums and others are having the same issue."
Answer: " The game can only keep in memory so much stuff on screen at one time without a performance hit. If you go into Settings, though, you can adjust how much of the screen the play area fills"
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I just sent a message to support. I too am waiting for a fix before playing and am really hoping to get this running in "Whole Window" like my other Spiderweb games.
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So is this actually by design in Avernum 2? If so, is there something that prevents it from working differently from Avernum 1 and the Avadon games? I am really hoping this can be fixed in the upcoming patch. Any information on this from the moderators or dev team would be greatly appreciated.
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The bug (if its that) might just be in the 2560x1440 resolution. When I run the game in 2048x1152 (16:9) with a "Large" setting, it does fill the screen (though not pixel sharp as its not native res). However, when I switch to 2560x1440, the "Large" setting switches away from a 16:9 full screen to what looks like a 4:3 display box.
The reason this may be a bug is that does not happen in Avernum 1, Avadon 1, or Avadon 2 (where the games run beautifully in 16:9 full screen on 2560x1440 native res). [Note - playing on an 27" iMac]
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Thanks Tyranicus. I wonder why "Whole Window" was removed? And if it can be put back? I've always loved the sharpness and detail of the art in these games and not playing at a native resolution (2560x1440 in my case) really smudges the look. Just wish I had the same options as Avadon and Avernum 1.
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Was "Whole Window" replace with "Large" in the Game Area settings for everyone? Just the version from Steam? Seems strange for Avernum 2 to be different from Avernum 1, Avadon 1, and Avadon 2. I really want to play full screen like I do the others.
Does anyone have a "Whole Window" option in Avernum 2?
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Thanks. I re-posted my concern. Sorry for the duplication - I didn't see the earlier thread.
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I am having the exact same issue on a 27" iMac. The "Whole Window" option of Avadon 1, 2 and Avernum 1 all work perfectly. Now with Avernum 2 i don't have that option. Really hoping to get this corrected. I've been looking forward to Avernum 2 for a long time and its really not fun to look at or play with huge spaces filled with black. Hoping Jeff sees this and can take a look at it.
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Playing Avernum 2 on an 27" iMac (2560 x 1440). Avernum 1 works perfectly in full screen mode as my Game Size options in settings are Small, Normal, and WHOLE window. However, Avernum 2 only offers Small, Normal, and LARGE. And Large does not fill the widescreen 2560 x 1440 resolution. Both Avadon 1 and 2 and Avernum 1 all have WHOLE WINDOW options, but Avernum 2 does not. Any ideas? Thanks!
Crystal Souls lacks "whole window" setting; won't run in WS.
in Avernum Trilogy (2011-2018 Remastered Versions)
Posted
Yep. Listing out system specs for a reason other than tech support always strikes me as immature, so I won't do it. But i doubt that anything Avernum 2 could do would even make my fan kick on. Its such a great game, I just want to play it in "Whole Window" like I did Avernum 1, Avadon 1, and Avadon 2.
I would like to know why the "Whole Window" option was removed (it is there on all other Spiderweb games) and - more importantly - if it will come back.